Flamethrowers... lol

vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
Really? lol...

<a href="http://www.twitch.tv/longtermfx/b/294044535" target="_blank">http://www.twitch.tv/longtermfx/b/294044535</a>

Comments

  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited September 2011
    I choose you "random post"
    "random post" uses not "funny or interessting video" - its super effective! :P

    Not really new stuff - or i dont get it...
  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    The wall glitching with flamer has been in for ages is this the first time you've only noticed this?
  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    Not trying to show something that is new, trying to show how insanely silly it is in that location on summit. You can technically burn the eggs on the other side of the Hive.

    I find it entertaining, this isn't a bug posting Forum, it's general discussion :)
  • Heroman117Heroman117 Join Date: 2010-07-28 Member: 73268Members
    As a recall wasn't the flamer in that position stuck? cause being able to burn the hive through the floor is nice and all, but when your sorta trapped there right next to alien spawn, all it really takes is a skulk/ fade to catch you reloading, and your finished
  • Boxer`DBoxer`D Join Date: 2011-07-27 Member: 112532Members
    think you guys are missing the point
  • assbdaassbda Join Date: 2011-05-02 Member: 96737Members
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    i do this all the time.... :p
  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    I find it hilarious that schimmel has fixed this yet it still hasnt been fixed in the official release :)
  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    <!--quoteo(post=1872700:date=Sep 2 2011, 09:02 AM:name=vizionz)--><div class='quotetop'>QUOTE (vizionz @ Sep 2 2011, 09:02 AM) <a href="index.php?act=findpost&pid=1872700"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I find it hilarious that schimmel has fixed this yet it still hasnt been fixed in the official release :)<!--QuoteEnd--></div><!--QuoteEEnd-->
    UWE tweeted they are in talks with Schimmel about how to implement jet packs into NS2. I imagine the opening of this dialog will lead to several implementations of his work from the prototype mod as well.

    It's actually quite exciting, and I expect community work to be included in the game.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    schimmel has some awesome stuff working indeed, the flamer is one of the things that made me go... Hmmkay, why we no haz this yet :P
  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    I just find it funny that they focus more on having victory eggs (which I do enjoy), than having a flame thrower that has correct ammo reporting and proper collision. Yes, this has been a known bug for a very long time, so why does it take someone in the community to have to fix it in order for it to be implemented?

    I personally don't use the Flamethrower and actually in this instance I automatically picked it up (which is another bug currently) and decided "eh, I will just stick with this noob cannon" and started burning up the hive through the wall/ground.

    Let's hope they fix this sooner than later!

    :)
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    edited September 2011
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I just find it funny that they focus more on having victory eggs.<!--QuoteEnd--></div><!--QuoteEEnd-->
    They don't. This was also community made afaik.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    We have looked at Schimmel's flamethrower implementation, and it has some really nice aspects, but also has some problems, and is not ultimately how we want to fix the flamethrower. The Flamethrower will go through a big overhaul, but it is going to be a time consuming task to implement smartly and efficiently, and there are a lot of different aspects to it and we want to make sure it is done right.

    --Cory
  • NixxenNixxen Join Date: 2004-02-11 Member: 26401Members
    Just in case you missed it.

    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=114816" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=114816</a>

    3rd post. Pretty please?
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    Just can agree with cory. My implementation is not the ultimate solution for the flamethrower. I don't even thing that it's much better, it has its own flaws. If you want to make a realistic flame thrower, that looks awesome and behaves as expected, you need a different approach
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    flamethrowers do not belong in ns at all.

    at its current state its lightsaber actually, and ever since flamethrowers came out they have been nothing but a problem.
  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    <!--quoteo(post=1872730:date=Sep 2 2011, 12:26 PM:name=luns)--><div class='quotetop'>QUOTE (luns @ Sep 2 2011, 12:26 PM) <a href="index.php?act=findpost&pid=1872730"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->flamethrowers do not belong in ns at all.

    at its current state its lightsaber actually, and ever since flamethrowers came out they have been nothing but a problem.<!--QuoteEnd--></div><!--QuoteEEnd-->

    hahaha what?
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1872714:date=Sep 2 2011, 07:42 AM:name=vizionz)--><div class='quotetop'>QUOTE (vizionz @ Sep 2 2011, 07:42 AM) <a href="index.php?act=findpost&pid=1872714"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I just find it funny that they focus more on having victory eggs (which I do enjoy), than having a flame thrower that has correct ammo reporting and proper collision.<!--QuoteEnd--></div><!--QuoteEEnd-->
    To be fair, the victory eggs are a happy bug that UWE are probably going to keep. I don't think they ever purposely intended to program them in.
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    It doesn't matter what they focus on, someone will be unhappy.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    <!--quoteo(post=1872750:date=Sep 2 2011, 05:51 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Sep 2 2011, 05:51 PM) <a href="index.php?act=findpost&pid=1872750"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->To be fair, the victory eggs are a happy bug that UWE are probably going to keep. I don't think they ever purposely intended to program them in.<!--QuoteEnd--></div><!--QuoteEEnd-->
    This might be true in NS1, but im pretty sure that in NS2 it's a community made feature. Made to do exactly that.
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    <!--quoteo(post=1872746:date=Sep 2 2011, 05:30 PM:name=Kalabalana)--><div class='quotetop'>QUOTE (Kalabalana @ Sep 2 2011, 05:30 PM) <a href="index.php?act=findpost&pid=1872746"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->hahaha what?<!--QuoteEnd--></div><!--QuoteEEnd-->

    thats my reaction to when I first heard about them. I still can't believe they added such silly weapon into ns, it just doesn't belong in here. It sure does makes sense on paper, or whenever you might discuss it between friends but in the actual game - no way. It just has very poor role in the game aside from the bugs this weapon brings it lacks design/role like for example welder in ns1.

    at first this weapon suppose to counter infestation but based on how infestation turned out to be, which means completely nerfed - this weapon isn't actually even needed. So then this weapon became the fade counter, again bad design. Their are other ways we can think of countering the fade but its clear they don't know themselves the role of this weapon. it just needs to be removed or designed with better/clear role. (ofc fix the bugs first)
  • BarerRudeROCBarerRudeROC Join Date: 2010-10-01 Member: 74264Members
    <!--quoteo(post=1872769:date=Sep 2 2011, 09:24 PM:name=luns)--><div class='quotetop'>QUOTE (luns @ Sep 2 2011, 09:24 PM) <a href="index.php?act=findpost&pid=1872769"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->at first this weapon suppose to counter infestation but based on how infestation turned out to be, which means completely nerfed - this weapon isn't actually even needed. So then this weapon became the fade counter, again bad design. Their are other ways we can think of countering the fade but its clear they don't know themselves the role of this weapon. it just needs to be removed or designed with better/clear role. (ofc fix the bugs first)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Have faith.
    There is plenty of time until release, plenty of time to fix it.
  • ZycaRZycaR Join Date: 2002-11-12 Member: 8263Members
    yeah .. game is more or less playable
    .. and for every patch I wait like for xmass to see what's new.

    This "open" Beta design of development is rly cool, because every major "leap" its like to have always a new game :)
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