Grand Theft Auto 5!

Heroman117Heroman117 Join Date: 2010-07-28 Member: 73268Members
edited November 2011 in Off-Topic
<div class="IPBDescription">Trailer released!</div><img src="http://i1219.photobucket.com/albums/dd440/Heroman117/gta5_4.jpg" border="0" class="linked-image" />

<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/sHVW1RpjH34"></param><embed src="http://www.youtube.com/v/sHVW1RpjH34" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>

All I can say is this game looks amazing, and we're finally coming back to San Andreas.

As if L.A. Noire was a large game, Rockstar claimed that Grand Theft Auto 5 will be a <a href="http://www.computerandvideogames.com/312565/gta-v-rockstar-looking-at-la-noire-face-tech-says-bondi/" target="_blank">HUGE</a> game in comparison. It can be assumed we will see the return of planes and jets, as well as some familiar locations, Los Santos being confirmed; San Fierro and Las Venturas being suggested.

Game is expected for 2012, likely late November or December if it follows GTA 4's model.

<img src="http://i1219.photobucket.com/albums/dd440/Heroman117/gta5_2.jpg" border="0" class="linked-image" />
<img src="http://i1219.photobucket.com/albums/dd440/Heroman117/gta5_3.jpg" border="0" class="linked-image" />
<img src="http://i1219.photobucket.com/albums/dd440/Heroman117/gta5_1.jpg" border="0" class="linked-image" />
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Comments

  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Look for it on PC in late 2013 or mid 2014!
  • SopsSops Join Date: 2003-07-03 Member: 17894Members, Constellation
    <!--quoteo(post=1883311:date=Nov 2 2011, 05:31 PM:name=lolfighter)--><div class='quotetop'>QUOTE (lolfighter @ Nov 2 2011, 05:31 PM) <a href="index.php?act=findpost&pid=1883311"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Look for it on PC in late 2013 or mid 2014!<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'm sure PC controls will be terrible anyways.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1883314:date=Nov 2 2011, 10:44 PM:name=Sops)--><div class='quotetop'>QUOTE (Sops @ Nov 2 2011, 10:44 PM) <a href="index.php?act=findpost&pid=1883314"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm sure PC controls will be terrible anyways.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Odd, I found all GTA's to work very well. I might even say, aiming with weapons > console sticks
  • Konohas Perverted HermitKonohas Perverted Hermit Join Date: 2008-09-26 Member: 65075Members
    Can't wait to drive the motorcycles in this game.

    <!--quoteo(post=1883314:date=Nov 2 2011, 03:44 PM:name=Sops)--><div class='quotetop'>QUOTE (Sops @ Nov 2 2011, 03:44 PM) <a href="index.php?act=findpost&pid=1883314"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm sure PC controls will be terrible anyways.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Only if you have clubbed feet for hands.
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    On one hand, woo for San Andreas again. All the other cities/settings got multiple games and it's about time SA got more love because it's the best.

    On the other hand, Red Dead Redemption isn't on PC yet and most likely never will be, and L.A Noire took 7 months from console to PC. I hope GTA V isn't the first main GTA game to not come to PC.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    you people still care about GTA?
  • ZurikiZuriki Join Date: 2010-11-20 Member: 75105Members
    edited November 2011
    Yes, it's one of two good urban-sprawl free-roam sandbox-esque games. The other being Saints Row (which is going very cartoony for SR3, kind of worries me, but I'll still bite).

