Dark Age mod? would you like?
<div class="IPBDescription">please give feedback</div>Some idea:
-= Concept: DARK AGE "Undead" =-
It will remind you a tiny bit to Age of Empires.
The ready room will be a bar, you have the choice to go down to the basement which lead you into the "evil"(undead) team.
Or just go to the stairs up, which lead you into the "good"(humans) team.
So there two kind of teams, but this is just optical, in gameplay both are the same for balance...
Buildings:
- Headquarter/evil HQ, the big house of your master, it will be like the hive or commandstation
- House/destroyed house, this is the default spawn spot for your units
- Well / blood filled well, this health your units
- wood Wall / bone wall, this blocks enemys, can only break by Level 3 units.
- Temple, this place allow the commander to research stuff for the mage and player to use the mage class
- archer training yard, this place allow the commander to research stuff for the archer and player to use the archer class
- forge, this place allow the commander to research stuff for the warrior and player to use the warrior class
- Mine, this is like a resource tower, place it on resource places / gold
- catapult works like the ARC
- tower, this place is a building with spiral stairs for the archer class...
- archer tower, this works like the tower except there is a archer in it (like Sentry)
Units:
(every weapon works like the fade attack #1 and #2)
- Pawn / skeleton: its a default spawn unit, where humans has a axe and undead a club
- Warrior: a sword and a shield, the shield blocks every hit but it takes energy every hit, so if the warrior run out of energy he have to wait for regeneration or attack...
- archer: a crossbow(maybe bow, compared which is better for the gameplay, maybe both) and daggers.
- mage: a spellbook (he speaks latin if he cast a spell), if the player change the weapons, the mage will browse through the sites and he also got a wand.
his spells are like healing, projectile shield and his wand allows fire/ice or electric shock...have to find out while playing.
- what i realy want to do is creating two kind of units but im not sure if this will be funny
the one unit will be on human site a giant wooden mechanic "thing" (its in my head) which punches to the ground and on the undead site it will be a giant <a href="http://www.sebastiankolodziej.de/pictures/cyclop.jpg" target="_blank">cyclop (image from www)</a>.
second unit will be a flying wooden plane on human site like the one from the brother wright and on undead its a bone dragon which drops bombs like human ones (bags around the belly not much damage, hard to aim, watch out for archer tower!).
Gameplay:
- The goal is to destroy the enemy HQ
- Resources are gold (and maybe wood, trees will grow like the eggs of a hive...the pawn have to cut them to give the team wood resources...MAYBE)
Thats for now, good night.
-= Concept: DARK AGE "Undead" =-
It will remind you a tiny bit to Age of Empires.
The ready room will be a bar, you have the choice to go down to the basement which lead you into the "evil"(undead) team.
Or just go to the stairs up, which lead you into the "good"(humans) team.
So there two kind of teams, but this is just optical, in gameplay both are the same for balance...
Buildings:
- Headquarter/evil HQ, the big house of your master, it will be like the hive or commandstation
- House/destroyed house, this is the default spawn spot for your units
- Well / blood filled well, this health your units
- wood Wall / bone wall, this blocks enemys, can only break by Level 3 units.
- Temple, this place allow the commander to research stuff for the mage and player to use the mage class
- archer training yard, this place allow the commander to research stuff for the archer and player to use the archer class
- forge, this place allow the commander to research stuff for the warrior and player to use the warrior class
- Mine, this is like a resource tower, place it on resource places / gold
- catapult works like the ARC
- tower, this place is a building with spiral stairs for the archer class...
- archer tower, this works like the tower except there is a archer in it (like Sentry)
Units:
(every weapon works like the fade attack #1 and #2)
- Pawn / skeleton: its a default spawn unit, where humans has a axe and undead a club
- Warrior: a sword and a shield, the shield blocks every hit but it takes energy every hit, so if the warrior run out of energy he have to wait for regeneration or attack...
- archer: a crossbow(maybe bow, compared which is better for the gameplay, maybe both) and daggers.
- mage: a spellbook (he speaks latin if he cast a spell), if the player change the weapons, the mage will browse through the sites and he also got a wand.
his spells are like healing, projectile shield and his wand allows fire/ice or electric shock...have to find out while playing.
- what i realy want to do is creating two kind of units but im not sure if this will be funny
the one unit will be on human site a giant wooden mechanic "thing" (its in my head) which punches to the ground and on the undead site it will be a giant <a href="http://www.sebastiankolodziej.de/pictures/cyclop.jpg" target="_blank">cyclop (image from www)</a>.
second unit will be a flying wooden plane on human site like the one from the brother wright and on undead its a bone dragon which drops bombs like human ones (bags around the belly not much damage, hard to aim, watch out for archer tower!).
Gameplay:
- The goal is to destroy the enemy HQ
- Resources are gold (and maybe wood, trees will grow like the eggs of a hive...the pawn have to cut them to give the team wood resources...MAYBE)
Thats for now, good night.
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