ns2_ptmap

MentasmicMentasmic Join Date: 2011-08-21 Member: 117813Members
edited October 2011 in Mapping
hi,

in this thread i want to give you information on my little map
on this map, it will be only two starting points, each with 3 tech / resource points. in the middle of the two starting points, is the fight / test zone.

<i><!--coloro:#4169E1--><span style="color:#4169E1"><!--/coloro--><b><u>the basic idea of this map is:</u></b><!--colorc--></span><!--/colorc-->

<!--coloro:#ADD8E6--><span style="color:#ADD8E6"><!--/coloro-->1) <u>mod test</u><!--colorc--></span><!--/colorc-->
<ul><li><!--coloro:#C0C0C0--><span style="color:#C0C0C0"><!--/coloro-->short distances to another base<!--colorc--></span><!--/colorc--></li><li><!--coloro:#C0C0C0--><span style="color:#C0C0C0"><!--/coloro-->no desolate landscape texture (more fun wihle testing)<!--colorc--></span><!--/colorc--></li><li><!--coloro:#C0C0C0--><span style="color:#C0C0C0"><!--/coloro-->shorter recharge time than the standart maps<!--colorc--></span><!--/colorc--></li><li><!--coloro:#C0C0C0--><span style="color:#C0C0C0"><!--/coloro-->some atmosphere when testing<!--colorc--></span><!--/colorc--></li></ul>
<!--coloro:#ADD8E6--><span style="color:#ADD8E6"><!--/coloro-->2) <u>small deathmatch battle 1/2/3 vs. 1/2/3.</u><!--colorc--></span><!--/colorc--></i>


<!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro--><i><b><u>progress of the map</u> (update 23.9.11)</b></i><!--colorc--></span><!--/colorc--><i>
<ul><li><!--coloro:#C0C0C0--><span style="color:#C0C0C0"><!--/coloro-->readyroom: 98%<!--colorc--></span><!--/colorc--></li><li><!--coloro:#C0C0C0--><span style="color:#C0C0C0"><!--/coloro-->start zone: 35%<!--colorc--></span><!--/colorc--></li><li><!--coloro:#C0C0C0--><span style="color:#C0C0C0"><!--/coloro-->fight/ test zone: 5%<!--colorc--></span><!--/colorc--></li></ul></i>

<b><i><!--coloro:#8B0000--><span style="color:#8B0000"><!--/coloro--><u>updates - 7.10.2011</u><!--colorc--></span><!--/colorc--></b>
<ul><li>2 months break</li></ul></i>

<i><b><!--coloro:#2E8B57--><span style="color:#2E8B57"><!--/coloro--><u>videos</u> (update 17.9.11)<!--colorc--></span><!--/colorc--></b></i>

readyroom (old video): <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/NrBvoirsJcM"></param><embed src="http://www.youtube.com/v/NrBvoirsJcM" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>

Comments

  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    edited September 2011
    The ready room looks fantastic.
  • SteinhauerSteinhauer Join Date: 2010-07-17 Member: 72493Members
    Very, very unique in a very, very interesting way. I like how much detail everything has... the floor, the ceilings, the area BEYOND the select team/spectate zones... the LAVA :D

    Not enough games have lava anymore! I miss the 90s/early 2000s!
  • SkymanderXSkymanderX Green Marine - The Few, The Proud, The Green. Join Date: 2011-07-29 Member: 113006Members
    so its a map for testing out mods?
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    <!--quoteo(post=1875443:date=Sep 18 2011, 11:21 PM:name=SkymanderX)--><div class='quotetop'>QUOTE (SkymanderX @ Sep 18 2011, 11:21 PM) <a href="index.php?act=findpost&pid=1875443"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->so its a map for testing out mods?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Because any old map isn't good enough.
  • Dragon-GuardDragon-Guard Join Date: 2011-07-25 Member: 112159Members
    edited September 2011
    <!--quoteo(post=1875445:date=Sep 19 2011, 12:51 AM:name=konata)--><div class='quotetop'>QUOTE (konata @ Sep 19 2011, 12:51 AM) <a href="index.php?act=findpost&pid=1875445"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Because any old map isn't good enough.<!--QuoteEnd--></div><!--QuoteEEnd-->

    <!--quoteo(post=1875233:date=Sep 18 2011, 01:09 AM:name=Mentasmic)--><div class='quotetop'>QUOTE (Mentasmic @ Sep 18 2011, 01:09 AM) <a href="index.php?act=findpost&pid=1875233"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i help <u>schimmel</u> now since the first version of ptmod. now i thought to myself that I will create for the mod a test map. as we open about 200 times a day one server, the map will have a very short loading time. finally, no one wants to spend time at the loading screen :)<!--QuoteEnd--></div><!--QuoteEEnd-->


    clearly you lack any ability to read comprehensively
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    <!--quoteo(post=1875446:date=Sep 19 2011, 12:17 AM:name=Dragon-Guard)--><div class='quotetop'>QUOTE (Dragon-Guard @ Sep 19 2011, 12:17 AM) <a href="index.php?act=findpost&pid=1875446"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->clearly you lack any ability to read comprehensively<!--QuoteEnd--></div><!--QuoteEEnd-->

    As do you.

