Skulk Leap while in a Jump
SkymanderX
Green Marine - The Few, The Proud, The Green. Join Date: 2011-07-29 Member: 113006Members
<div class="IPBDescription">i know, should be in different section.</div>Hey so i'm wondering if any of my fellow ns2 players out there agree with me in this little concept. Skulks should be able to trigger the leap ability while they are in mid-air if that means falling from a wall or while jumping. I posted this here so it could get more recognition cause i really want peoples opinions on it.
Comments
I completely agree.
i instinctively try to leap while jumping. I'm picturing tf2 scout-like jumping mechanics for skulks.
Only if this were a japanese arcade fighter :p
Better get used to it. :)
<img src="http://i52.tinypic.com/jsy1di.jpg" border="0" class="linked-image" />
EDIT: I just checked in-game and I guess I was exaggerating.
It's more like 1.5 meters. What the hell?
Lerks are pretty much improved Skulks, with way more air control, and a ranged weapon (that is also deadly at close range).
<img src="http://i52.tinypic.com/jsy1di.jpg" border="0" class="linked-image" />
EDIT: I just checked in-game and I guess I was exaggerating.
It's more like 1.5 meters. What the hell?<!--QuoteEnd--></div><!--QuoteEEnd-->
No idea what you're talkiing about. <a href="http://www.youtube.com/watch?v=eXRTSq3xxDg" target="_blank">http://www.youtube.com/watch?v=eXRTSq3xxDg</a> people should l2leap.
edit: but I do agree that you should be able to leap while in mid-air.
Now i don't say it can't make sense on the gameplay side, but from a phyical/intuitive point of view its not natural.
Since its beta would be a good time to test, it shouldn't take the dev's long to implement.
<img src="http://i52.tinypic.com/jsy1di.jpg" border="0" class="linked-image" />
EDIT: I just checked in-game and I guess I was exaggerating.
It's more like 1.5 meters. What the hell?<!--QuoteEnd--></div><!--QuoteEEnd-->
Look up press CTRL and use strafe. Try to leap like this: ). You get much further.
I know how to leap, I played NS1. It just doesn't propel me anywhere in NS2; I've watched NS2HD vids and seen him get a lot more distance out of his leaps. No idea if it's FPS-dependant like jetpack was in NS1 or what.
I'll have to try that out, but i still want to have it in the game.
I'll have to try that out, but i still want to have it in the game.
<img src="http://i52.tinypic.com/jsy1di.jpg" border="0" class="linked-image" />
EDIT: I just checked in-game and I guess I was exaggerating.
It's more like 1.5 meters. What the hell?<!--QuoteEnd--></div><!--QuoteEEnd-->
this picture pretty much sums it up. They completely nerfed leap from ns1. It shouldn't even be called leap but rather mini-leap which they removed, and renamed mini-leap to leap. (...) leap distance must be increased, and leap should work mid air as it did in ns1. Skulks need must be more agile then they are now. lets not forget without skill based movement you end up leaping in straight lines..
Jaweese made wonderful movement mod, which I hope he keeps working on. everyone should check it out!
Why the rest of movement, skulk leap, marine agility etc has been touched I still don't understand.
Even if its still being worked on, it should be worked on from a base of being close to NS1
Yes it is FPS related. Better FPS faster movement.