FoV settings

KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
edited September 2011 in NS2 General Discussion
<div class="IPBDescription">can i have some without cheats?</div>While im pretty sure we'll get some sliders in the options-menu some time in the future, it would be very nice if we could get some console commands that work without cheats or dev mode for now - if its not too hard to do at least...

(i would be happy with a single global setting alone, dont even need different values for each lifeform/marines)

Comments

  • DopefishDopefish Join Date: 2009-12-10 Member: 69584Members
    <a href="http://www.youtube.com/watch?v=blZUao2jTGA" target="_blank">http://www.youtube.com/watch?v=blZUao2jTGA</a>

    <a href="http://www.youtube.com/watch?v=S1XsPYPGcl0" target="_blank">http://www.youtube.com/watch?v=S1XsPYPGcl0</a>
  • NixxenNixxen Join Date: 2004-02-11 Member: 26401Members
    That was some great educational videos. Very easy to understand.
    They didn't touch on multiple screen setup, but the idea behind them work regardless of how many screens you have.

    Sooner or later the FOV setting will be introduced and eyefinity will finally make it's entrance to the NS2 scene.
  • RisingSunRisingSun Rising California Join Date: 2004-04-19 Member: 28015Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    Very cool video, thank you!
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Nice videos! FOV adjustments make much more sense now. I guess what we all need to do is to combine the monitor size with the distance from the monitor to figure out the best FOV setting. Also, looking through the FOV settings in the files, it looks pretty close to the 90-95 the video mentioned (although, there is some variation).
    Default = 90
    Skulk = 110
    Gorge = 95
    Lerk = 100
    Fade = 90
    Onos = 95
    Marine = 95
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    FoV-settings will always be a personal thing I reckon. I find a FoV of 90 to be severely lacking. Testing the waters a bit with the marine I come to a FoV of about 105 that is most pleasant (on a 16:10-screen), maybe 110, but that's pushing it (but probably preferred for clan-play). The marine's default FoV is 90 (as it is in most games today, unless you run into a crappy console-port).
  • DopefishDopefish Join Date: 2009-12-10 Member: 69584Members
    FoV should be adjustable to a degree. Games that offer, for example, a range of 80-120 are perfectly fine. The FoV adjusted should be the <i>vertical</i> FoV. The horizontal FoV is then calculated using a combination of the vertical FoV and the aspect-ratio of the resolution. Ideally, the aspect-ratio should be adjustable since there are some awkward monitors-such as plasma TVs-who use something like 1000x720 and stretch the image to 1280x720.

    The way the FoV works in games like Gears of War, Unreal Tournament 3, Halo, Battlefield 2 & 2142, Ghost Recon, Natural Selection 2, etc. is by using the horizontal FoV. This causes a lot of awkward problems. Basically, no matter what aspect-ratio you use, whether it's 4:3 or 16:3, you will always be viewing the exact same image width-wise. So for 4:3 you will see extra on the top and bottom of the screen, while 16:3 users will have an extremely cropped view. When using a vertical FoV and having the horizontal FoV calculated automatically, it will cause everyone to have the same vertical viewing area, and then it will expand or shrink horizontally based on how wide or narrow your aspect-ratio is.
  • SkieSkie Skulk Progenitor Join Date: 2003-10-18 Member: 21766Members, NS2 Playtester, Reinforced - Shadow
    <!--quoteo(post=1874778:date=Sep 15 2011, 02:48 AM:name=player)--><div class='quotetop'>QUOTE (player @ Sep 15 2011, 02:48 AM) <a href="index.php?act=findpost&pid=1874778"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->FoV-settings will always be a personal thing I reckon. I find a FoV of 90 to be severely lacking. Testing the waters a bit with the marine I come to a FoV of about 105 that is most pleasant (on a 16:10-screen), maybe 110, but that's pushing it (but probably preferred for clan-play). The marine's default FoV is 90 (as it is in most games today, unless you run into a crappy console-port).<!--QuoteEnd--></div><!--QuoteEEnd-->
    Or even in some games that try to be competetive.
    Red Orchestra 2 has a max fov limit of 75 which is outrageously low.
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