anno 2070
So who did you guys vote for :p. Was not expecting something interesting like this when i loaded up anno 2070 today. Apparantly it seems like all anno 2070 players get to vote ingame for different factions which persistently affect the gameplay of everyone which is a neat idea. Not sure what the deal with offline play is though.
Interesting that the majority are voting for a robot to head the world council while its a landslide for eden in the senate. Figures no one seems to like Global trust (the corporate people) much either lol. Last i checked they were
<u><b>World council</b></u>
Global Trust - 9%
Eden Initiative - 34%
SAAT - 57%
<u><b>Senate</b></u>
Global Trust - 9%
Eden Initiative - 77%
SAAT - 14%
So i would read this that people are sick of actual people in positions of power hence the robot and there is overwhelming support for 'green' policies..
Interesting that the majority are voting for a robot to head the world council while its a landslide for eden in the senate. Figures no one seems to like Global trust (the corporate people) much either lol. Last i checked they were
<u><b>World council</b></u>
Global Trust - 9%
Eden Initiative - 34%
SAAT - 57%
<u><b>Senate</b></u>
Global Trust - 9%
Eden Initiative - 77%
SAAT - 14%
So i would read this that people are sick of actual people in positions of power hence the robot and there is overwhelming support for 'green' policies..
Comments
Plus I like the two different playstyles they're going for.
Sadly I spent all my money on graduation stuff and skyrim.
What does that mean?
"I don't believe in global warming" one would assume.
Don't fake quote. The problem is in the solutions offered.
The "Ecological Technology" Eden Initiative group are clearly the "good guys". It's like someone watched a few too many Venus Project technocratic-oligarchy utopia videos. I don't care so much for good guys vs bad guys these days. Games need to move beyond that.
It's something NS does very well, btw.
After watching <a href="http://www.youtube.com/watch?v=imlrDGJ2miw" target="_blank">this</a> (30 seconds+ is where they explain the factions) I agree. Needs something like <a href="http://www.youtube.com/watch?v=ChumNNGpG7A" target="_blank">Universe At War</a> where there are three distinct factions: 1. Team robots that look like they're based on iPods. 2. Team ancient "humanoids" with mystical powers and also a neat soundtrack. 3. Team red aliens.
Team robots would based on "Ecos" (they are environmental and build sustainable cities but are inefficient and slow to expand).
However can you really trust robots? Remember <a href="http://www.youtube.com/watch?v=s0f3JeDVeEo" target="_blank">I, Robot</a>? So team robots are not the good guys.
Team Red Aliens will be based on Tycoon (are industrious and expand quickly but have problems with pollution and dwindling resources). They're aliens so they can't be trusted either.
Team ancient humanoids can create energy out of nothing (they have magical powers!). However they have a giant city ship under the ocean - Can you really trust people like that?
Really I do agree - It's really black and white (they clearly should have copied Universe At War when designing the factions but oh well).
It's something NS does very well, btw.<!--QuoteEnd--></div><!--QuoteEEnd-->
It does? It presents two sides: The humans on one, the aliens on the other. It tells us nothing of the aliens' motivations, merely that they blindly attack humans wherever they meet. There's no moral ambiguity, it's a simple case of self-defense.
Depends on how you view NS.
Do you view it from the standard lore perspective (what's written) or do you view it from the perspective of how regular players act out?
I don't know - I see a lot of marine stacking, hive camping, and defenseless gorges getting knifed in NS.
<a href="http://www.youtube.com/watch?v=PYRsjz74kFI" target="_blank">Gorges just wanna have fun</a>.
Who can say who the true villains are? The marines or the aliens?
Also Retales' NS comics (a totally accurate and factual depiction of the NS universe) prove that aliens do think and they do have a mind of their own (no it's not that silly hive. if the hive controlled everything then why do aliens fight over who dropped that sensory chamber?).
It really does depend on how you look at it (written lore perspective or perspective of players).
Though on a bit more serious note I think he means at least NS2 do not have <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Anvilicious" target="_blank">this</a> and <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/GreenAesop" target="_blank">this</a>.
