Some random suggestions

TremanNTremanN Join Date: 2002-11-13 Member: 8471Members
<div class="IPBDescription">Comm stuff, new ability, etc</div>I played the ns2 beta recently with decent framerates. Looks very promising and at the moment very fun. This coming from a former ns1 competitive player (terror, ue). Just a few small things I noticed that might improve the game. Sorry if these things are already in development/planned or have been suggested already.

-Able to see the location underneath the waypoint.
-Waypoint shown on the minimap.
-Squadmates are colored differently on minimap.
-I think the weld teammate function might be a little overpowered. Maybe have both people standing still or having the one being welded not be able to fire? Probably way too early to tell, heh.

Comm:
-Able to give MACs multiple tasks build RT, then go here, build turret (is this already in?)
-Able to put players in permanent squads or have players be able to pick their own squads. May be able to keep the current squad system and make the option selectable, or some combination of the two.
-New ability: Being able to spawn in on your squadmate or squad leader (researched at obs, costs money, energy, or time)

Comments

  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    <!--quoteo(post=1885890:date=Nov 21 2011, 03:01 AM:name=TremanN)--><div class='quotetop'>QUOTE (TremanN @ Nov 21 2011, 03:01 AM) <a href="index.php?act=findpost&pid=1885890"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->-New ability: Being able to spawn in on your squadmate or squad leader (researched at obs, costs money, energy, or time)<!--QuoteEnd--></div><!--QuoteEEnd-->
    That have been discussed alot, and was actually planned at some point. But I think it got scrapped because it would make the game too hard to balance. The ability could easily become too powerful, and the purpose of the ability would overlap with the purpose of phase gates.
  • TremanNTremanN Join Date: 2002-11-13 Member: 8471Members
    Yeah, I could see that. It would be sort of like a portable phase gate I guess. It could be far into the tech tree, I just like the idea of extremely mobile marines to compete with late game aliens.
  • Heroman117Heroman117 Join Date: 2010-07-28 Member: 73268Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->-I think the weld teammate function might be a little overpowered. Maybe have both people standing still or having the one being welded not be able to fire? Probably way too early to tell, heh.<!--QuoteEnd--></div><!--QuoteEEnd-->

    When they add the welder back into the game they will make it so you need one to repair a teammates armor once again.
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    <!--quoteo(post=1885892:date=Nov 20 2011, 09:28 PM:name=swalk)--><div class='quotetop'>QUOTE (swalk @ Nov 20 2011, 09:28 PM) <a href="index.php?act=findpost&pid=1885892"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That have been discussed alot, and was actually planned at some point. But I think it got scrapped because it would make the game too hard to balance. The ability could easily become too powerful, and the purpose of the ability would overlap with the purpose of phase gates.<!--QuoteEnd--></div><!--QuoteEEnd-->

    would like to see ability to spawn on a chosen IP, at least that way if your squad is near an advanced post, you can spawn closer to it

    also would like the ability to choose a spawn location NEAR an IP instead of directly on top of it... ie,, ability to fight back from a skulk standing on top of the ip chomping on it
  • SkymanderXSkymanderX Green Marine - The Few, The Proud, The Green. Join Date: 2011-07-29 Member: 113006Members
    spawning at closest ip after death is nice, choosing your own ip is better. Just saying
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