Doom 3 Source Code Released!

DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
<div class="IPBDescription">My modding senses are tingling...</div><a href="https://github.com/TTimo/doom3.gpl" target="_blank">https://github.com/TTimo/doom3.gpl</a>

I'm ready to see what wonders await us when people start modding the engine.

Comments

  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    It's a bit too dated now a days.

    Although it would be good to see some cool new free games being fully developed by students and small teams. Shall be interesting.
  • Konohas Perverted HermitKonohas Perverted Hermit Join Date: 2008-09-26 Member: 65075Members
    Are you kidding? Check out the Mod Classic Doom 3. Without anything heavy code wise they turned Doom 3 into the first Doom. They also put up Sonic Clang's remastered versions of the old songs.

    <a href="http://www.youtube.com/watch?v=JRZGgqbNrEc" target="_blank">http://www.youtube.com/watch?v=JRZGgqbNrEc</a>

    Just to give you a taste at the music.

    So yah I cannot wait to see what kind of Mods/Games come from this.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Dated, in terms of age doesn't mean it can't spawn awesome games...

    Look at goldSRC and that new DBZ mod, which makes the engine look like it's similar to Source with some of the effects thrown in there...
  • RobRob Unknown Enemy Join Date: 2002-01-24 Member: 25Members, NS1 Playtester
    <!--quoteo(post=1886226:date=Nov 22 2011, 10:45 PM:name=konata)--><div class='quotetop'>QUOTE (konata @ Nov 22 2011, 10:45 PM) <a href="index.php?act=findpost&pid=1886226"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's a bit too dated now a days.
    ...<!--QuoteEnd--></div><!--QuoteEEnd-->

    I feel old.
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    You're telling me, released August 2004.
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    I remember showing up at best-buy at midnight to pick that game up...
    Pretty cool though, it may be dated but the graphics are certainly still pleasing.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Doom 3 level design was awesome in any case. It really had that cluttered "lived in" atmosphere going...
  • Konohas Perverted HermitKonohas Perverted Hermit Join Date: 2008-09-26 Member: 65075Members
    edited November 2011
    Doom 3 may not have been anything like the previous Dooms but it was a good game when just enjoyed. The ambient sounds in the game are amazing.

    <a href="http://www.youtube.com/watch?v=D1ezkCiMcyk" target="_blank">http://www.youtube.com/watch?v=D1ezkCiMcyk</a>
    <a href="http://www.youtube.com/watch?v=2PE404JP01g" target="_blank">http://www.youtube.com/watch?v=2PE404JP01g</a>
    <a href="http://www.youtube.com/watch?v=EMOP2HrWtK8" target="_blank">http://www.youtube.com/watch?v=EMOP2HrWtK8</a>

    And my favorite set of sounds, probably ever.
    <a href="http://www.youtube.com/watch?v=S0nHNtbTXmM" target="_blank">http://www.youtube.com/watch?v=S0nHNtbTXmM</a>

    Also here is just a could YouTubes of that Classic Doom 3 Mod.

    <b><div align='center'>Introduction to the Mod.</div></b>
    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/Vd2Ljy617vI"></param><embed src="http://www.youtube.com/v/Vd2Ljy617vI" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>

    <b><div align='center'>First Level.</div></b>
    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/woBAUk5hMD8"></param><embed src="http://www.youtube.com/v/woBAUk5hMD8" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>

    Another thing you have to think of is that Quake 4 is basically a giant mod of Doom 3.
  • duxdux Tea Lady Join Date: 2003-12-14 Member: 24371Members, NS2 Developer
    Doom 3 engine is a masterpiece. Still looks good today.
  • juicejuice Join Date: 2003-01-28 Member: 12886Members, Constellation
    If I remember correctly, Doom 3 had a hard cap on fps which is one of those mortal sins that makes all other merits irrelevant.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    edited November 2011
    Doom 3's engine is pretty damn good, especially compared to source. I remember right after hl3 and d3 came out someone had converted textures from both games to compare them in both engines. Doom 3 doesn't even <i>use</i> most of its rendering power with the stock game, when hl2's textures were put into d3 they looked down right stunning. Source uses higher res textures while doom 3 uses low res textures with lots of effects. Honestly when people get to playing around with the source code and mess with the lighting engine even more, I'm sure the outcome will be better than what you see even today.

    Seriously, go open some doom 3 texture files and see for yourself.
  • BiglinesBiglines Join Date: 2003-12-07 Member: 24094Members, Constellation
    <!--quoteo(post=1886446:date=Nov 24 2011, 08:00 AM:name=Drfuzzy)--><div class='quotetop'>QUOTE (Drfuzzy @ Nov 24 2011, 08:00 AM) <a href="index.php?act=findpost&pid=1886446"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Doom 3's engine is pretty damn good, especially compared to source. I remember right after hl3 and d3 came out someone had converted textures from both games to compare them in both engines. Doom 3 doesn't even <i>use</i> most of its rendering power with the stock game, when hl2's textures were put into d3 they looked down right stunning. Source uses higher res textures while doom 3 uses low res textures with lots of effects. Honestly when people get to playing around with the source code and mess with the lighting engine even more, I'm sure the outcome will be better than what you see even today.

    Seriously, go open some doom 3 texture files and see for yourself.<!--QuoteEnd--></div><!--QuoteEEnd-->
    as far as I remember, that's simply because simply importing normal and diffuse maps in doom would make the default rendering look super bumpy and shiny, while the default rendering in source is more based on the hl2 rendering style, which is more dusty/old. Both engines can achieve similar effects the moment materials become more explicitly defined.
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