Help me, I have a problem with a game!

GodjongGodjong Join Date: 2011-10-28 Member: 129883Members
<div class="IPBDescription">Bug or i don`t know...</div><!--sizeo:7--><span style="font-size:36pt;line-height:100%"><!--/sizeo-->Help me plese !!!!!<!--sizec--></span><!--/sizec-->

The menu works fine...
But when I go to the server, then some files: lua, materials, HUD is not bootable are expressed...
I see a blank screen with transparent walls, etc...
And when I go into the command center, I was just throwing out of the game...
What to do, help me, I have defragged and checked the cache, no errors have been.

My computer's performance:
Microsoft Windows XP Home Edition 5.1.2600 Service Pack 3
Computer-based X86
Processor: x86 Family 15 Model 107 Stepping 2 AuthenticAMD ~2906 MHz
Video Card: AMD Radeon HD 4670 Series
Memory: 4,00 GB

Thanks in advance ...

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited October 2011
    Are you perhaps running the game with Anti Aliasing turned on? This could cause the game to not render walls and models, due to lack of support for this in the current engine version. Try turning it off for NS2, in your Catalyst Control Center. Also how much video memory do that video card have. I assume it has 512Mb, which is not enough to run at the high setting. I have a HD4850 with 512Mb and run it at medium.
  • GodjongGodjong Join Date: 2011-10-28 Member: 129883Members
    <!--sizeo:0--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Anyway, if you disable Anti Aliasing mode does not work, and the minimum salary does not even matter ...<!--sizec--></span><!--/sizec-->

    Maybe just different, not in the resolution of the graphics card and so on, but the fact that some models are not loaded? In the console write "file" couldn `t be loaded (Event not found).
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Could you post the content from the log file here? You can find the log.txt file by typing the following into run from your start menu.

    %appdata%\Natural Selection 2\
  • GodjongGodjong Join Date: 2011-10-28 Member: 129883Members
    Oh earned, Catalyst has worked in all the rules, even at high resolution is)

    Thanks
  • DoY_DeAdMeAtDoY_DeAdMeAt Join Date: 2007-03-24 Member: 60469Members
    Build 187
    Starting Natural Selection 2
    Loading a locale twice enUS
    RenderDevice: Intel® HD Graphics Family (8.15.10.2342)
    Error: Sound 'materials/door/onos_step' couldn't be loaded (Event not found)
    Error: Sound 'materials/electronic/onos_step' couldn't be loaded (Event not found)
    Error: Sound 'materials/electronic/footstep_left' couldn't be loaded (Event not found)
    Error: Sound 'materials/electronic/footstep_right' couldn't be loaded (Event not found)
    Error: Sound 'alien/fade/land' couldn't be loaded (Event not found)
    Error: Sound 'marine/common/distress_beacon' couldn't be loaded (Event not found)
    Error: Sound 'marine/common/distress_beacon' couldn't be loaded (Event not found)
    Error: Sound 'materials/door/bash' couldn't be loaded (Event not found)
    Error: Sound 'materials/electronic/bash' couldn't be loaded (Event not found)
    Error: Sound 'alien/healing_mound_heal' couldn't be loaded (Event not found)
    Error: Sound 'alien/skulk/bite_hit_electronic' couldn't be loaded (Event not found)
    Error: Sound 'alien/onos/gore_hit_door' couldn't be loaded (Event not found)
    Error: Sound 'alien/onos/gore_hit_electronic' couldn't be loaded (Event not found)
    Error: Sound 'alien/voiceovers/upgrade_complete' couldn't be loaded (Event not found)
    Error: Sound 'alien/voiceovers/research_complete' couldn't be loaded (Event not found)
    Connecting to server 74.122.197.230:27015
    Loading 'maps/ns2_summit.level'
    Couldn't open file 'models/alien/shift/shift.model'
    Couldn't open file 'models/alien/cocoon/cocoon.model'
    Couldn't open file 'models/marine/heavy/heavy.model'
    Couldn't open file 'models/alien/onos/onos.model'
    Couldn't open file 'models/alien/onos/onos_view.model'
    Couldn't open file 'models/marine/minigun/minigun.model'
    Couldn't open file 'models/marine/minigun/minigun_view.model'
    Couldn't open file 'models/marine/jetpack/jetpack.model'
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
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    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)
    IDirect3DVertexBuffer::Lock failed (Ran out of memory)





    2.9 i5
    540m geforce gt
    8 gb ddr3
    500gb hd
    win7
    laptop
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Mind posting a screenshot of the problem or any errors that show up in console (hit '~' to bring up the console)? I know some people have been having issues with running out of video memory with this build.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Sorry you're running into this problem. Those out of memory errors should be fixed in the next patch.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited October 2011
    <!--quoteo(post=1882507:date=Oct 28 2011, 06:04 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Oct 28 2011, 06:04 PM) <a href="index.php?act=findpost&pid=1882507"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sorry you're running into this problem. Those out of memory errors should be fixed in the next patch.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Hehe, you're rather happy with them memory optimizations ay :P


    <b>On a side note:</b>

    I've usually ran into this problem when multitasking some other stuff in the background. Memory and Vram were not maxed out, but rather the pc was doing more then it could when loading a map into NS2, resulting in this out of memory error after loading the map for what seems 3 times the time it should've taken...
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