Bastion

PaniggPanigg Join Date: 2006-11-02 Member: 58212Members
<div class="IPBDescription">Indie RPG</div><center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/M_Sh-b1jtX0"></param><embed src="http://www.youtube.com/v/M_Sh-b1jtX0" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>

<a href="http://www.escapistmagazine.com/videos/view/zero-punctuation/3839-Bastion-and-From-Dust" target="_blank">http://www.escapistmagazine.com/videos/vie...n-and-From-Dust</a>

Release in a couple of hours and for 13 bucks on Steam.

I bought it already and will tell you if it's any good soon.

Comments

  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    Yes, please report on it. It looks nice, but I'm note sure it actually looks like it's good.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    TB interviews this guy:

    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/KyxaIEcfNGY"></param><embed src="http://www.youtube.com/v/KyxaIEcfNGY" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
    <div align='center'><a href="http://www.youtube.com/watch?v=KyxaIEcfNGY" target="_blank">http://www.youtube.com/watch?v=KyxaIEcfNGY</a></div>
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    I played the demo on xbox and waited for the PC release. Honestly I wasn't totally wowed by the demo though. The narrator is a neat gimmick and definitely adds a lot, but it generally felt like an average isometric action/adventure game to me.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    It took me most of two hours before I got used to that narrator.
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    edited August 2011
    As far as Steam new releases go, I'm really enjoying SPAZ. Hard to describe it. Sort of like Star Control with much more awesome combat and RPG elements, but less humor and polish. Quite fun to have a little AI fleet of your own design at your command. Also, there is a demo.
  • PaniggPanigg Join Date: 2006-11-02 Member: 58212Members
    Haven't played much yet as I wasn't at home when the DL finished, but what I played was pretty nice. Like the narrator and style. Combat feels rewarding. Dodging blocking and so on keep you alive. Piecing together the bastion with cores is really cool. Seeing things getting build is always a good concept.
  • PaniggPanigg Join Date: 2006-11-02 Member: 58212Members
    Been playing some more.

    Story: Amazingly well told.
    Combat: Really fast paced, if you want to you can increase the difficulty through the shrine ingame, which also grants you extra XP.
    Weapons: You get a lot of them. Some seem to be similiar but once you get the upgrades they really shine. Also, all weapons are equally good.
    Con: Weapon upgrading forces you to farm the blue crystals over and over in order to get to upgrade level 4 and 5 of a weapon. (there is a stage that grants you about 1000 crytals in 10 minutes and an upgrade to 4 costs 1500+ and 5 2000+.)

    First bug I found: If you play this in the lowest resolution you can't click the locations in the skyway... simply up the res and you'll be fine.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    I don't know about equally good, once I got the Musket it pretty much never left my inventory. Though more because of its unique utility value in allowing you to fend off swarms at close range than any real amount of power...
    Sweet game all around, definitely worth the purchase. Got the soundtrack too.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    edited September 2011
    By the end I was all musket and artillery :3

    While it varies depending on your choices, the ending I got was pretty darn cool. My flatmate was watching and felt moved to remark on how dramatic it was.

    I really liked Bastion overall though and I've even got some of it's soundtrack favourited on youtube, with the end tune being my favourite:

    <div align='center'><center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/L--wAcoFWpo"></param><embed src="http://www.youtube.com/v/L--wAcoFWpo" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center></div>

    I really like how the lyrics have a lot of meaning once you've got far enough in the game to know the history of its world and the characters who are singing :3
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    the soundtrack is indeed gorgeous.

    This is among the few games I've 100% completed. Loved it. My favorite tools when fully upgraded were the spear and the calamity cannon. spear has great range, dps, and is quick, and the cannon is awesome dps at any range (except close). Second favorite is the repeater - so/so dps but awesome homing.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Easily one of my best games of the year, if not top-spot. Excellent story, tight controls... about the only criticism I've seen of it so far is about the hitboxes while shooting (which do take a bit to adjust to), and 'If I wanted to read a book, I'd read a book'. Which deserves a slap upside the head.
    I'd go so far as to say that I'd consider this game worth twice the asking price. Having played through, I'd gladly drop $30, whereas I was iffy on picking it up at $15.

    Never saw the usefulness of the musket, myself... damage is too low and the reload time is too long. Just upgrading it to have a full level 5 set.
    No, my usual loadout is either the War Machete or the Brusher's Pike, the Breaker's Bow, and a Squirt Lure. Machete for taking out mobs of squirts, bow for just about everything else. Given it can take out any Gasbag (including the big ones) in three shots at most, is easy to kite with, and when you go full drawspeed/damage and ignore-armor is a decimating weapon. Squirt Lure just is around to keep the larger mobs off, and almost never gets used except on boss fights.
    Pike is a better all-rounder than the machete, but isn't as good for close-mob situations.. essentially a breaker's bow with a longer draw time and a better close-range effectiveness.

    Been told that I need to play through with the Mortar; may just not have it upgraded enough, but seems slow by comparison to the bow, and only really good for a single advance shot. Sucks terribly against the quick/flash enemies toward the end. Cannon is in the same arena. It's nice damage and is impressive, but the self-damage and difficulty hitting a quick-moving single target puts it on my B-list.

