Question About Setting Props State

zombiehellmonkeyzombiehellmonkey Join Date: 2007-08-31 Member: 62093Members, Squad Five Blue
<div class="IPBDescription">need an expert</div>I want to use Shades in the Ready Room (as a prop) ... If anyone has a solution to set the prop state, I'll be grateful, thanks.

This is how I <b>want</b> it to look (editor view) ...
<img src="http://img252.imageshack.us/img252/6855/props1.jpg" border="0" class="linked-image" />

This is how it looks ingame (client view) ...
<img src="http://img191.imageshack.us/img191/5442/props2.jpg" border="0" class="linked-image" />


:)

Comments

  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    I have no idea, but I would try a prop_dynamic from the entity list and pick the shade as model.
    Try animation:idle and keep dynamic:false
    You can check the shade.model with the viewer, if you want another base animation like idle2 or idle3..whatever you like.
  • zombiehellmonkeyzombiehellmonkey Join Date: 2007-08-31 Member: 62093Members, Squad Five Blue
    <!--quoteo(post=1892085:date=Dec 30 2011, 03:21 AM:name=pSyk0mAn)--><div class='quotetop'>QUOTE (pSyk0mAn @ Dec 30 2011, 03:21 AM) <a href="index.php?act=findpost&pid=1892085"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have no idea, but I would try a prop_dynamic from the entity list and pick the shade as model.
    Try animation:idle and keep dynamic:false
    You can check the shade.model with the viewer, if you want another base animation like idle2 or idle3..whatever you like.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thanks, pSykO, I will give this a try and tell you how it goes.
  • zombiehellmonkeyzombiehellmonkey Join Date: 2007-08-31 Member: 62093Members, Squad Five Blue
    Okay, I already encountered a problem. I can't scale the Shade entity, any way around this?
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    No, you can't scale prop_dynamics.
    Maybe you can create a cinematic with the shade model in the cinematic editor, but I don't know wether this is worth the effort, especially when you don't really want any animation but just a certain size.
    There are more important parts to get a map playable and appreciated ;)
  • zombiehellmonkeyzombiehellmonkey Join Date: 2007-08-31 Member: 62093Members, Squad Five Blue
    Thanks for your help anyway pSyCh0, btw, I'm a big fan of your map, the detail is truly amazing, blows my mind every time I play on it. :)
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    The easiest way to do it is to copy the entire model folder and essentially create a custom prop for the map. You then need to edit it's animation graph so that it will play the correct animation even when unbuild and dead. I wrote about it here: <a href="http://www.unknownworlds.com/ns2/forums/index.php?s=&showtopic=114064&view=findpost&p=1890962" target="_blank">http://www.unknownworlds.com/ns2/forums/in...t&p=1890962</a>

    You won't be able to scale them and you'll also need to include all of the "custom" model files along with your map for downloading as AFAIK there is no way to pack them into the .level file.
  • zombiehellmonkeyzombiehellmonkey Join Date: 2007-08-31 Member: 62093Members, Squad Five Blue
    <!--quoteo(post=1892097:date=Dec 30 2011, 05:35 AM:name=Wilson)--><div class='quotetop'>QUOTE (Wilson @ Dec 30 2011, 05:35 AM) <a href="index.php?act=findpost&pid=1892097"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The easiest way to do it is to copy the entire model folder and essentially create a custom prop for the map. You then need to edit it's animation graph so that it will play the correct animation even when unbuild and dead. I wrote about it here: <a href="http://www.unknownworlds.com/ns2/forums/index.php?s=&showtopic=114064&view=findpost&p=1890962" target="_blank">http://www.unknownworlds.com/ns2/forums/in...t&p=1890962</a>

    You won't be able to scale them and you'll also need to include all of the "custom" model files along with your map for downloading as AFAIK there is no way to pack them into the .level file.<!--QuoteEnd--></div><!--QuoteEEnd-->


    That sounds like more hassle than it's worth just for a ready room prop right now when I have a ton of other things to sort out!
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    I would have thought you'd need to make this in to a cinematic and then place it in the editor as such?
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    <!--quoteo(post=1892127:date=Dec 30 2011, 01:59 PM:name=konata)--><div class='quotetop'>QUOTE (konata @ Dec 30 2011, 01:59 PM) <a href="index.php?act=findpost&pid=1892127"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would have thought you'd need to make this in to a cinematic and then place it in the editor as such?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, you should give that a go, might be a better way of doing it.
  • zombiehellmonkeyzombiehellmonkey Join Date: 2007-08-31 Member: 62093Members, Squad Five Blue
    <!--quoteo(post=1892128:date=Dec 30 2011, 09:02 AM:name=Wilson)--><div class='quotetop'>QUOTE (Wilson @ Dec 30 2011, 09:02 AM) <a href="index.php?act=findpost&pid=1892128"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, you should give that a go, might be a better way of doing it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I have no idea what a cinematic is, but I'll find out when I get a chance.
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    Run Launch Pad -> Cinematic editor.

    That will also allow you to scale the model up, to make a model you Create an Actor. The rest like lights, you already know.
  • zombiehellmonkeyzombiehellmonkey Join Date: 2007-08-31 Member: 62093Members, Squad Five Blue
    <!--quoteo(post=1892140:date=Dec 30 2011, 11:05 AM:name=konata)--><div class='quotetop'>QUOTE (konata @ Dec 30 2011, 11:05 AM) <a href="index.php?act=findpost&pid=1892140"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Run Launch Pad -> Cinematic editor.

    That will also allow you to scale the model up, to make a model you Create an Actor. The rest like lights, you already know.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Cool, many thanks :)
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