Please make a fixed burn time!

WilsonWilson Join Date: 2010-07-26 Member: 72867Members
Please please please, make the burn time from the flamethrower a fixed time. The random burn time is so frustrating as both alien and marine.

Comments

  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    edited September 2011
    <!--quoteo(post=1874761:date=Sep 14 2011, 03:23 PM:name=swalk)--><div class='quotetop'>QUOTE (swalk @ Sep 14 2011, 03:23 PM) <a href="index.php?act=findpost&pid=1874761"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->+9000<!--QuoteEnd--></div><!--QuoteEEnd-->
    This

    Or at least allow the crag/gorge heal to put it out.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    Agreed, the competitive-scene in particular will not take kindly to randomness (in any way, shape or form).
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    <!--quoteo(post=1874769:date=Sep 14 2011, 07:55 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Sep 14 2011, 07:55 PM) <a href="index.php?act=findpost&pid=1874769"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Or at least allow the crag/gorge heal to put it out.<!--QuoteEnd--></div><!--QuoteEEnd-->

    +1
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    edited September 2011
    Gorge healing puts it off.

    It frustrating geting tuched for 0.01s by rhe flame and then burning for 10 seconds or more.

    2 ways that it could be maybe better:
    •set a fix burning time
    •set a burning time between 1 to 10 second depending on the time you get burned (1-4 secs).

    But not RANDOM.
  • GeneralBowserGeneralBowser Join Date: 2010-05-19 Member: 71801Members
    <!--quoteo(post=1874758:date=Sep 15 2011, 12:14 AM:name=Wilson)--><div class='quotetop'>QUOTE (Wilson @ Sep 15 2011, 12:14 AM) <a href="index.php?act=findpost&pid=1874758"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Please please please, make the burn time from the flamethrower a fixed time. The random burn time is so frustrating as both alien and marine.<!--QuoteEnd--></div><!--QuoteEEnd-->
    ah I was wondering why I occasionally didn't go out while I was standing right next to a hive. Heal should put it out faster..
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--quoteo(post=1874784:date=Sep 15 2011, 01:36 AM:name=Floodinator)--><div class='quotetop'>QUOTE (Floodinator @ Sep 15 2011, 01:36 AM) <a href="index.php?act=findpost&pid=1874784"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Gorge healing puts it out.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Though it doesn't seem to work 100% of the time.
  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    <!--quoteo(post=1874779:date=Sep 14 2011, 07:49 PM:name=player)--><div class='quotetop'>QUOTE (player @ Sep 14 2011, 07:49 PM) <a href="index.php?act=findpost&pid=1874779"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Agreed, the competitive-scene in particular will not take kindly to randomness (in any way, shape or form).<!--QuoteEnd--></div><!--QuoteEEnd-->
    I could not agree with you more! I rarely see flamethrowers in scrims, actually, last night 156 used them for the first time.

    They aren't all that useful in competitive play as they cost a lot of res and make you an easy target for lerks/fades.

    There have bren times though where I was barely touched by the flame and almost had full health and it would of killed me unless I was sitting by the Hive (as a Lerk).
  • JaweeseJaweese Join Date: 2006-11-04 Member: 58356Members
    I can't think of any positive things that a random burn duration adds to the game. A scaled burn time sounds the most reasonable. Consider having the burn durations from multiple flamethrowers stack on a single target. Having a second flamethrower in a squad could be viable tactic then.

    Additionally, I'd like to see the afterburn damage calculation modeled similar to the gorge heal. Against players, it should use a base amount + a percent of the target's max health. Against structures, it should use a high damage multiplier (5-6x) of the base damage.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    <!--quoteo(post=1874834:date=Sep 15 2011, 07:14 AM:name=Align)--><div class='quotetop'>QUOTE (Align @ Sep 15 2011, 07:14 AM) <a href="index.php?act=findpost&pid=1874834"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Though it doesn't seem to work 100% of the time.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think it's exactly 50%, but I'm not sure if I remember correctly
  • BarerRudeROCBarerRudeROC Join Date: 2010-10-01 Member: 74264Members
    edited September 2011
    +1
    Really needs to be a fixed time.
  • AtoneAtone Join Date: 2009-09-21 Member: 68839Members
    +1 Fixed > scaled imo
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