Skulk View Rotation

124»

Comments

  • shad3rshad3r Join Date: 2010-07-28 Member: 73273Members
    <!--quoteo(post=1959366:date=Aug 9 2012, 06:55 AM:name=Soul_Rider)--><div class='quotetop'>QUOTE (Soul_Rider @ Aug 9 2012, 06:55 AM) <a href="index.php?act=findpost&pid=1959366"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have uploaded the ns2_skulktest map I made for testing view rotations previously to Duplex. If you attempt to try any codework on this project, I strongly advise to use this quick loading, wall walking designed map :)

    <a href="http://www.duplexgaming.co.uk/downloads/maps/113/ns2_skulktest/" target="_blank">Download Here</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    Says it can't find the file when I try the download link.
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    Thanks, i'll report it to Duplex :)
  • GreenFlameGreenFlame Join Date: 2011-03-17 Member: 86860Members
    edited August 2012
    Oh, great, skulk view rotation, I saw it was made by UWE, but for some reason they didn't like to add it, is it possible to get their code?
    I'm happy that there are people working on implementing this, really would like to try that feature out, thank you guys! =)

    Btw here is the <a href="http://www.youtube.com/watch?v=70uW9vmfQkU&feature=player_embedded" target="_blank">video</a> of the full rotation feature
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    That is actually in, but very subtile. You should be able (probably) to adjust just a single value to see it like in the video
  • DghelneshiDghelneshi Aims to surpass Fana in post edits. Join Date: 2011-11-01 Member: 130634Members, Squad Five Blue, Reinforced - Shadow
    edited August 2012
    The built-in slight tilt doesn't work for ceilings and also does not change input directions in any way whatsoever. A proper implementation of this would also need A LOT of code to smooth out smaller changes in geometry and is most likely impossible without extra simple collision geometry provided by the mapper.
  • RenohRenoh Join Date: 2012-10-31 Member: 165298Members
    SKULK VIEW ROTATION, FROM THE ARCHIVES
    Posted by unknownworlds 6 years ago
    As I mentioned on the last podcast, Charlie and I came across an old video while checking the Natural Selection backups for a file. The video is a demo I sent to Charlie back in April 2003 of the first person Skulk view rotation I was working on.

    As most of you probably know, we decided not to include the first person effect in Natural Selection, so this video is the only surviving example of that feature. The decision not to include the view alignment when walking on walls was motivated by the simple fact that we could never get it to work well enough for our tastes. This isn’t totally apparent in the simple test map in the video, but take my word for it.

    @Dghelneshi The devs never worked around the problem, either.

    I've been working on this problem for a couple days now, after being inspired by a game called Shattered Horizon.

    Has anyone made a working version? I haven't been able to test most of the code posted here due to changes in the game code (WallWalkingNormalCurrent doesn't exist now, need to find a new way to get the normal vector for wallwalking).
Sign In or Register to comment.