How excited are you?

killer monkeykiller monkey Join Date: 2010-02-26 Member: 70743Members, Reinforced - Shadow
I don't know about you but I'm REALLY excited about Babblers.
If you don't know what I mean its either on ns2 wiki or ns1 wiki, buts basically little bugs.
I think the effect for the marines will be awesome and as a main Kharra comm
it will be so useful.

Tl;Dr what are you excited for and how do you like the idea of Babblers?

Comments

  • saltybp53saltybp53 Join Date: 2010-07-22 Member: 72675Members
    I tend to call it Babbler infestation now for some reason. Anyways, I'm sure most people are excited for dynamic infestation over the bus babblers, but seeing babblers in HD is gonna be epic, I won't lie.

    What design did they choose again? The bus one or the headcrab one? I forgot...

    Oh look, I'm topic viewer number 2, lucky me!
  • kingmobkingmob Join Date: 2002-11-01 Member: 3650Members, Constellation
    Their adding babblers?
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    I've soiled myself in anticipation.
  • culpritculprit Join Date: 2005-01-07 Member: 33527Members, Constellation
    edited September 2011
    The new 'babblers' will be little bug/crab critters that the khamm (kharaa comm) will be able to activate on the Crag chamber. It's supposed to be a defensive spell that will weaken marines and equipment (maybe?) in some undisclosed fashion.

    There was a concept art vote for the best babbler design a while back.

    <a href="http://www.unknownworlds.com/cache/thumbnails/Babblers_sketches_800x800.jpg" target="_blank">http://www.unknownworlds.com/cache/thumbna...hes_800x800.jpg</a>

    So basically like head crabs the khamm can unleash from one or multiple crags.
  • OhnojojoOhnojojo Join Date: 2011-08-01 Member: 113400Members
    edited September 2011
    <!--quoteo(post=1874478:date=Sep 12 2011, 10:57 PM:name=culprit)--><div class='quotetop'>QUOTE (culprit @ Sep 12 2011, 10:57 PM) <a href="index.php?act=findpost&pid=1874478"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The new 'babblers' will be little bug/crab critters that the khamm (kharaa comm) will be able to activate on the Crag chamber. It's supposed to be a defensive spell that will weaken marines and equipment (maybe?) in some undisclosed fashion.

    There was a concept art vote for the best babbler design a while back.

    <a href="http://www.unknownworlds.com/cache/thumbnails/Babblers_sketches_800x800.jpg" target="_blank">http://www.unknownworlds.com/cache/thumbna...hes_800x800.jpg</a>

    So basically like head crabs the khamm can unleash from one or multiple crags.<!--QuoteEnd--></div><!--QuoteEEnd-->

    OMGOMGOMGOMGOMG

    I'm pretty pumped.

    I'm excited for marines entering an alien base, only to be ambushed by a swarm of cat-sized insects. I presume they're going to do minor melee damage and then explode for more damage. Like the babblers in NS1.

