Lerk Gas alt. fire - Umbra Trail

SmasherSmasher Join Date: 2005-03-06 Member: 43732Members
edited August 2011 in Ideas and Suggestions
<div class="IPBDescription">Would be an interesting feature</div>So the idea is to have the Lerk have these abilities:

Slot 1:
Mouse1: Spike-machine gun <!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->(current)<!--sizec--></span><!--/sizec-->
Mouse2: Spike shotgun <!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->(current)<!--sizec--></span><!--/sizec-->

Slot 2:
Mouse1: Spore trail <!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->(current)<!--sizec--></span><!--/sizec-->
Mouse2: Umbra trail <!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo--> (new)<!--sizec--></span><!--/sizec-->

I think that would allow for some nice strategies, including making it a little easier for Kharaa to take out a sentry-farm with lerk/umbra+skulk support.
Any ideas/opinios?

Comments

  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    Would be way powerful.

    Imagine dropping an umbra trail along a hallway, all marines have now just become skulk food.
    /game
  • BroseidonBroseidon Join Date: 2011-07-18 Member: 110935Members
    I like it but maybe some small changes, I don't like that a Lerk can drop both spores and Umbra without any sort of upgrade. Maybe it first must be upgraded at the Crag (might be OP early game)
    Some ideas of mine to implement it.

    1.The Umbra gas must first be upgraded at the Crag.
    2.The Umbra gas must first be upgraded at the Crag and then be upgraded by the Lerk player by the player (like Frenzy, Swarm etc)
    3.the Umbra gas replaces the Spore gas, gives the player some choice how to play the Lerk (goes with idea 2)

    In general i like the idea to give back The Lerk his Umbra. Makes him more of a support role.
  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    His health damaging smoke screen is pretty powerful. Making an umbra version of it will be op.
  • SmasherSmasher Join Date: 2005-03-06 Member: 43732Members
    <!--quoteo(post=1872097:date=Aug 30 2011, 10:50 AM:name=Kalabalana)--><div class='quotetop'>QUOTE (Kalabalana @ Aug 30 2011, 10:50 AM) <a href="index.php?act=findpost&pid=1872097"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->His health damaging smoke screen is pretty powerful. Making an umbra version of it will be op.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Why? It wasn't in NS1..
    The Lerk still has to fly into the action to "drop" it, opposite to how it worked in NS1
  • ZurikiZuriki Join Date: 2010-11-20 Member: 75105Members
    edited August 2011
    Instead of an umbra trail a single spore cloud that takes up an entire adrenaline circle, the Umbra should be upgrade only on Mature Crags. Then it might just be balanced...

    Also, remember Umbra is useless against GLs and FLs, meaning the Lerk who is responsible for the Umbra will likely fry to any FLs and skulks/gorges and such will be blown up by GLs.
  • AtoneAtone Join Date: 2009-09-21 Member: 68839Members
    <!--quoteo(post=1872096:date=Aug 30 2011, 04:48 PM:name=Broseidon)--><div class='quotetop'>QUOTE (Broseidon @ Aug 30 2011, 04:48 PM) <a href="index.php?act=findpost&pid=1872096"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I like it but maybe some small changes, I don't like that a Lerk can drop both spores and Umbra without any sort of upgrade. Maybe it first must be upgraded at the Crag (might be OP early game)
    Some ideas of mine to implement it.

    1.The Umbra gas must first be upgraded at the Crag.
    2.The Umbra gas must first be upgraded at the Crag and then be upgraded by the Lerk player by the player (like Frenzy, Swarm etc)
    3.the Umbra gas replaces the Spore gas, gives the player some choice how to play the Lerk (goes with idea 2)

    In general i like the idea to give back The Lerk his Umbra. Makes him more of a support role.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It could also just be lerks hive 2 or 3 ability.
  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    The current players that are good with lerk are indicative of how lerk will be played in about a month or so.

    If you see these people play now, you will understand how incredibly OP umbra spore trail will be.