    Why make it look nice if it's a test map? Greybox. Pointlights. 5 minutes. Job done.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Greybox sample map already exists and the load time ain't all that fast on it either, it did increase FPS by about 10 back in build 16x something...
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    My emphasis on the greybox was it's just a test map. Which means, spending hours on it is pretty silly if all you're going to do is very small quick samples in it. Which is why yeah, you'd want to use something like Kouji's sample map and not go the whole hog of pointlessly making a more better looking level.
  • MentasmicMentasmic Join Date: 2011-08-21 Member: 117813Members
    edited September 2011
    perhaps i have described something incorrectly. the level in the first line is a small arena. i think for a 1/2/3 vs. 1/2/3 battle (or for the testing of mods). look the sketch link: <a href="http://www.mediafire.com/imageview.php?quickkey=8rerj42z3783wg2&thumb=6" target="_blank">sketch of the map</a>
    in the combat zone, there will be a couple of columns, hiding places and other things. so that a normal combat environment is created. as on normal maps where there is a larger battle area is.

    that's why i put very much value on the level design. in a few days, i'll edit my first post and write more detailed information
  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    <!--quoteo(post=1875514:date=Sep 19 2011, 09:13 AM:name=Mentasmic)--><div class='quotetop'>QUOTE (Mentasmic @ Sep 19 2011, 09:13 AM) <a href="index.php?act=findpost&pid=1875514"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->perhaps i have described something incorrectly. the level in the first line is a small arena. i think for a 1/2/3 vs. 1/2/3 battle (or for the testing of mods). look the sketch link: <a href="http://www.mediafire.com/imageview.php?quickkey=8rerj42z3783wg2&thumb=6" target="_blank">sketch of the map</a>
    in the combat zone, there will be a couple of columns, hiding places and other things. so that a normal combat environment is created. as on normal maps where there is a larger battle area is.

    that's why i put very much value on the level design. in a few days, i'll edit my first post and write more detailed information<!--QuoteEnd--></div><!--QuoteEEnd-->
    Thanks Mentasmic,
    I will be testing this map out this week and we might use it for our Alien Wars event this weekend on our InversionNS2 servers. Would you be able to get more work done in terms of visuals before then? I plan to stream the event which we will be having 1v1 with Fades, Lerks, Marines, Gorge, Skulks, etc.

    I am friends with Schimmel on steam, so add me if you'd like to discuss anything!
  • MentasmicMentasmic Join Date: 2011-08-21 Member: 117813Members
    edited September 2011
    <!--quoteo(post=1875525:date=Sep 19 2011, 04:12 PM:name=vizionz)--><div class='quotetop'>QUOTE (vizionz @ Sep 19 2011, 04:12 PM) <a href="index.php?act=findpost&pid=1875525"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thanks Mentasmic,
    I will be testing this map out this week and we might use it for our Alien Wars event this weekend on our InversionNS2 servers. Would you be able to get more work done in terms of visuals before then? I plan to stream the event which we will be having 1v1 with Fades, Lerks, Marines, Gorge, Skulks, etc.

    I am friends with Schimmel on steam, so add me if you'd like to discuss anything!<!--QuoteEnd--></div><!--QuoteEEnd-->

    the map is at the present time not yet finished. at the moment i'm working too much and next week i'm on holiday. therefore, the work comes at the map a bit short. i think that the map is completed in about 1,5 months... if i do not necessarily reflect those working through the bill makes a dash.
    please excuse if i understand now and write something but my english is not very secure good... see signature :D
  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    <!--quoteo(post=1875533:date=Sep 19 2011, 10:31 AM:name=Mentasmic)--><div class='quotetop'>QUOTE (Mentasmic @ Sep 19 2011, 10:31 AM) <a href="index.php?act=findpost&pid=1875533"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->the map is at the present time not yet finished. at the moment i'm working too much and next week i'm on holiday. therefore, the work comes at the map a bit short. i think that the map is completed in about 1,5 months... if i do not necessarily reflect those working through the bill makes a dash.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Awesome, this could possible shape up to be a great death match 1v1 map. If possible, I would suggest doing the following:
    <ul><li>Have Aliens on the right side (duplicate the left side to the right) and Marines stay on the left.</li><li>Make the exit on the left and lockable door (so aliens can't enter) and the right side only accesible by climbing or through air (sorry gorge! however, he can heal itself!)</li><li>This will prevent either team from entering each others side.</li><li>Have both side have several res nodes lined up and already build at round start.</li><li>Alien side have 3 hives already dropped.</li><li>Have the fight arena very large and have lots of props like boxes and walls for more difficult Death Matching.</li></ul>

    This will truly turn the map into a 1v1 map! :)
  • MentasmicMentasmic Join Date: 2011-08-21 Member: 117813Members
    edited October 2011
    3 pictures from start area - only a layout

    <img src="http://img30.mediafire.com/d4b0d86ea0d79a5923528c87244afb75d02ad1d5b9bb4139c6a0f23ad0b400f46g.jpg" border="0" class="linked-image" />

    <img src="http://img29.mediafire.com/c54911d1b9493e543313515f5c389b0d2de35ed70501c3518aba5a6190da6feb6g.jpg" border="0" class="linked-image" />

    <img src="http://img17.mediafire.com/0d317561bce74ee3872296f6687a6385f583530a6e695cd7d3974a41948ec7496g.jpg" border="0" class="linked-image" />

    i will make some changes to the walls. but roughly it's like i imagine.
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