Turret Concept
Runteh
Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
<div class="IPBDescription">Two types..</div>Personally I think turrets need to change. This isn't necessarily the answer, but I think a more tactical and intelligent approach would make them more interesting.
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Comments
I do not think the marines need yet another way of attacking aliens without actually fighting them face to face. Grenade launchers and spam are bad enough without adding a new type of spammable sentry bot that does the marines work for them. We don't want to emphasize the player vs AI aspect more, much less allow marines to place an armory then just run back in forth chucking in AI turrets to do all the work with little risk to themselves.
Maybe 50 res is too much, perhaps 40.. But that would make the comm think twice with placement as you wouldn't progress as well.
Like I have pointed out in the concept. The weak bots fire every few seconds and they are innacurate. If you spam them into a hive, you leave the base unprotected. You can only have 1 deployed per person.
They are for targets in base that are not moving as much, munching on structures.
3 in a room might take down a skulk after 4 shots that hit. The skulk could decide to take them down first.
This all allows Marines a chance to respond.
Also, 8 res + each you'd run out of res quick and they'd be easily destroyed by alien defences.
Inaccurate bots that fired every few second would either be too accurate and thus too good or too inaccurate and thus useless. That's just the way it goes with something that essentially multiplies the firepower of the marine. Players already attack bases directly, so they wouldn't be any more leaving the base unattended then they do now, they'd just be throwing even more AI fighting into the mix with even less risk to themselves. Marines don't need any help killing structures, they're already probably to good for it.
Adding in that they're flying thus can't be hit by skulks normally is worse. The marines don't need a "chance to respond" they already can respond, and they don't need more toys to spend the overwhelming amount of res on. People always try to "balance" things by stacking disadvantage upon disadvantage to the point where no one is going to bother with them, or they try to hide the fundamental problem with the item in question by saying things like "it's got a long cool down."
The marines don't need an easily deployable mobile turret. Static turrets are for clearly defined defensive roles, this flying turret is an offensive turret that removes marine players from even more of the danger that GL's do.
Also, sentries placements have been nerfed in B185 (i.e. you can only put them on the ground). In previous builds, I liked to put them on boxes/ledges/high positions because they provided greater room coverage, meaning you needed less for an adequate defense.