Skulk Leap while in a Jump

SkymanderXSkymanderX Green Marine - The Few, The Proud, The Green. Join Date: 2011-07-29 Member: 113006Members
<div class="IPBDescription">i know, should be in different section.</div>Hey so i'm wondering if any of my fellow ns2 players out there agree with me in this little concept. Skulks should be able to trigger the leap ability while they are in mid-air if that means falling from a wall or while jumping. I posted this here so it could get more recognition cause i really want peoples opinions on it.
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Comments

  • kababkabab Join Date: 2003-12-15 Member: 24384Members, Constellation
    I've been ###### about this for ages :D

    I completely agree.
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    Yeah, if you're on a wall for sure. It's extremely neccessary
  • Dank McShwaggerDank McShwagger Join Date: 2009-06-10 Member: 67784Members
    +1

    i instinctively try to leap while jumping. I'm picturing tf2 scout-like jumping mechanics for skulks.
  • GrizzyGrizzy Join Date: 2011-10-14 Member: 127323Members
    edited October 2011
    -1


    Only if this were a japanese arcade fighter :p
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    if that comes back, so should bhop and actual marine movement (not the sluggish design it is now)
  • GrizzyGrizzy Join Date: 2011-10-14 Member: 127323Members
    The sluggish design is the new trend and its here to stay aparently.

    Better get used to it. :)
  • PapayasPapayas Join Date: 2010-07-01 Member: 72219Members
    All I want with the skulk is good air control...
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited October 2011
    All I want is a leap that can propel me across a room rather than 5 ###### meters. Is it affected by FPS or something?
    <img src="http://i52.tinypic.com/jsy1di.jpg" border="0" class="linked-image" />

    EDIT: I just checked in-game and I guess I was exaggerating.





    It's more like 1.5 meters. What the hell?
  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited October 2011
    This probably won't happen. Skulks with Leap are already quite "OP". :P

    Lerks are pretty much improved Skulks, with way more air control, and a ranged weapon (that is also deadly at close range).
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--quoteo(post=1880250:date=Oct 17 2011, 03:04 AM:name=Papayas)--><div class='quotetop'>QUOTE (Papayas @ Oct 17 2011, 03:04 AM) <a href="index.php?act=findpost&pid=1880250"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->All I want with the skulk is good air control...<!--QuoteEnd--></div><!--QuoteEEnd-->
  • Raza.Raza. Join Date: 2004-01-24 Member: 25663Members, Constellation
    Yes, being able to leap in midair just feels better.
  • SkymanderXSkymanderX Green Marine - The Few, The Proud, The Green. Join Date: 2011-07-29 Member: 113006Members
    Skulk leal isn't really OP and adding this doesn't really make the skulk a more OP then it was anyway it just makes it easier get off walls and such.
  • SyknikSyknik InversionNS2.com Join Date: 2002-11-01 Member: 2064Members, Constellation, NS2 Map Tester, Reinforced - Supporter, Reinforced - Shadow
    edited October 2011
    <!--quoteo(post=1880256:date=Oct 17 2011, 03:13 AM:name=Align)--><div class='quotetop'>QUOTE (Align @ Oct 17 2011, 03:13 AM) <a href="index.php?act=findpost&pid=1880256"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->All I want is a leap that can propel me across a room rather than 5 ###### meters. Is it affected by FPS or something?
    <img src="http://i52.tinypic.com/jsy1di.jpg" border="0" class="linked-image" />

    EDIT: I just checked in-game and I guess I was exaggerating.





    It's more like 1.5 meters. What the hell?<!--QuoteEnd--></div><!--QuoteEEnd-->

    No idea what you're talkiing about. <a href="http://www.youtube.com/watch?v=eXRTSq3xxDg" target="_blank">http://www.youtube.com/watch?v=eXRTSq3xxDg</a> people should l2leap.

    edit: but I do agree that you should be able to leap while in mid-air.
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    mid air leap makes no sense and feels wrong. Current leap is cool, specially if you do the double leap trick
  • SkymanderXSkymanderX Green Marine - The Few, The Proud, The Green. Join Date: 2011-07-29 Member: 113006Members
    Why does our mid-air leap feel wrong?
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    well, from what i have seen, skulks don't have rocket engines on their feet to change direction/speed mid air.

    Now i don't say it can't make sense on the gameplay side, but from a phyical/intuitive point of view its not natural.
  • SkymanderXSkymanderX Green Marine - The Few, The Proud, The Green. Join Date: 2011-07-29 Member: 113006Members
    Hmmm, I see what your saying. I suppose if your looking for an explanation for it in lore then you could say this: everytime a skulk trys to leap midair, he calls upon the Kharaa bacterium to for a small plateu under the skulk then it pushes off that. Not what I was thinking of originally but it would look like a scout double jump from tf2.
  • kababkabab Join Date: 2003-12-15 Member: 24384Members, Constellation
    It was perfectly fine in NS1 and gave the skulks a much more free feeling...

