Are you kidding? Check out the Mod Classic Doom 3. Without anything heavy code wise they turned Doom 3 into the first Doom. They also put up Sonic Clang's remastered versions of the old songs.
<!--quoteo(post=1886226:date=Nov 22 2011, 10:45 PM:name=konata)--><div class='quotetop'>QUOTE (konata @ Nov 22 2011, 10:45 PM) <a href="index.php?act=findpost&pid=1886226"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's a bit too dated now a days. ...<!--QuoteEnd--></div><!--QuoteEEnd-->
I remember showing up at best-buy at midnight to pick that game up... Pretty cool though, it may be dated but the graphics are certainly still pleasing.
And my favorite set of sounds, probably ever. <a href="http://www.youtube.com/watch?v=S0nHNtbTXmM" target="_blank">http://www.youtube.com/watch?v=S0nHNtbTXmM</a>
Also here is just a could YouTubes of that Classic Doom 3 Mod.
<b><div align='center'>Introduction to the Mod.</div></b> <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/Vd2Ljy617vI"></param><embed src="http://www.youtube.com/v/Vd2Ljy617vI" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
Doom 3's engine is pretty damn good, especially compared to source. I remember right after hl3 and d3 came out someone had converted textures from both games to compare them in both engines. Doom 3 doesn't even <i>use</i> most of its rendering power with the stock game, when hl2's textures were put into d3 they looked down right stunning. Source uses higher res textures while doom 3 uses low res textures with lots of effects. Honestly when people get to playing around with the source code and mess with the lighting engine even more, I'm sure the outcome will be better than what you see even today.
Seriously, go open some doom 3 texture files and see for yourself.
<!--quoteo(post=1886446:date=Nov 24 2011, 08:00 AM:name=Drfuzzy)--><div class='quotetop'>QUOTE (Drfuzzy @ Nov 24 2011, 08:00 AM) <a href="index.php?act=findpost&pid=1886446"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Doom 3's engine is pretty damn good, especially compared to source. I remember right after hl3 and d3 came out someone had converted textures from both games to compare them in both engines. Doom 3 doesn't even <i>use</i> most of its rendering power with the stock game, when hl2's textures were put into d3 they looked down right stunning. Source uses higher res textures while doom 3 uses low res textures with lots of effects. Honestly when people get to playing around with the source code and mess with the lighting engine even more, I'm sure the outcome will be better than what you see even today.
Seriously, go open some doom 3 texture files and see for yourself.<!--QuoteEnd--></div><!--QuoteEEnd--> as far as I remember, that's simply because simply importing normal and diffuse maps in doom would make the default rendering look super bumpy and shiny, while the default rendering in source is more based on the hl2 rendering style, which is more dusty/old. Both engines can achieve similar effects the moment materials become more explicitly defined.
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Although it would be good to see some cool new free games being fully developed by students and small teams. Shall be interesting.
<a href="http://www.youtube.com/watch?v=JRZGgqbNrEc" target="_blank">http://www.youtube.com/watch?v=JRZGgqbNrEc</a>
Just to give you a taste at the music.
So yah I cannot wait to see what kind of Mods/Games come from this.
Look at goldSRC and that new DBZ mod, which makes the engine look like it's similar to Source with some of the effects thrown in there...
...<!--QuoteEnd--></div><!--QuoteEEnd-->
I feel old.
Pretty cool though, it may be dated but the graphics are certainly still pleasing.
<a href="http://www.youtube.com/watch?v=D1ezkCiMcyk" target="_blank">http://www.youtube.com/watch?v=D1ezkCiMcyk</a>
<a href="http://www.youtube.com/watch?v=2PE404JP01g" target="_blank">http://www.youtube.com/watch?v=2PE404JP01g</a>
<a href="http://www.youtube.com/watch?v=EMOP2HrWtK8" target="_blank">http://www.youtube.com/watch?v=EMOP2HrWtK8</a>
And my favorite set of sounds, probably ever.
<a href="http://www.youtube.com/watch?v=S0nHNtbTXmM" target="_blank">http://www.youtube.com/watch?v=S0nHNtbTXmM</a>
Also here is just a could YouTubes of that Classic Doom 3 Mod.
<b><div align='center'>Introduction to the Mod.</div></b>
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/Vd2Ljy617vI"></param><embed src="http://www.youtube.com/v/Vd2Ljy617vI" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
<b><div align='center'>First Level.</div></b>
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/woBAUk5hMD8"></param><embed src="http://www.youtube.com/v/woBAUk5hMD8" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
Another thing you have to think of is that Quake 4 is basically a giant mod of Doom 3.
Seriously, go open some doom 3 texture files and see for yourself.
Seriously, go open some doom 3 texture files and see for yourself.<!--QuoteEnd--></div><!--QuoteEEnd-->
as far as I remember, that's simply because simply importing normal and diffuse maps in doom would make the default rendering look super bumpy and shiny, while the default rendering in source is more based on the hl2 rendering style, which is more dusty/old. Both engines can achieve similar effects the moment materials become more explicitly defined.