1.02b Patch?

BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
edited November 2002 in General Server Discussion
Is the 1.02b Patch a Natural-Selection confirmed patch or is it just something somebody made up?
I've noticed that the ns.lanvancouver.com server's supposively have the 1.02b3 patch, as well do others..
And if it is true.. then where can we all get it? =D

Comments

  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    Its a beta patch, currently being tested by a few servers for Flayra. It will be out soon, and its pretty nice from what I hear.
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    edited November 2002
    ** I, BattleTech, need to learn to not be a jerk. i will try much harder, I assure you all. **
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    The bug list is not large. Not compared to the huge amount of features in NS. The developers know about the bugs, and will fix them as soon as possible.
  • SpurtySpurty Join Date: 2002-11-16 Member: 8944Members, Constellation
    Any hints as to what it fixes ?

    Also, will server admins get a chance to control the game a little more? Make some caps on things else? Its the umilimited ability to build things that drags the game down.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    What it fixes is still under wraps right now (in case something needs to be discarded at the last minute - to avoid having the long whining line of 'but you said it would...' posts).

    And yes, it's real. 1.02 is a server-side patch which will be released very soon.
  • tlarmontlarmon Join Date: 2002-11-15 Member: 8701Members
    I would die to be able to control the number of, say, ONOS. I believe it's what's causing some issues for me, so if I could change the number of ONOS that would really help me troubleshoot this problem I'm having, and if it was causing the problem, stop it by only allowing x amount of ONOS to be built at the same time -- thereby stopping the server from crashing.
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