Question About Setting Props State
zombiehellmonkey
Join Date: 2007-08-31 Member: 62093Members, Squad Five Blue
in Mapping
<div class="IPBDescription">need an expert</div>I want to use Shades in the Ready Room (as a prop) ... If anyone has a solution to set the prop state, I'll be grateful, thanks.
This is how I <b>want</b> it to look (editor view) ...
<img src="http://img252.imageshack.us/img252/6855/props1.jpg" border="0" class="linked-image" />
This is how it looks ingame (client view) ...
<img src="http://img191.imageshack.us/img191/5442/props2.jpg" border="0" class="linked-image" />
:)
This is how I <b>want</b> it to look (editor view) ...
<img src="http://img252.imageshack.us/img252/6855/props1.jpg" border="0" class="linked-image" />
This is how it looks ingame (client view) ...
<img src="http://img191.imageshack.us/img191/5442/props2.jpg" border="0" class="linked-image" />
:)
Comments
Try animation:idle and keep dynamic:false
You can check the shade.model with the viewer, if you want another base animation like idle2 or idle3..whatever you like.
Try animation:idle and keep dynamic:false
You can check the shade.model with the viewer, if you want another base animation like idle2 or idle3..whatever you like.<!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks, pSykO, I will give this a try and tell you how it goes.
Maybe you can create a cinematic with the shade model in the cinematic editor, but I don't know wether this is worth the effort, especially when you don't really want any animation but just a certain size.
There are more important parts to get a map playable and appreciated ;)
You won't be able to scale them and you'll also need to include all of the "custom" model files along with your map for downloading as AFAIK there is no way to pack them into the .level file.
You won't be able to scale them and you'll also need to include all of the "custom" model files along with your map for downloading as AFAIK there is no way to pack them into the .level file.<!--QuoteEnd--></div><!--QuoteEEnd-->
That sounds like more hassle than it's worth just for a ready room prop right now when I have a ton of other things to sort out!
Yeah, you should give that a go, might be a better way of doing it.
I have no idea what a cinematic is, but I'll find out when I get a chance.
That will also allow you to scale the model up, to make a model you Create an Actor. The rest like lights, you already know.
That will also allow you to scale the model up, to make a model you Create an Actor. The rest like lights, you already know.<!--QuoteEnd--></div><!--QuoteEEnd-->
Cool, many thanks :)