Sonar Disruption
mezimors
Join Date: 2005-01-16 Member: 35865Members
<div class="IPBDescription">New Marine Tactical building</div><!--quoteo(post=1885480:date=Nov 18 2011, 12:45 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Nov 18 2011, 12:45 PM) <a href="index.php?act=findpost&pid=1885480"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Burning Lerk gas with the flamethrower is a task on our programming schedule.
We are also going to be doing another pass on the alien vision mode, to figure out a better look for it, and what the gameplay pros and cons of it should be, so the flamethrower blocking it could be a possibility -- though at the moment its not intended that alien vision is a heat vision effect, but more like sonar.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
If this is the case, might the marines have figured this out, and then build a machine that would work in powered rooms (or by a power node) that would distort/disrupt the sonar? E.G. kill it completely, have way more marines than are in the room floating around on sonar, have random stuff on sonar blocking it, etc.
We are also going to be doing another pass on the alien vision mode, to figure out a better look for it, and what the gameplay pros and cons of it should be, so the flamethrower blocking it could be a possibility -- though at the moment its not intended that alien vision is a heat vision effect, but more like sonar.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
If this is the case, might the marines have figured this out, and then build a machine that would work in powered rooms (or by a power node) that would distort/disrupt the sonar? E.G. kill it completely, have way more marines than are in the room floating around on sonar, have random stuff on sonar blocking it, etc.
Comments
Seems possible. Maybe an alternate mode for the observatory?
The latter scenario seems a bit... unlikely. If the room is full of aliens you can't generally build in it, and if it isn't full of aliens, fixing the power node would be faster surely? Not to mention cheaper.
The idea of an alien vision disruptor isn't bad, just having it be a specific, one function structure that only works when powered, that's the problematic bit.
The most useful and logical way to do it would probably be to make it a side effect of ARC bombardment, that allows marines to attack rooms easier if the arcs are firing into it, and also makes sense as the ARC seems to be a sonic weapon of some sort.
Also it is fine if it only works in powered rooms, because it will give marines and aliens an even bigger reason to try and control the power matrix.