Minimap improvement
Steinhauer
Join Date: 2010-07-17 Member: 72493Members
While watching one of the latest NS2HD videos while he was in the comm chair, I realized that the minimap could be greatly improved with a simple feature. Instead of showing a red object when the power node fails in a room, why not have the whole room on the map turn to red (or some other color so you can still see red minimap objects on top of it)? You'd think that since the comm chair seems to be plugged into some kind of network with the other objects of the game that it would be able to detect and display which areas are without power and maybe even warn the commander when power in a room goes out. Thoughts?
Comments
Yellow = Power below 50%
Red = Power out
I like it.
Maybe just with an outline around the rooms.
Yellow = Power below 50%
Red = Power out
I like it.
Maybe just with an outline around the rooms.<!--QuoteEnd--></div><!--QuoteEEnd-->
I like this a lot. As the OP said, the comm should be the most informed of all the team. Outlining would be good so it wouldn't over power the minimap.
+1 to you both.
And it would be some difficulties to color a whole area, mainly, how would the code know where the area is located and what shape it has?
I dont think there should be any warnings on minimap when a pn is low on health, the change of lighting is enough, if its on the minimap you would never be able to sneak-kill a powernode.
And it would be some difficulties to color a whole area, mainly, how would the code know where the area is located and what shape it has?
I dont think there should be any warnings on minimap when a pn is low on health, the change of lighting is enough, if its on the minimap you would never be able to sneak-kill a powernode.<!--QuoteEnd--></div><!--QuoteEEnd-->
It's actually a lot easier than it sounds. When creating a map, you create a powered area by basically creating a "zone" encompassing an entire area. Since the minimap already updates powernodes that have been killed, it would be easy to track these "zones" and color in only the actual parts of the minimap (to make it look pretty).
And it would be some difficulties to color a whole area, mainly, how would the code know where the area is located and what shape it has?
I dont think there should be any warnings on minimap when a pn is low on health, the change of lighting is enough, if its on the minimap you would never be able to sneak-kill a powernode.<!--QuoteEnd--></div><!--QuoteEEnd-->
I only referenced dead power nodes because I guess I didn't notice they stopped showing up. It WOULD be pretty easy to implement, and I don't want it to show a damaged powernode, just a dead one. A damaged one wouldn't necessarily be able to tell it's damaged, so it wouldn't really make sense.
But isn't that just a big box(es) (never used powernodes in map editor)? But yeah, you got a point, you can paint big red boxes on the minimap using those zones to know where to paint them. Not really pretty, but it would work.
Yes. This is very annoying, I think it's a bug with the shade. Because they show up for awhile, but when things really heat up and you need to see them, nada.