Lerk Gas alt. fire - Umbra Trail
Smasher
Join Date: 2005-03-06 Member: 43732Members
<div class="IPBDescription">Would be an interesting feature</div>So the idea is to have the Lerk have these abilities:
Slot 1:
Mouse1: Spike-machine gun <!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->(current)<!--sizec--></span><!--/sizec-->
Mouse2: Spike shotgun <!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->(current)<!--sizec--></span><!--/sizec-->
Slot 2:
Mouse1: Spore trail <!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->(current)<!--sizec--></span><!--/sizec-->
Mouse2: Umbra trail <!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo--> (new)<!--sizec--></span><!--/sizec-->
I think that would allow for some nice strategies, including making it a little easier for Kharaa to take out a sentry-farm with lerk/umbra+skulk support.
Any ideas/opinios?
Slot 1:
Mouse1: Spike-machine gun <!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->(current)<!--sizec--></span><!--/sizec-->
Mouse2: Spike shotgun <!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->(current)<!--sizec--></span><!--/sizec-->
Slot 2:
Mouse1: Spore trail <!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->(current)<!--sizec--></span><!--/sizec-->
Mouse2: Umbra trail <!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo--> (new)<!--sizec--></span><!--/sizec-->
I think that would allow for some nice strategies, including making it a little easier for Kharaa to take out a sentry-farm with lerk/umbra+skulk support.
Any ideas/opinios?
Comments
Imagine dropping an umbra trail along a hallway, all marines have now just become skulk food.
/game
Some ideas of mine to implement it.
1.The Umbra gas must first be upgraded at the Crag.
2.The Umbra gas must first be upgraded at the Crag and then be upgraded by the Lerk player by the player (like Frenzy, Swarm etc)
3.the Umbra gas replaces the Spore gas, gives the player some choice how to play the Lerk (goes with idea 2)
In general i like the idea to give back The Lerk his Umbra. Makes him more of a support role.
Why? It wasn't in NS1..
The Lerk still has to fly into the action to "drop" it, opposite to how it worked in NS1
Also, remember Umbra is useless against GLs and FLs, meaning the Lerk who is responsible for the Umbra will likely fry to any FLs and skulks/gorges and such will be blown up by GLs.
Some ideas of mine to implement it.
1.The Umbra gas must first be upgraded at the Crag.
2.The Umbra gas must first be upgraded at the Crag and then be upgraded by the Lerk player by the player (like Frenzy, Swarm etc)
3.the Umbra gas replaces the Spore gas, gives the player some choice how to play the Lerk (goes with idea 2)
In general i like the idea to give back The Lerk his Umbra. Makes him more of a support role.<!--QuoteEnd--></div><!--QuoteEEnd-->
It could also just be lerks hive 2 or 3 ability.
If you see these people play now, you will understand how incredibly OP umbra spore trail will be.
If it had to be added to the game, make umbra a spot shot like spore used to be, and make it replace the spore trail functionality ingame so you can only have one of the two abilities.
Not more OP than in NS1, where the Lerk had both with 2nd Hive tech
<!--quoteo(post=1872103:date=Aug 30 2011, 11:22 AM:name=Kalabalana)--><div class='quotetop'>QUOTE (Kalabalana @ Aug 30 2011, 11:22 AM) <a href="index.php?act=findpost&pid=1872103"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If it had to be added to the game, make umbra a spot shot like spore used to be, and make it replace the spore trail functionality ingame so you can only have one of the two abilities.<!--QuoteEnd--></div><!--QuoteEEnd-->
How is that different than just dropping it behind you? If it was a spot shot it'd be more "OP", as you could leave it behind you (shoot, fly 5m, shoot etc.) in addition to applying it in front of you - flying through it (protecting yourself).
<!--quoteo(post=1872103:date=Aug 30 2011, 11:22 AM:name=Kalabalana)--><div class='quotetop'>QUOTE (Kalabalana @ Aug 30 2011, 11:22 AM) <a href="index.php?act=findpost&pid=1872103"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The current players that are good with lerk are indicative of how lerk will be played in about a month or so.<!--QuoteEnd--></div><!--QuoteEEnd-->
I consider myself a quite good lerk, I don't see what the problem with having umbra added would be? Especially if it's a researched upgrade.
Also, you can't drop both Spores and Umbra at the same time.
<!--quoteo(post=1872105:date=Aug 30 2011, 12:34 PM:name=Smasher)--><div class='quotetop'>QUOTE (Smasher @ Aug 30 2011, 12:34 PM) <a href="index.php?act=findpost&pid=1872105"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not more OP than in NS1, where the Lerk had both with 2nd Hive tech<!--QuoteEnd--></div><!--QuoteEEnd-->
There was no spore trail in NS1 as I recall
<!--quoteo(post=1872105:date=Aug 30 2011, 12:34 PM:name=Smasher)--><div class='quotetop'>QUOTE (Smasher @ Aug 30 2011, 12:34 PM) <a href="index.php?act=findpost&pid=1872105"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How is that different than just dropping it behind you? If it was a spot shot it'd be more "OP", as you could leave it behind you (shoot, fly 5m, shoot etc.) in addition to applying it in front of you - flying through it (protecting yourself).<!--QuoteEnd--></div><!--QuoteEEnd-->
The 'crop dusting' affect of spore is easier to use then aiming and shooting the previous lerk spore (it also fills up entire pathways in maps, which is how it should be used), this is completely apparent to me, and should be to you as well.
