Spark Editor - Scale Tool Bug?

MentasmicMentasmic Join Date: 2011-08-21 Member: 117813Members
edited August 2011 in Mapping
hi,

i hope you understand what I mean because my english is not so good.

i have been working for about 3 months with the editor. but now i'm standing in front of an annoying error, which is best seen in the small video. this is an error or have i done something wrong?

<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/lyhQz7VO-CQ"></param><embed src="http://www.youtube.com/v/lyhQz7VO-CQ" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>

thanks for the help.


ciao

Comments

  • Trainee.gerTrainee.ger Join Date: 2011-05-22 Member: 100097Members
    edited August 2011
    Hey Mentasmic

    Its a common bug which occurs with some props that are rotated in more then 1 angle i think.
    but its not that annoying if you know to work your way around.

    when you scale/move (it also jumps if you move it) that prop, it will jump to a different place. let that prop jump once and then move/scale again and your prop is back at its actually destination and you can scale/move/rotate it properly.

    so let it jump, and then move it normally

    i hope you get what i mean, my english is not good as well :)


    Trainee
  • MentasmicMentasmic Join Date: 2011-08-21 Member: 117813Members
    i understand ^^

    thanks for answer
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    Ya this one is a real pain sometimes.
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    It seems to happen more often when you have rotation snap enabled. I noted that if I try to stay away from rotation snap until after i scale it, it will save me some headache with minimal bugging out.
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    Try 89.99° or whatever works closest to 90° for the y-angle to kinda fix this issue.
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