    ***

    Might just be my insomniac state of mind, but do the rock lower-right of the VINEWOOD sign look like... female parts... I mean... this IS a Rockstar game...
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    Yeah I'm not really getting excited over this one (PC-user here), as Rockstar's GTA-ports to the PC are notorious, with GTA4 being downright criminally bad (insane system-requirements, along with being generally unstable and using Games For Windows Live being the shovelware that it is). And I shalln't even _MENTION_ the 2 DLCs which ran like absolute horsecrap on the best PC available at the time (and now still). If Saints Row 3 has been properly done on the PC it will knock the GTA-franchise off the throne as far as I'm concerned.
  • ZurikiZuriki Join Date: 2010-11-20 Member: 75105Members
    edited November 2011
    <!--quoteo(post=1883401:date=Nov 3 2011, 07:24 AM:name=player)--><div class='quotetop'>QUOTE (player @ Nov 3 2011, 07:24 AM) <a href="index.php?act=findpost&pid=1883401"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah I'm not really getting excited over this one (PC-user here), as Rockstar's GTA-ports to the PC are notorious, with GTA4 being downright criminally bad (insane system-requirements, along with being generally unstable and using Games For Windows Live being the shovelware that it is). And I shalln't even _MENTION_ the 2 DLCs which ran like absolute horsecrap on the best PC available at the time (and now still). If Saints Row 3 has been properly done on the PC it will knock the GTA-franchise off the throne as far as I'm concerned.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Saints Row 2 was almost as bad as GTA:IV when ported to PC, but it was done after the game was already finished with no plans for it prior. SR3 has already planned to do a PC version at launch afaik, and so it should be optimized properly to work on PC rather than just emulating code (which is why ports suck usually). That being said, my trust has already been shaken and I will definitely resort to pirating the game before purchasing lest I waste money on half-finished crap.

    Also, SA had the best port of all the GTA games because the controls made half-sense and the performance wasn't bad. III/VC however had terrible controls and that was my main complaint. III still lags on my computer due to some backwards compatibility rendering issue with ATI/AMD chipsets.

    NOTE: My PC has been upgraded since I first played GTA:IV and it still doesn't perform well.

    ***

    The location being San Andreas hasn't actually been confirmed. I know you read that and said "I just saw San Andreas wtf you talking about?" actually, they only showed Los Santos (Los Angeles) they haven't made any reference to Las Venturas or San Fierro. So it might be possible the world is only Los Santos and the rest of the world cut from the game.

    It's not entirely unthinkable if you consider that they had trouble fitting GTA:IV on a single DVD-DL (Xbox) and had to super-compress a lot of stuff (hence why it looks so ###### on the 360). Now imagine the trouble they'll have fitting a world x3/x4 bigger than Liberty City in the same space + what looks to be Rockstars new face-capture system included in that (which I think looks like ###### ugly plastic-wrapped and not believable at all, waste of time). LA-Noire took up 3 discs because of that face capture system which means GTA:V on the 360 is either going to use matte colours for everything or be stuck on 8 discs! Woo.... not.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    The PC version of Saints Row 2 was also outsourced, whereas SR3 will be done in-house. They promise support for directx 9, 10, and 11.
    I was interested in SR2 when I first heard of it, but after hearing how ###### the PC version was I ignored it again, and consequently had no interest in SR3 when it was announced. Now I'm going to start paying attention. Not going to preorder or anything though, waiting for demo or reviews.
  • ZurikiZuriki Join Date: 2010-11-20 Member: 75105Members
    Saints Row 2 was actually pretty fun, the PC version was a horrible port but it's not entirely unplayable (I get a constant 30fps -- I think it's capped at 30) now on my current hardware. The only problem I have with it is awkward driving controls, but I've never been a fan of Kb+M driving in GTA:IV either, I always had my 360 pad nearby if I was going to drive for a significant amount of time -- which makes the controller drop-in/drop-out feature pretty useful to me.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    <!--quoteo(post=1883495:date=Nov 4 2011, 04:11 AM:name=lolfighter)--><div class='quotetop'>QUOTE (lolfighter @ Nov 4 2011, 04:11 AM) <a href="index.php?act=findpost&pid=1883495"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->demo<!--QuoteEnd--></div><!--QuoteEEnd-->

    ??

    --Scythe--

    P.S. OH! You meant "beta". Gotcha.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    I meant demo. No, I don't expect one. Would be nice though.
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    edited November 2011
    GTA hasn't done anything exciting since going 3D.

