Sentry limit bug?
Heroman117
Join Date: 2010-07-28 Member: 73268Members
So after playing an extended game on summit, i was getting increasingly irritated with the inability to place up to 4 sentries per-room, to the point that it was costing us lots of ground to the aliens. I don't spam sentries, but i know that its practically impossible to enforce any map control without them. Even on larger games with 16 players, you can never have at least 1 marine watch every area that you lock down, and if you do you spread yourself far too thin and risk losing ground to the aliens. This bug is really hurting the games i've played as commander, whenever i have my marines make a push, there is always a Rambo gorge using bilebomb to wipe out entire tech rooms by himself, sometimes multiple rooms at once, and beaconing marines brings the entire team back to kill a single alien causes the front lines to tremble with the rest of the alien team falling in.
Here are a few examples.
<img src="http://i1219.photobucket.com/albums/dd440/Heroman117/sentry01.jpg" border="0" class="linked-image" />
<img src="http://i1219.photobucket.com/albums/dd440/Heroman117/sentry02.jpg" border="0" class="linked-image" />
<img src="http://i1219.photobucket.com/albums/dd440/Heroman117/sentry03.jpg" border="0" class="linked-image" />
Here are a few examples.
<img src="http://i1219.photobucket.com/albums/dd440/Heroman117/sentry01.jpg" border="0" class="linked-image" />
<img src="http://i1219.photobucket.com/albums/dd440/Heroman117/sentry02.jpg" border="0" class="linked-image" />
<img src="http://i1219.photobucket.com/albums/dd440/Heroman117/sentry03.jpg" border="0" class="linked-image" />
Comments
It was on the Inversion server #1 that this was happening in-case there were any mods on that server.