Your tall tales of gaming.
<div class="IPBDescription">story time?</div><i>"Ahh, they will tell the tales of you someday. Good ones I'm sure."</i>
-The Merchant
Simple thread, Post your most over the top, exiting, horrific, breathtaking stories of video gaming history the worlds ever known, ever. Just post what game, mod, or flash game it was and what you did. Keep it short, sweet, and most of all, KEEP IT REAL. I don't want any hackusations or "360 no scope headshotting a AC-130 in midair while in Last Stand"
......Unless that actually happened of course :P
-The Merchant
Simple thread, Post your most over the top, exiting, horrific, breathtaking stories of video gaming history the worlds ever known, ever. Just post what game, mod, or flash game it was and what you did. Keep it short, sweet, and most of all, KEEP IT REAL. I don't want any hackusations or "360 no scope headshotting a AC-130 in midair while in Last Stand"
......Unless that actually happened of course :P
Comments
<a href="http://www.youtube.com/user/psicoladrink#p/a/f/0/xqWv8Qwy8kc" target="_blank">http://www.youtube.com/user/psicoladrink#p/a/f/0/xqWv8Qwy8kc</a>
Its worth a watch, and I wont spoil the end!
booya
oh and I stomped a team full of HA inside the revolving door, they got worldspawned
Managing to sneak a Hive up on three separate occasions after going to zero-hive on NS 1.02/1.03 (before the Ping of Death was implemented), and coming back to win it because the Marines were too busy checking all the vents for the one person left alive (common griefing in those days was to hide out somewhere remote and force the 'rines to scan/explore every location). Just people yelling 'HOLY **** WE'RE SPAWNING!!' over voicecomm and cheering was incredible. Probably my second-favorite, but only because it happened more than once.
(Sadly this was destroyed outright by the inclusion of the ping-of-death, which warned the Marines that a hive just went up (leaving no time for the whole team to spawn and mass up) and that they needed to check all the hive rooms right away. This could have been at least slightly averted if the ping-of-death was only audible to the Kharaa team, and didn't affect Gorges.)
Hiding out in the underwater tunnel in a nest of D and O chambers as a Gorge at zero-hive in 1.04 (after ping of death introduction) (yeah, a bit griefy as sieges couldn't reach the very middle), DCs healing each other enough to stay up and keep me from drowning, Spitting down any marines that tried to come in and knife it down.
RTCW (freeplay), being (arguably) the first to realize with a friend that you could vault the wall by jumping on someone crouched, and jumping like mad to boost over it... hilarious to cap the intel and win with the first objective still incomplete (breach the wall with a bomb).. after running right past a number of Nazi players who didn't even recognize that an Ally was in their base. Lasted all of two or three weeks before people wised up.
Managing to sneak a Hive up on three separate occasions after going to zero-hive on NS 1.02/1.03 (before the Ping of Death was implemented), and coming back to win it because the Marines were too busy checking all the vents for the one person left alive (common griefing in those days was to hide out somewhere remote and force the 'rines to scan/explore every location). Just people yelling 'HOLY **** WE'RE SPAWNING!!'<!--QuoteEnd--></div><!--QuoteEEnd-->
this
the epic games of NS
how i miss them
them incredible OLD bast vent relocations and ninja hives. bast and nothing, epic warfare
i shall tell you the tale of neocron, and the people of the NS community playing it back in the open beta days...
or the legend of system shock 2 NS community coop
He figured out all by himself that he could build things, and soon there were plenty of red spiky things all around him. After some doglike creature Skulked about, telling him to place RT's. He proceeded to ask what is this RT you speak of.
The Skulking creature then instructed the young Gorge, it was a Resource Tower which he could place on the bubbly resource nozzles. They would then collect resources for the team and it was a good thing.
After saving up for the res (a word he learned while observing the communication between various creatures), two new Resource Towers soon arrived on the scene. Kouji was so proud of his achievement, he was feeling very good about this little base he had built.
However, this good feeling soon was replaced by fear and confusion as things started exploding with what appeared to be sonic booms coming from somewhere. All of his buildings were being damaged by some unseen force, while he frantically tried to heal them. It didn't take much longer for him to hear the sound of metal boots on the metal floors, coming towards his location. In an instant the already meager defenses left started dieing even faster with random taunts flying around between burly metal armored green mean killing machines called marines.
After calling out for help and hearing the hive was under attack by some demon-like voice from the dark, it wasn't too long when we arrived back at the place it all started and peace was restored somehow. The aliens complained about the marines taking up position at a dual siege spot, of which the young Gorge had no idea what this meant...