    A:
    -Breaker's Bow
    -War Machete
    -Brusher's Pike

    B:
    -Pistols
    -Calamity Cannon

    C:
    -Fang Repeater
    -Carbine
    -Cael Hammer

    D:
    -Mortar
    -Musket
    -Fire Bellows

    Really, just talking to others who play and getting the 'wait, you use THAT? WHY?!' moments is part of the fun.
    Now to play through on New Game+ mode, and finish upgrading my weapons. :) Why grind?
  • PaniggPanigg Join Date: 2006-11-02 Member: 58212Members
    I went with bow and shotgun. Melee seems a bit too hard, especially when you activate some of the gods.
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    after watching youtube videos like this, I can see why people would use the musket:

    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/AHccP-D177o"></param><embed src="http://www.youtube.com/v/AHccP-D177o" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>

    ...but I still prefer the pike - it may only hit 1 thing usually, but it's got pushback like the musket, about 10 times the damage, and it's armor piercing. When I need AoE, I roll away and use the calamity cannon. It's really easy to be cheap with the cannon, especially with its homing missiles. I kill half the enemies in one hit before they get on screen, which I guess it could be argued takes away half the fun.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Eh, I'm going through the Dreams (just finished Just Like That) with the Pike and Cannon now. Cannon is less useful due to the large charge-up time even with all the reductions, but is nice for the few times you get a solid splash-damage shot off, if you're using the Leechade (seems to be the only way to get through). Pike is definitely useful as you can roll away, strike, roll away for most enemies and even handle large groups with relative ease, as the pike is a piercing line weapon (get 4-6 squirts on a single attack, usually, if they're mobbed up), and not having to deal with Stinkeyes' increased armor if you're looking at them is VERY useful.

    May try again with the Mortar; even with the seeking upgrade, the cannon just does too much close-splash and charges for too long to use it on anything but turrets. And the pike's throw can suffice for that. Only supposition is that the Musket is useful for health-farming mobs of enemies. With how little damage it does, won't even reliably kill squirts with all the idols active.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Assuming you equipped its double-shot upgrade (and why get anything else) and one damage-up, one shot is almost always enough to kill swarm enemies, even with the Rook-looking idol. Unfortunately it's not useful for Leechade, since it only counts per attack rather than per hit.
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    edited September 2011
    mortar does hella damage but is hard to aim and you can only have one projectile in the air at a time, which can lead to like 10 seconds between shots. If your favorite ranged weapon is the bow, I'm surprised you're annoyed by the charge-up of the cannon, since the bow has about twice the charge time of the cannon (if you're doing power shots).
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    True, but the bow doesn't have any splash damage, so you have time to power up without taking any backblast yourself, and the half second before the enemy attacks to roll away again. The cannon requires getting a lot more distance before it's safely usable.
    Just bumped the musket to level 5; double shots might make it a little more worthwhile for panic-close situations. Really need to try it out more with the extra-spread. I've switched entirely to the pike from the machete as with the idols active, taking damage on a touch doesn't allow for in-close melee anywhere near as viably.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    I'm interested in the game, but I don't think I'm really ready to drop 15 bucks on an indie title that's biggest selling point is polish. I feel like we have AAA studios to sell polish. I want indie games to be more experimental. It kinda reminds me of kingdom hearts with crappy graphics.

    I think I'll get it if/when it comes on sale.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    I wouldn't say its biggest selling point is polish personally. The narrator is an excellent example of in-game narrative done right and if you end up with the ending I did it's quite an emotional experience. It's art style, with the world building around you, is definitely something you won't see in most games except maybe the closest being Portal 2.

    If you want to hold off on a great game just because it's "not indie enough" though, that's your choice to make, even if it IS cheaper than the AAA games you're talking about that you happily hand over 3 times as much money for :p
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    I'm with gem on this tbh.

    The selling points are:
    1) The narrator. Seriously, that's why I bought the game.

    2) The difficulty system. If you like a challenge, the temple system is really interesting.

    3) The weapons are actually all worth while in my mind. Obviously everyone will have a preference (atm I'm really enjoying the musket and the spear).


    I don't view the polish as a selling point, but really as something that I just can't play with out.
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    <!--quoteo(post=1874150:date=Sep 11 2011, 05:50 AM:name=Thansal)--><div class='quotetop'>QUOTE (Thansal @ Sep 11 2011, 05:50 AM) <a href="index.php?act=findpost&pid=1874150"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->2) The difficulty system. If you like a challenge, the temple system is really interesting.<!--QuoteEnd--></div><!--QuoteEEnd-->
    So true. It's awesome being able to fine-tune your difficulty instead of just having to pick "normal", "hard", or "insane".
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--quoteo(post=1874146:date=Sep 11 2011, 06:13 AM:name=Geminosity)--><div class='quotetop'>QUOTE (Geminosity @ Sep 11 2011, 06:13 AM) <a href="index.php?act=findpost&pid=1874146"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I wouldn't say its biggest selling point is polish personally. The narrator is an excellent example of in-game narrative done right and if you end up with the ending I did it's quite an emotional experience. It's art style, with the world building around you, is definitely something you won't see in most games except maybe the closest being Portal 2.