    If it had to be added to the game, make umbra a spot shot like spore used to be, and make it replace the spore trail functionality ingame so you can only have one of the two abilities.
  • SmasherSmasher Join Date: 2005-03-06 Member: 43732Members
    <!--quoteo(post=1872103:date=Aug 30 2011, 11:22 AM:name=Kalabalana)--><div class='quotetop'>QUOTE (Kalabalana @ Aug 30 2011, 11:22 AM) <a href="index.php?act=findpost&pid=1872103"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If you see these people play now, you will understand how incredibly OP umbra spore trail will be.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Not more OP than in NS1, where the Lerk had both with 2nd Hive tech

    <!--quoteo(post=1872103:date=Aug 30 2011, 11:22 AM:name=Kalabalana)--><div class='quotetop'>QUOTE (Kalabalana @ Aug 30 2011, 11:22 AM) <a href="index.php?act=findpost&pid=1872103"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If it had to be added to the game, make umbra a spot shot like spore used to be, and make it replace the spore trail functionality ingame so you can only have one of the two abilities.<!--QuoteEnd--></div><!--QuoteEEnd-->
    How is that different than just dropping it behind you? If it was a spot shot it'd be more "OP", as you could leave it behind you (shoot, fly 5m, shoot etc.) in addition to applying it in front of you - flying through it (protecting yourself).

    <!--quoteo(post=1872103:date=Aug 30 2011, 11:22 AM:name=Kalabalana)--><div class='quotetop'>QUOTE (Kalabalana @ Aug 30 2011, 11:22 AM) <a href="index.php?act=findpost&pid=1872103"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The current players that are good with lerk are indicative of how lerk will be played in about a month or so.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I consider myself a quite good lerk, I don't see what the problem with having umbra added would be? Especially if it's a researched upgrade.

    Also, you can't drop both Spores and Umbra at the same time.
  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    Normally I'd ignore this sort of silliness, but I'll respond this time.

    <!--quoteo(post=1872105:date=Aug 30 2011, 12:34 PM:name=Smasher)--><div class='quotetop'>QUOTE (Smasher @ Aug 30 2011, 12:34 PM) <a href="index.php?act=findpost&pid=1872105"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not more OP than in NS1, where the Lerk had both with 2nd Hive tech<!--QuoteEnd--></div><!--QuoteEEnd-->
    There was no spore trail in NS1 as I recall

    <!--quoteo(post=1872105:date=Aug 30 2011, 12:34 PM:name=Smasher)--><div class='quotetop'>QUOTE (Smasher @ Aug 30 2011, 12:34 PM) <a href="index.php?act=findpost&pid=1872105"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How is that different than just dropping it behind you? If it was a spot shot it'd be more "OP", as you could leave it behind you (shoot, fly 5m, shoot etc.) in addition to applying it in front of you - flying through it (protecting yourself).<!--QuoteEnd--></div><!--QuoteEEnd-->
    The 'crop dusting' affect of spore is easier to use then aiming and shooting the previous lerk spore (it also fills up entire pathways in maps, which is how it should be used), this is completely apparent to me, and should be to you as well.

    <!--quoteo(post=1872105:date=Aug 30 2011, 12:34 PM:name=Smasher)--><div class='quotetop'>QUOTE (Smasher @ Aug 30 2011, 12:34 PM) <a href="index.php?act=findpost&pid=1872105"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also, you can't drop both Spores and Umbra at the same time.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Since the functionality currently is not implemented, you cannot say that. It would be like me saying "Onos's stomp and devour work amazing together in NS2!".
  • SmasherSmasher Join Date: 2005-03-06 Member: 43732Members
    edited August 2011
    <!--quoteo(post=1872109:date=Aug 30 2011, 11:51 AM:name=Kalabalana)--><div class='quotetop'>QUOTE (Kalabalana @ Aug 30 2011, 11:51 AM) <a href="index.php?act=findpost&pid=1872109"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Normally I'd ignore this sort of silliness, but I'll respond this time.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Right...

    <!--quoteo(post=1872109:date=Aug 30 2011, 11:51 AM:name=Kalabalana)--><div class='quotetop'>QUOTE (Kalabalana @ Aug 30 2011, 11:51 AM) <a href="index.php?act=findpost&pid=1872109"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There was no spore trail in NS1 as I recall<!--QuoteEnd--></div><!--QuoteEEnd-->
    But there was a spot shot, which can be used as a trail + you can use it in front of you (not only behind you).
    Also, the Lerk could use both Spores and Umbra, but not at the same time (read: shoot both of them instantly, there's a delay in shooting one and then the other).

    <!--quoteo(post=1872109:date=Aug 30 2011, 11:51 AM:name=Kalabalana)--><div class='quotetop'>QUOTE (Kalabalana @ Aug 30 2011, 11:51 AM) <a href="index.php?act=findpost&pid=1872109"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The 'crop dusting' affect of spore is easier to use then aiming and shooting the previous lerk spore (it also fills up entire pathways in maps, which is how it should be used), this is completely apparent to me, and should be to you as well.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Subjective.
    I find both trailing and aim/shooting easy, though when trailing you don't even have to twitch your view back and forth that much to get spores to where you want, so yeah trailing is a bit easier in that regard. Spot shot has the advantage to letting you apply Spores/Umbra at a different location then you're at at the moment though, so it's both pros and cons there.