The "Ecological Technology" Eden Initiative group are clearly the "good guys". It's like someone watched a few too many Venus Project technocratic-oligarchy utopia videos. I don't care so much for good guys vs bad guys these days. Games need to move beyond that.
It's something NS does very well, btw.<!--QuoteEnd--></div><!--QuoteEEnd-->
Both factions actually are pretty functional and have buildings which boost positively effect ecobalance whatnot. I would argue that its just that we see corporations as bad and come into the game with that prejudgement somewhat. Their not out to kill people. Maybe its just a byproduct of trying to balance the factions gameplay wise but playing them both i can't say one is bad and the other is good.
But anyway, your right the dichotomies are pretty stark. Like drinking tea and building concert halls because eco people are 'cultured' as opposed to drinking beer, casino's and hamburgers heh. It does reinforce extreme false choices
The "Ecological Technology" Eden Initiative group are clearly the "good guys". It's like someone watched a few too many Venus Project technocratic-oligarchy utopia videos. I don't care so much for good guys vs bad guys these days. Games need to move beyond that.
It's something NS does very well, btw.<!--QuoteEnd--></div><!--QuoteEEnd-->
Well 1. Play the demo, the head boss of the tycoons appears to be an extremely practical man who doesn't really care for the weaselly underling you have to deal with at the start. Saying it's good guys vs bad guys seems a little odd, as the whole point of the game is that both approaches are extremely practical, but have different strengths. But the CEO guy isn't evil, or doesn't appear evil, he appears impatient and slightly ill tempered if you don't get things done properly, but if you do things right he is quite reasonable.
2. Good guys vs bad guys is the basis of drama, if you don't have a good guy vs a bad guy you end up with someone you don't like very much fighting someone you don't like very much and someone you don't like very much wins at the end. The relevant trope is <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/DarknessInducedAudienceApathy" target="_blank">darkness induced audience apathy</a>
Anno games seem to favour good guys of a faction fighting bad guys of a faction. In 1404 you fought the bad guy europeans and bad guy arabs while working with the good guy europeans and good guy arabs. It looks to me like 2070's doing basically the same thing.
<!--quoteo(post=1885953:date=Nov 21 2011, 02:51 PM:name=elodea)--><div class='quotetop'>QUOTE (elodea @ Nov 21 2011, 02:51 PM) <a href="index.php?act=findpost&pid=1885953"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Both factions actually are pretty functional and have buildings which boost positively effect ecobalance whatnot. I would argue that its just that we see corporations as bad and come into the game with that prejudgement somewhat. Their not out to kill people. Maybe its just a byproduct of trying to balance the factions gameplay wise but playing them both i can't say one is bad and the other is good.
But anyway, your right the dichotomies are pretty stark. Like drinking tea and building concert halls because eco people are 'cultured' as opposed to drinking beer, casino's and hamburgers heh. It does reinforce extreme false choices<!--QuoteEnd--></div><!--QuoteEEnd-->
Or alternatively ecos are filthy hippies who like poncy music while tycoons are hardworking practical people with serious needs.
Depends how you want to look at it. Personally I like the look of ecos because they seem better suited to my playstyle.
Did that make him unspeakably evil? I thought Sarif was one of the most well-written characters I've seen in a video game in a long time, because I simply didn't know what to make of him. I legitimately sympathized with his point of view, and even though he 'technically' represents evil corporate greed, the way he was written (and even voice acted) shows that, like any human who holds a certain point of view, he doesn't quite see or maybe even <i>want</i> to see where his stance can be seen as the 'wrong' choice. In the end, that's what he was: Not an evil suit, but a mere human.
Given the current global situation it's easy to see why people would construe 'corporate' automatically in line with 'evil', but that's one of the points I'll give DX:HR a fair shake on, I was really expecting some sort of mustache-twirling evil genius cliche plan to come out of Sarif, but it never really did.
Still, I totally agree DX:HR's major characters, with a few exceptions, are definitely some of the most interesting 3-dimensional beings around. And yet Adam is one of the lamest 2D ones around, but I guess we're supposed to project onto him as the player.
Eco?
Keepin' it natural baby. Or at least heavily supervised.
Yeah yeah, I know if can be confused w/ ecological and that's not what we're talking about here, but I couldn't think of a better way to say it.