    Since its beta would be a good time to test, it shouldn't take the dev's long to implement.
  • SyknikSyknik InversionNS2.com Join Date: 2002-11-01 Member: 2064Members, Constellation, NS2 Map Tester, Reinforced - Supporter, Reinforced - Shadow
    Or we could say, considering we probably aren't on earth the gravity is different, making the usual things that are impossible, possible. lol...
  • JaweeseJaweese Join Date: 2006-11-04 Member: 58356Members
    You can try it out in my movement mod in the modding subforum.
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    <!--quoteo(post=1880256:date=Oct 17 2011, 09:13 AM:name=Align)--><div class='quotetop'>QUOTE (Align @ Oct 17 2011, 09:13 AM) <a href="index.php?act=findpost&pid=1880256"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->All I want is a leap that can propel me across a room rather than 5 ###### meters. Is it affected by FPS or something?
    <img src="http://i52.tinypic.com/jsy1di.jpg" border="0" class="linked-image" />

    EDIT: I just checked in-game and I guess I was exaggerating.





    It's more like 1.5 meters. What the hell?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Look up press CTRL and use strafe. Try to leap like this: ). You get much further.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--quoteo(post=1880289:date=Oct 17 2011, 02:01 PM:name=Floodinator)--><div class='quotetop'>QUOTE (Floodinator @ Oct 17 2011, 02:01 PM) <a href="index.php?act=findpost&pid=1880289"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Look up press CTRL and use strafe. Try to leap like this: ). You get much further.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I know how to leap, I played NS1. It just doesn't propel me anywhere in NS2; I've watched NS2HD vids and seen him get a lot more distance out of his leaps. No idea if it's FPS-dependant like jetpack was in NS1 or what.
  • SkymanderXSkymanderX Green Marine - The Few, The Proud, The Green. Join Date: 2011-07-29 Member: 113006Members
    <!--quoteo(post=1880285:date=Oct 17 2011, 08:32 AM:name=Jaweese)--><div class='quotetop'>QUOTE (Jaweese @ Oct 17 2011, 08:32 AM) <a href="index.php?act=findpost&pid=1880285"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You can try it out in my movement mod in the modding subforum.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'll have to try that out, but i still want to have it in the game.
  • SkymanderXSkymanderX Green Marine - The Few, The Proud, The Green. Join Date: 2011-07-29 Member: 113006Members
    <!--quoteo(post=1880285:date=Oct 17 2011, 08:32 AM:name=Jaweese)--><div class='quotetop'>QUOTE (Jaweese @ Oct 17 2011, 08:32 AM) <a href="index.php?act=findpost&pid=1880285"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You can try it out in my movement mod in the modding subforum.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'll have to try that out, but i still want to have it in the game.
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    edited October 2011
    <!--quoteo(post=1880256:date=Oct 17 2011, 08:13 AM:name=Align)--><div class='quotetop'>QUOTE (Align @ Oct 17 2011, 08:13 AM) <a href="index.php?act=findpost&pid=1880256"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->All I want is a leap that can propel me across a room rather than 5 ###### meters. Is it affected by FPS or something?
    <img src="http://i52.tinypic.com/jsy1di.jpg" border="0" class="linked-image" />

    EDIT: I just checked in-game and I guess I was exaggerating.





    It's more like 1.5 meters. What the hell?<!--QuoteEnd--></div><!--QuoteEEnd-->


    this picture pretty much sums it up. They completely nerfed leap from ns1. It shouldn't even be called leap but rather mini-leap which they removed, and renamed mini-leap to leap. (...) leap distance must be increased, and leap should work mid air as it did in ns1. Skulks need must be more agile then they are now. lets not forget without skill based movement you end up leaping in straight lines..

    Jaweese made wonderful movement mod, which I hope he keeps working on. everyone should check it out!
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    I'm all for it, compared to ns1 it feels like the skulks are dead weights.
  • _Thresh__Thresh_ Join Date: 2008-01-11 Member: 63385Members
    Taking out bunny hopping I understand, if not agree with.

    Why the rest of movement, skulk leap, marine agility etc has been touched I still don't understand.

    Even if its still being worked on, it should be worked on from a base of being close to NS1
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    <!--quoteo(post=1880301:date=Oct 17 2011, 03:56 PM:name=Align)--><div class='quotetop'>QUOTE (Align @ Oct 17 2011, 03:56 PM) <a href="index.php?act=findpost&pid=1880301"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I know how to leap, I played NS1. It just doesn't propel me anywhere in NS2; I've watched NS2HD vids and seen him get a lot more distance out of his leaps. No idea if it's FPS-dependant like jetpack was in NS1 or what.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes it is FPS related. Better FPS faster movement.
  • SkymanderXSkymanderX Green Marine - The Few, The Proud, The Green. Join Date: 2011-07-29 Member: 113006Members
    i'm not sure its is fps related, what makes you say that?
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