<!--quoteo(post=1872105:date=Aug 30 2011, 12:34 PM:name=Smasher)--><div class='quotetop'>QUOTE (Smasher @ Aug 30 2011, 12:34 PM) <a href="index.php?act=findpost&pid=1872105"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also, you can't drop both Spores and Umbra at the same time.<!--QuoteEnd--></div><!--QuoteEEnd-->
Since the functionality currently is not implemented, you cannot say that. It would be like me saying "Onos's stomp and devour work amazing together in NS2!".
Right...
<!--quoteo(post=1872109:date=Aug 30 2011, 11:51 AM:name=Kalabalana)--><div class='quotetop'>QUOTE (Kalabalana @ Aug 30 2011, 11:51 AM) <a href="index.php?act=findpost&pid=1872109"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There was no spore trail in NS1 as I recall<!--QuoteEnd--></div><!--QuoteEEnd-->
But there was a spot shot, which can be used as a trail + you can use it in front of you (not only behind you).
Also, the Lerk could use both Spores and Umbra, but not at the same time (read: shoot both of them instantly, there's a delay in shooting one and then the other).
<!--quoteo(post=1872109:date=Aug 30 2011, 11:51 AM:name=Kalabalana)--><div class='quotetop'>QUOTE (Kalabalana @ Aug 30 2011, 11:51 AM) <a href="index.php?act=findpost&pid=1872109"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The 'crop dusting' affect of spore is easier to use then aiming and shooting the previous lerk spore (it also fills up entire pathways in maps, which is how it should be used), this is completely apparent to me, and should be to you as well.<!--QuoteEnd--></div><!--QuoteEEnd-->
Subjective.
I find both trailing and aim/shooting easy, though when trailing you don't even have to twitch your view back and forth that much to get spores to where you want, so yeah trailing is a bit easier in that regard. Spot shot has the advantage to letting you apply Spores/Umbra at a different location then you're at at the moment though, so it's both pros and cons there.
<!--quoteo(post=1872109:date=Aug 30 2011, 11:51 AM:name=Kalabalana)--><div class='quotetop'>QUOTE (Kalabalana @ Aug 30 2011, 11:51 AM) <a href="index.php?act=findpost&pid=1872109"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Since the functionality currently is not implemented, you cannot say that. It would be like me saying "Onos's stomp and devour work amazing together in NS2!".<!--QuoteEnd--></div><!--QuoteEEnd-->
Well, you can't both bite and parasite at the same time, can't leap and bite at the same time. There's a "GCD" inbetween the attacks, so that will obviously apply to Spore/Umbra aswell.
I hardly think you'd be able to drop both Spores and Umbra at the same time, as with one click.
Unlocking, just like leap, at 2nd hive (ala NS1) would be a great way to go.
Although it might get too dangerous for lerks to go into close combat when marines get exosuits(miniguns and railguns). And that would make the ability not used at exos as it should. Ranged umbra might be nessesary, maybe as a upgrade.
I still think a single lerk being able to drastically reduce all marine bullet damage in entire sections of a map is going to be OP unless balanced <i>very</i> carefully.
The point about umbra cloud is that it only works in a small area, so you still get shot moving to that area, if a lerk can just fly down a hall and make the entire hall a no-shooting zone, that's going to be kind of overpowered, as it would essentially just be quadrupling the health of any alien in the hall, or however much umbra blocks bullets, not sure of the exact number.
The point about umbra cloud is that it only works in a small area, so you still get shot moving to that area, if a lerk can just fly down a hall and make the entire hall a no-shooting zone, that's going to be kind of overpowered, ...<!--QuoteEnd--></div><!--QuoteEEnd-->
I understand your argument, but still, Umbra:ing a whole corridor while quickly flying through it was all possible in NS1 aswell - and no one ever thought it was "incredibly overpowered", afaik.
So, what makes it so much different in NS2?
In NS2 we have the (non-bullet) Flamethrower aswell, which wasn't present in NS1.
<!--quoteo(post=1872303:date=Aug 31 2011, 10:55 AM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Aug 31 2011, 10:55 AM) <a href="index.php?act=findpost&pid=1872303"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->...as it would essentially just be quadrupling the health of any alien in the hall, or however much umbra blocks bullets, not sure of the exact number.<!--QuoteEnd--></div><!--QuoteEEnd-->
I believe it blocks 50% of the bullets, making Aliens able to take twice as many bullets before going down.
Blocked 100% of mine yesterday ;)
But yes it could be ramped down. Damage reduction based on distance travelled through umbra.
Well in that case, 100% blocked bullets, it'd be OP for sure:p
<!--quoteo(post=1872318:date=Aug 31 2011, 12:33 PM:name=Kalabalana)--><div class='quotetop'>QUOTE (Kalabalana @ Aug 31 2011, 12:33 PM) <a href="index.php?act=findpost&pid=1872318"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But yes it could be ramped down. Damage reduction based on distance travelled through umbra.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, and as with all suggestions; rate the idea, not the numbers;) and let the Devs do the balancing:)