Ambient Occlusion kinda works actually (SSAO)
Dictator93
Join Date: 2008-12-21 Member: 65833Members, Reinforced - Shadow
Hey all and UWE (max specifically),
Just thought I would say that I managed to get SSAO to be forced into the game through using Nvidia control panel but it for some reason flickers on and off. When it is on, it looks really great and adds a subtle definition to crevices and drop shadows to objects that otherwise may not have them, but alas it turns on and off. It also has a pretty high performance penalty in its higherquality settings (100 fps to around 40). Here are the pics (sorry for the size and file size, just wanted to make a point).
With AO
<img src="http://www.abload.de/img/withz7k8s.png" border="0" class="linked-image" />
Without AO
<img src="http://www.abload.de/img/withoutb5kri.png" border="0" class="linked-image" />
Any comments from UWE or the community are appreciated. Just thought this was neat.
Just thought I would say that I managed to get SSAO to be forced into the game through using Nvidia control panel but it for some reason flickers on and off. When it is on, it looks really great and adds a subtle definition to crevices and drop shadows to objects that otherwise may not have them, but alas it turns on and off. It also has a pretty high performance penalty in its higherquality settings (100 fps to around 40). Here are the pics (sorry for the size and file size, just wanted to make a point).
With AO
<img src="http://www.abload.de/img/withz7k8s.png" border="0" class="linked-image" />
Without AO
<img src="http://www.abload.de/img/withoutb5kri.png" border="0" class="linked-image" />
Any comments from UWE or the community are appreciated. Just thought this was neat.
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