    If you want to hold off on a great game just because it's "not indie enough" though, that's your choice to make, even if it IS cheaper than the AAA games you're talking about that you happily hand over 3 times as much money for :p<!--QuoteEnd--></div><!--QuoteEEnd-->
    Ya... Its just, there's nothing about it that excites me. The narration is interesting, but I'm not sure I'd categorize it as a physiological experiment in gaming. I guess you are right, that it's something that no other game really does in the same way, so to that regard my criticism is invalid. Still... For me, if an indie game can't sell something experimental, or something procedural, it's hard for me to get behind it.

    I really doubt I'd hate the game if I'd play it, but I'm more looking for experiences that expand my mind, rather than fill my time. I can get good story telling from watching films.

    I'd say the art style is a symptom of polish, and little else. But I'll agree, it's good. I'm really not won over by "the world building around you". That is little more than a graphical rendering trick.
  • NixxenNixxen Join Date: 2004-02-11 Member: 26401Members
    Have played through about half the game so far, and I have to say I really like the narrator.
    Gives me someone to talk to while playing, even though it's a bit like talking to a wall.
    The art style is great for what it is(hand painted).
    Level design is ok I suppose, but what really sells it for me is the "floating island popup effect" that appears as you near the edge of the path(you'll understand if you watch a video).
    I don't see myself playing the game in a year from now, but when I think back at it I will be glad I did play it.

    It's one of those unique experiences you touch once then leave - but you are also left with a warm fuzzy feeling inside, as if you just did something good. Sort of...
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    Swift, I'm kinda curious.

    Do you not play AAA games? Saying that it isn't indie enough (I get what you are saying, you expect indie games to be minecraft, Dorf Forts, Dust, and Braid) to play implies you only want to play indie games. And that is fine, Bastion isn't amazingly innovative. It's a combination of very solid dual stick shooter, level design and art, with a couple interesting things (narrator and difficulty settings).

    However, if you are passing it over for not being indie enough because that is the category it 'should' fit into I think you are missing out. I mean, for under $20 I would say it's just as good a game, if not better than, most of the $60 AAA single player only games out there.

    The only really innovative thing in the game is actually the Temple system as far as I care. As I'm a lazy sod and don't want to explain it <a href="http://g-wiki.net/wiki/Bastion:_Idols" target="_blank">Here is a link explaining the system</a>.


    However, again, what sold me was the narrator. The reason I love System/BioShock is because there is some one regularly talking to you. Something about games like his draw me in much more than a game who's story is text driven, or cinematic driven. Probably because it means I never have to step out of the game to pay attention to the story, instead they are one and the same.

    Saying that the narrator sold me does undercut the fact that it is a really solid dual stick with some really nice graphics, both of which could have wrecked the game if they were not there, but do not sell it by them selves.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <!--quoteo(post=1874344:date=Sep 12 2011, 03:46 PM:name=Thansal)--><div class='quotetop'>QUOTE (Thansal @ Sep 12 2011, 03:46 PM) <a href="index.php?act=findpost&pid=1874344"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I mean, for under $20 I would say it's just as good a game, if not better than, most of the $60 AAA single player only games out there.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Maybe that's the problem. Games have an xor relationship with price and innovation: They may be either expensive or innovative, but not both or neither. If only Bastion would cost more it'd be acceptable.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    <!--quoteo(post=1874356:date=Sep 12 2011, 11:25 AM:name=lolfighter)--><div class='quotetop'>QUOTE (lolfighter @ Sep 12 2011, 11:25 AM) <a href="index.php?act=findpost&pid=1874356"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Maybe that's the problem. Games have an xor relationship with price and innovation: They may be either expensive or innovative, but not both or neither. If only Bastion would cost more it'd be acceptable.<!--QuoteEnd--></div><!--QuoteEEnd-->

    See, I beat the system, I don't buy games that cost more than $20, ergo, all my games can be innovative or not!

    That said, if I pay less than $10 for a full game it better be DAMN innovative!
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    That's only if you assume that 20$ somehow occupies a fluctuating quantum state where its value for "expensive" is both TRUE and FALSE at the same time, in which case yes, either value for "innovative" would lead an XOR to output TRUE. But then again, boolean logic doesn't really account for a MAYBE value, so it's kinda just bull######ting around anyway - you could just as well say that an XOR would output FALSE in every case.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    I pay full price for an AAA game maybe once a year. The majority of the games I play by a pretty wide margin these days are indie games. The majority of games I buy I buy for less than 50% of the cost they originally came out at. What I'm basically saying is, where as a game like Minecraft, Terraria, Dungeons of Dredmore, Frozen Synapse, I'll bite the bullet and pay full price for it, and be pretty happy about it. I don't feel like Bastion is in the same category though.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Swift, I believe I may have been in much the same boat, prior to actually playing through it. After having done so, I still think I'd pay $30 if I had to buy it again. That's what it's /worth/, with how damn good it is. I'm assuming you've gone through the demo already?
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