    I'm also excited to see more continuity in art between the drifter, which is insect-like and the babbler. I say this because the playable aliens classes (skulk, gorge, fade, onos) seem to have a reoccurring design theme, animal-like and armored.
  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    My body is not ready for this
  • OhnojojoOhnojojo Join Date: 2011-08-01 Member: 113400Members
    Judging by some concept art, it looks like the babblers are going to crawl close enough to a marine to latch itself onto him/her and then explode.
    Why do I think that?
    Most of the concept arts focus on the bulbous body, few have claws or means to really cause external damage and most have legs to insinuate jumping or leaping.
  • BarerRudeROCBarerRudeROC Join Date: 2010-10-01 Member: 74264Members
    <!--quoteo(post=1874503:date=Sep 13 2011, 08:57 AM:name=Ohnojojo)--><div class='quotetop'>QUOTE (Ohnojojo @ Sep 13 2011, 08:57 AM) <a href="index.php?act=findpost&pid=1874503"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Judging by some concept art, it looks like the babblers are going to crawl close enough to a marine to latch itself onto him/her and then explode.
    Why do I think that?
    Most of the concept arts focus on the bulbous body, few have claws or means to really cause external damage and most have legs to insinuate jumping or leaping.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Wow never saw it like that, it makes so much sense.
    I was hoping for something like the scarab beetles off of "The Mummy" where they all litter the floor running towards you.
    But the suicidal approach is much better for gameplay.
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Members
    if the alien comm could spawn squads of these things and control them directly, I'd be pretty stoked.
  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    When is this featured anticipated to be implemented?
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    Babble-babble-babble!
  • LUSITANERLUSITANER Join Date: 2010-09-19 Member: 74086Members
    I never saw babblers on ns1, but ok lol, i hope they really implement the babblers for ns2
  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    <!--quoteo(post=1874581:date=Sep 13 2011, 01:44 PM:name=LUSITANER)--><div class='quotetop'>QUOTE (LUSITANER @ Sep 13 2011, 01:44 PM) <a href="index.php?act=findpost&pid=1874581"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I never saw babblers on ns1, but ok lol, i hope they really implement the babblers for ns2<!--QuoteEnd--></div><!--QuoteEEnd-->
    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/WZzbQR_5_a4"></param><embed src="http://www.youtube.com/v/WZzbQR_5_a4" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
  • LUSITANERLUSITANER Join Date: 2010-09-19 Member: 74086Members
    That vid is not loading for me (im buffering one from ns2hd..) but i believe there is something in there. The only thing is that i already played a S***load of games on ns1 with bots and on public servers and never saw a single babbler or even an option on how to deploy them.
  • BarerRudeROCBarerRudeROC Join Date: 2010-10-01 Member: 74264Members
    <!--quoteo(post=1874590:date=Sep 13 2011, 07:09 PM:name=LUSITANER)--><div class='quotetop'>QUOTE (LUSITANER @ Sep 13 2011, 07:09 PM) <a href="index.php?act=findpost&pid=1874590"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That vid is not loading for me (im buffering one from ns2hd..) but i believe there is something in there. The only thing is that i already played a S***load of games on ns1 with bots and on public servers and never saw a single babbler or even an option on how to deploy them.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It was one of the very early builds, just like the fades teleportation.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    Very early? You're making me feel old...
  • BarerRudeROCBarerRudeROC Join Date: 2010-10-01 Member: 74264Members
    <!--quoteo(post=1874596:date=Sep 13 2011, 07:36 PM:name=player)--><div class='quotetop'>QUOTE (player @ Sep 13 2011, 07:36 PM) <a href="index.php?act=findpost&pid=1874596"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Very early? You're making me feel old...<!--QuoteEnd--></div><!--QuoteEEnd-->

    Pray I use the term lightly.
  • TekJTekJ Join Date: 2011-08-13 Member: 116212Members
    edited September 2011
    <!--quoteo(post=1874478:date=Sep 13 2011, 04:57 AM:name=culprit)--><div class='quotetop'>QUOTE (culprit @ Sep 13 2011, 04:57 AM) <a href="index.php?act=findpost&pid=1874478"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There was a <b>concept art vote </b>for the best babbler design a while back.

    <a href="http://www.unknownworlds.com/cache/thumbnails/Babblers_sketches_800x800.jpg" target="_blank">http://www.unknownworlds.com/cache/thumbna...hes_800x800.jpg</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    Where we can vote ? :)

    Off Topic : Has he been "the web"? Is it still current or not?
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/weoaddn_Xlc"></param><embed src="http://www.youtube.com/v/weoaddn_Xlc" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
  • SilverwingSilverwing bulletsponge Join Date: 2003-11-23 Member: 23395Members, Constellation
    edited September 2011
    Not very but then, UWE tends to exceed my expectations by a parsec and a half.


    ::EDIT:: Whoa, just realized that that can be read as a lack of expectation. It isn't.
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