    Every year it's just a graphical update with new things to do to prostitutes*. The last one was basically a GTA themed expansion of The Sims.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    edited November 2011
    The players seem to be the ones obsessed about prostitutes, not the games. Prostitutes are a minor element at most, but people act like the entire game is a sex simulator. I wonder about that.

    GTA III was a ###### revelation of open-world mayhem. Then Vice City upped the ante, and San Andreas completely blew its predecessors out of the water (despite a few niggles). But I do agree that GTA IV was in many respects a step backwards for the series, piling on the drama in favour of fun and mayhem. A mis-step, perhaps borne out of complacency. Here's to hoping Rockstar learned a lesson from it and will be back to form with number five.
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    GTA 4 was weird because it was inconsistent.

    For the main story you've got an immigrant escaping from a dark past whilst also pursuing a figure from his even darker past for revenge, getting caught up in grimdark local crime gangs and shenanigans, losing a ton of stuff including loved ones and ultimately ending up no "better" than he was when he arrived, despite his money. That's a fairly serious and dark story that's told relatively well, even if it is a departure from the series. Even some of the lighter stuff (like Brucie) is relatively serious compared to SA and VC particularly.

    But then in that same game you can turn the radio on and hear a reality show where a judge puts his courtroom on live radio and orders defendants and plaintiffs to have a pistol duel to settle their case, and has gladiator fights and junk, and all the other weird radio stuff. The TV stuff is even weirder.

    The incongruence doesn't work at all. It's just weird.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    I don't see the PC port hate, aside from Rockstar completely ignoring the PC for over a year before releasing the PC port. Every PC I've played a port on was out of date and played each port flawlessly, plus the controls made the game <i>way</i> more fun. I actually beat Vice City in a third of the time when I played it on PC just because of how much easier it was to kill everything. Not to mention <i><b>you can mod it.</b></i>

    I hope the series keeps getting darker, and none of that forcing you to do dumb side quests. Seriously, I don't want to go bowling every damn time I complete a mission. What makes it worse is they never removed it after all the complaints. I loved the added euphoria physics in GTA4, its probably the best thing they have done with the series yet. They need to keep throwing tech at the game like that, destructible environments would make this game god-like.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    The ports of the old GTA3-engine series weren't so terrible per-se, they weren't brilliant by any margin, but not completely terrible. GTA4 was however. You really needed a quad-core to play that with a reasonable FPS, and back in those days they weren't that common yet (as far as I recall). Massive massive memory-leaks on top of that, that after about an hour of playtime would crash the game (if you weren't swimming in memory). And of course the GFWL-crap that nobody asked for.

    But what really stuck with me were the DLCs for GTA4. TLAD ran worse than GTA4, and now on a quad-core, hilarious. Of course it didn't help that I had a SLI-setup at the time, which the GTA4-engine just did not support outright, might as well have played it on a single card (which I effectively was). And then there is TBOGT. By this time I was sitting on an overclocked GTX480 (effectively running faster than a GTX580), but good lord that s.o.b still managed to max it out and run poo-poo on a regular basis (in heavy-traffic). And it didn't even look that much different from GTA4, but somehow they managed to double the system-requirements, it's a ###### joke.

    So now there's GTA5, which will be on the GTA4-engine, but with more stuff put in, and honestly it's the first time I'm hoping the console's limited hardware prevents them from going ape###### on the graphics. It's the only way they'll avoid having a hexacore as a system-requirement.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Seems like experiences have been very inconsistent, because while I wouldn't describe the framerate of GTA IV as butter-smooth, it was at least margerine-smooth or something. Completely playable. Not the kind of performance I would expect from a top-of-the-line rig, but then again my rig wasn't top of the line when I built it years ago. And that was with a 3Ghz Core 2 Duo (i.e. not a quadcore) and 4GB of RAM (which I wouldn't consider beyond the norm for a Win7 system).

    That's for the core game though. I never played the DLC.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    edited November 2011
    Not all that fussed about GTA V until they show me some gameplay that interests me.

