destroyed powernode

Mr MoeMr Moe Join Date: 2009-12-17 Member: 69696Members
edited November 2011 in Mapping
Hi, is there any way to set a powernode start destroyed?
So power is off when you reach the room first time and is repairable?

Thx Moe

€dit: Do I just have to set a prop_dynamic choose the powernode_off model and set dynamic true?

Comments

  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    The entity is power_point. So far in our build we can't set default options, they're always on to start.
  • Mr MoeMr Moe Join Date: 2009-12-17 Member: 69696Members
    Da*n but thanks anyways.
  • Dragon-GuardDragon-Guard Join Date: 2011-07-25 Member: 112159Members
    Konata is right, also, in the next build we will get the new powernode system.
    However i still dont think you will be able to manage this yourself.
    I believe it works like this last time i read about it.

    the start with default lighting with no powernode in the socket, the room is lit as the mapper intended but it doesnt provide power (except marine start).
    Then the com has to build a powernode on top of the socket, the room will slightly brighten and it will power buildings.
    After this, aliens can destroy the powernode to get darkness.

    So to get back to your question, i think that even next build you wont be able to control that (socket status) and i have no idea how this will effect existing maps (either they change the sockets in the map by replacing the system or the mapper has to change it manually)
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