Mini Map Images?

ArgathorArgathor Join Date: 2011-07-18 Member: 110942Members, Squad Five Blue
Hi guys,

I am putting together a map/mod database as part of our clan site and wanted to get ahold of overview images for all the maps (like the minimap ingame). Are the ingame minimaps simply images I could use? Or is there some otherway I could get these? I was hopeing to get them all in the same format, for consistency etc.

I realise maps might be automatically downloaded soon-ish, but that could be months. With (hopefully) more performance increases soon to come, we thought a maps database might help to encourage people to play a selection of maps.

Comments

  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    Stored here:

    C:\Program Files (x86)\Steam\steamapps\common\natural selection 2\ns2\maps\overviews

    I've not tried editing them to see what effect they have. I have nothing capable of opening the HMP.
  • ArgathorArgathor Join Date: 2011-07-18 Member: 110942Members, Squad Five Blue
    Thank you konata! I managed to open the .tga files in GIMP and they seem to be small low res map overviews, but would probably do fine for my needs.

    Does anyone have any ideas on opening the .hmp files?
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    The .hmp files are just just commander height maps i think. I don't think there is anything there visually of interest.

    You can create a higher res version of the minimap by creating a link to overview.exe with the command

    steamapps\common\natural selection 2\Overview.exe" maps/map.level ns2 1024 1024

    for example. It will overwrite your other files so backup if you don't want a 4Mo minimap
  • ArgathorArgathor Join Date: 2011-07-18 Member: 110942Members, Squad Five Blue
    edited December 2011
    <!--quoteo(post=1886130:date=Nov 22 2011, 08:52 AM:name=Evil_bOb1)--><div class='quotetop'>QUOTE (Evil_bOb1 @ Nov 22 2011, 08:52 AM) <a href="index.php?act=findpost&pid=1886130"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You can create a higher res version of the minimap by creating a link to overview.exe with the command.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Thank you so much, that is perfect!
  • Trainee.gerTrainee.ger Join Date: 2011-05-22 Member: 100097Members
    can somebody help me with this?

    <a href="http://imageshack.us/photo/my-images/502/errorng.jpg/" target="_blank"><img src="http://img502.imageshack.us/img502/9734/errorng.jpg" border="0" class="linked-image" /></a>
  • basti1337basti1337 Join Date: 2011-05-13 Member: 98538Members
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=115214&view=findpost&p=1886802" target="_blank">http://www.unknownworlds.com/ns2/forums/in...t&p=1886802</a>
  • ArgathorArgathor Join Date: 2011-07-18 Member: 110942Members, Squad Five Blue
    edited December 2011
    Thank you for the info about overview.exe not working in this build. I have another question...

    Some of the map overviews I have (taken from the map archives) are styled very differently. You can see them here: <a href="http://www.duplexgaming.co.uk/downloads/maps/" target="_blank">http://www.duplexgaming.co.uk/downloads/maps/</a> (just click on the map names)

    Some overviews have transparent backgrounds, some grey gradients. Others have slightly different issues (purple lines, bits of black background, etc). Why does this happen and is there any way I can make them all consistent (eventually)?

    Any insight you guys have would be appreciated!
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    The overview generator has been bugged for quite some time now, in that it didn't set the alpha map properly. The differences you see are caused by each one dealing with the alpha map differently.

    At this time I don't see how you could make then consistent, apart from going over them all in photoshop and creating the consistent look you want. If you have time to spend on that... Otherwise, just wait for the overview builder to be fixed.
  • ArgathorArgathor Join Date: 2011-07-18 Member: 110942Members, Squad Five Blue
    <!--quoteo(post=1888833:date=Dec 7 2011, 12:43 AM:name=Evil_bOb1)--><div class='quotetop'>QUOTE (Evil_bOb1 @ Dec 7 2011, 12:43 AM) <a href="index.php?act=findpost&pid=1888833"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The overview generator has been bugged for quite some time now, in that it didn't set the alpha map properly. The differences you see are caused by each one dealing with the alpha map differently.

    At this time I don't see how you could make then consistent, apart from going over them all in photoshop and creating the consistent look you want. If you have time to spend on that... Otherwise, just wait for the overview builder to be fixed.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Paint is much more my level! :D

    I will make do with the variations. Thanks for the reply bOb!
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    To mess around with commander mode on your maps for testing purposes, I believe you can simply copy paste for example summit's minimap and then rename those copies to your map name. Wrong map, but working commander mode I think...
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