    That said, <u>rumours</u> are that there isn't just one character this time around but multiple instead (I think I heard the number 7 bandied around.) I don't know if that means you pick one or if you flick between them pulp-fiction style.

    As for the game's predecessor, I thought Nico was an interesting character in the last one but I didn't really care about his plight and sadly I'm not much of a fictional criminal so I lose interest in playing on the wrong side of the law unless the protagonist is particularly amusing, dramatic or customisable... Guess that's why I preferred the likes of Crackdown :p

    I'm much more looking forward to Saint's Row the Third which is fun and silly and more importantly I get to make my own character :3
    On the topic of SR3, it's worth noting that Volition aren't happy with how the port of SR2 was handled (they gave it to a 3rd party) so they're doing it themselves this time and even adding a lot of new stuff to the PC version that'll be PC exclusive.
  • Konohas Perverted HermitKonohas Perverted Hermit Join Date: 2008-09-26 Member: 65075Members
    Multiple characters eh? That doesn't sound any fun if they make em all tie into each other. If its true they should just do what they did in EFLC, and make the stories cross paths but not majorly effect the character's stories.
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    It's going to be Lost Vikings, with cars and 3D. Which sounds a lot better than GTA ever did.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--quoteo(post=1883822:date=Nov 5 2011, 05:20 AM:name=player)--><div class='quotetop'>QUOTE (player @ Nov 5 2011, 05:20 AM) <a href="index.php?act=findpost&pid=1883822"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The ports of the old GTA3-engine series weren't so terrible per-se, they weren't brilliant by any margin, but not completely terrible. GTA4 was however. You really needed a quad-core to play that with a reasonable FPS, and back in those days they weren't that common yet (as far as I recall). Massive massive memory-leaks on top of that, that after about an hour of playtime would crash the game (if you weren't swimming in memory). And of course the GFWL-crap that nobody asked for.

    But what really stuck with me were the DLCs for GTA4. TLAD ran worse than GTA4, and now on a quad-core, hilarious. Of course it didn't help that I had a SLI-setup at the time, which the GTA4-engine just did not support outright, might as well have played it on a single card (which I effectively was). And then there is TBOGT. By this time I was sitting on an overclocked GTX480 (effectively running faster than a GTX580), but good lord that s.o.b still managed to max it out and run poo-poo on a regular basis (in heavy-traffic). And it didn't even look that much different from GTA4, but somehow they managed to double the system-requirements, it's a ###### joke.

    So now there's GTA5, which will be on the GTA4-engine, but with more stuff put in, and honestly it's the first time I'm hoping the console's limited hardware prevents them from going ape###### on the graphics. It's the only way they'll avoid having a hexacore as a system-requirement.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thats funny, I play it seamlessly with a laptop that has a Intel Core Duo 2.13ghz / Geforce 9800M GS / 4GB RAM
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
  • ZurikiZuriki Join Date: 2010-11-20 Member: 75105Members
    It seems near confirmed that the game is only in Los Santos, and not the entire of San Andreas. I expected as much, but I'm still highly disappointed that Rockstar would skimp out on this. I would have much rather they wait until the tech allowed them to do the entire of San Andreas, and instead focused on doing something in a stand-alone city like London or Tokyo. Using San Andreas as the environment but blocking off 1/2 to 3/4 of the map is ridiculous and poor judgement of the end users' desires.

    It's been a fairly unanimous decision that if GTA was to return to San Andreas, it would have to be ALL of San Andreas. Not to mention Los Santos was a fairly boring city to start with. It was only really redeemed by the fact it was unique when combined with Las Venturas and San Fierro.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Hear hear! Stay away from San Andreas until you can give us ALL of San Andreas. We want the whole cake, not just a slice.
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    London itself is fairly big. Tokyo? That's tiny in comparison.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <a href="http://www.citymayors.com/statistics/largest-cities-area-125.html" target="_blank">What.</a>
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