    <!--quoteo(post=1872109:date=Aug 30 2011, 11:51 AM:name=Kalabalana)--><div class='quotetop'>QUOTE (Kalabalana @ Aug 30 2011, 11:51 AM) <a href="index.php?act=findpost&pid=1872109"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Since the functionality currently is not implemented, you cannot say that. It would be like me saying "Onos's stomp and devour work amazing together in NS2!".<!--QuoteEnd--></div><!--QuoteEEnd-->
    Well, you can't both bite and parasite at the same time, can't leap and bite at the same time. There's a "GCD" inbetween the attacks, so that will obviously apply to Spore/Umbra aswell.
    I hardly think you'd be able to drop both Spores and Umbra at the same time, as with one click.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    Yes! This would be a great addition, and lerks will also be able to help the team when marines get exosuits.
    Unlocking, just like leap, at 2nd hive (ala NS1) would be a great way to go.
    Although it might get too dangerous for lerks to go into close combat when marines get exosuits(miniguns and railguns). And that would make the ability not used at exos as it should. Ranged umbra might be nessesary, maybe as a upgrade.
  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    Well, if it's tier 3, I guess it would be viable.


    I still think a single lerk being able to drastically reduce all marine bullet damage in entire sections of a map is going to be OP unless balanced <i>very</i> carefully.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    Umbra cloud is powerful, umbra trail would be incredibly overpowered.

    The point about umbra cloud is that it only works in a small area, so you still get shot moving to that area, if a lerk can just fly down a hall and make the entire hall a no-shooting zone, that's going to be kind of overpowered, as it would essentially just be quadrupling the health of any alien in the hall, or however much umbra blocks bullets, not sure of the exact number.
  • SmasherSmasher Join Date: 2005-03-06 Member: 43732Members
    edited August 2011
    <!--quoteo(post=1872303:date=Aug 31 2011, 10:55 AM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Aug 31 2011, 10:55 AM) <a href="index.php?act=findpost&pid=1872303"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Umbra cloud is powerful, umbra trail would be incredibly overpowered.

    The point about umbra cloud is that it only works in a small area, so you still get shot moving to that area, if a lerk can just fly down a hall and make the entire hall a no-shooting zone, that's going to be kind of overpowered, ...<!--QuoteEnd--></div><!--QuoteEEnd-->

    I understand your argument, but still, Umbra:ing a whole corridor while quickly flying through it was all possible in NS1 aswell - and no one ever thought it was "incredibly overpowered", afaik.
    So, what makes it so much different in NS2?
    In NS2 we have the (non-bullet) Flamethrower aswell, which wasn't present in NS1.

    <!--quoteo(post=1872303:date=Aug 31 2011, 10:55 AM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Aug 31 2011, 10:55 AM) <a href="index.php?act=findpost&pid=1872303"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->...as it would essentially just be quadrupling the health of any alien in the hall, or however much umbra blocks bullets, not sure of the exact number.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I believe it blocks 50% of the bullets, making Aliens able to take twice as many bullets before going down.
  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    <!--quoteo(post=1872311:date=Aug 31 2011, 12:55 PM:name=Smasher)--><div class='quotetop'>QUOTE (Smasher @ Aug 31 2011, 12:55 PM) <a href="index.php?act=findpost&pid=1872311"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I believe it blocks 50% of the bullets, making Aliens able to take twice as many bullets before going down.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Blocked 100% of mine yesterday ;)

    But yes it could be ramped down. Damage reduction based on distance travelled through umbra.
  • SmasherSmasher Join Date: 2005-03-06 Member: 43732Members
    edited August 2011
    <!--quoteo(post=1872318:date=Aug 31 2011, 12:33 PM:name=Kalabalana)--><div class='quotetop'>QUOTE (Kalabalana @ Aug 31 2011, 12:33 PM) <a href="index.php?act=findpost&pid=1872318"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Blocked 100% of mine yesterday ;)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Well in that case, 100% blocked bullets, it'd be OP for sure:p

    <!--quoteo(post=1872318:date=Aug 31 2011, 12:33 PM:name=Kalabalana)--><div class='quotetop'>QUOTE (Kalabalana @ Aug 31 2011, 12:33 PM) <a href="index.php?act=findpost&pid=1872318"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But yes it could be ramped down. Damage reduction based on distance travelled through umbra.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah, and as with all suggestions; rate the idea, not the numbers;) and let the Devs do the balancing:)
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