After reflecting on his performance and enthusiastically messaging a lot of people on his various friends lists, he was even more determined to learn all he can about these marines to try and stop them from doing this all over again to his forest of spikes and RT's. The young Gorge soon realized there are even more things to build!<!--QuoteEnd--></div><!--QuoteEEnd-->
<a href="http://imageshack.us/photo/my-images/560/svenpathegreat.jpg/" target="_blank"><img src="http://img560.imageshack.us/img560/7005/svenpathegreat.jpg" border="0" class="linked-image" /></a>
This is at the end when marines lost, most had disconnected already so it wasn't 4 vs 8 who I had killed over and over and over and over.
[/brag]
This also happened to me while screwing around with cheats in M&M Dark Messiah.
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Another time a buddy of mine spent the entire match collecting all the vehicles into one of the side caves. Kind of a combat used car lot. Only they were bundled so close that if you touched one, they'd all flip out and crush everyone in the cave in a mass suicide.
The main one I remember most was my experience with a character called Nathan Proffit. For those who don't get the reference, in the comic/movie Tank Girl it's the name of a great pacifist who teaches a race of genetic killing machines how to live beyond the battle and to seek ways to make the world a better place. In Neocron, however, it was the name of the biggest, baddest griefer who ever lived.
I first encountered him by pure chance. I was in one of the unprotected sectors doing some shopping when all of a sudden I see people running past me on fire and in the next moment we're all engulfed and killed by poisonous flames (yes, poisonous) from Nathan's ridiculous weaponry. I vow to him in public chat that I'll make sure he never forgets me.
Fast forward... there's a disturbance in public chat in the safe zones. Nathan Proffit can't seem to get any implants fitted because everyone's stopped helping him and there's a mouthy character called Amy ridiculing him because she's the one responsible. Amy just also happens to be me.
Nathan decides that I'm suddenly a lot higher on his kill list and from this point on I keep rising as I organise teams of some of the best armed clans in the game to hunt him down (despite never joining any clans myself :3 )
There are one or two occasions where by pure chance he and I end up in an unprotected zone together but I'm wily and quick so he can never find me. We exchange witty banter as he starts flaming the various corridors and hidey holes to flush me out but I quickly slip away, unscathed, amused and on an adrenaline high.
Fast forward a bit further and there's new faces on the scene. A clan, verging on a cult, called the Crackheads have turned up and Nathan Proffit is their living god. He's not part of their little clique but they all worship him and he enjoys the attention enough to occasionally fight alongside them, because anything that lets him kill other players is all good to him. Problem is, that any enemy of Nathan's is an enemy of the Crackheads and if I'm not his number 1 arch nemesis by now then I'm at least pretty high on the list. Worst of all is that I'm fairly easy to find as I talk alot and help people out so it's a simple enough task to ask a few questions and end up at my doorstep.
Why all this backstory? Well, it all culminates during my trip to one of the major cities outside of Neocron (outside the city, not outside the game :p ) where my friend and possibly the best weapons craftsman on the whole server spots a shop full of nicknacks he wants while we're cruising a somewhat secluded shopping area there. I can't be bothered looking at all the parts and whatnot so I stand waiting for him while he wanders over to check it out. As soon as my friend is gone, a short, suspicious looking man suddenly sidles up to me and stares. I notice he's not dressed like a Crackhead but he doesn't exactly look the trustworthy type.
"Hey there!" I chirp inquisitively, "what's up?"
There's a moment of slience. I wonder if he's typing or just thinking. The amusing thought dawns on me that his character looks like what you'd get if you put a rat in a trenchcoat.
"Are you Amy?" he squeaks.
"Says so above my head doesn't it?" I smile guardedly in reply, my amusement turning to a feeling of dread.
"If I kill you, I'll become famous" he utters and for a fraction of a second my mind locks up in confusion as I re-read the sentence wondering what the heck he's talking about. In the space of this mere moment, he pulls out a gun, points in my direction and pulls the trigger.
Luckily I'm not a complete ditz so before the shots punctuate the air around me I've already started strafing. Some rounds find their mark and pound into the protective leather jacket I'm wearing but I survive and make it behind a pillar as I litter the area with answering explosions from my custom rocket pistol (gift from my friend :p)
Noting that there's no escape route and the wild, drunken inaccuracy of my novelty firearm has left my foe relatively unscathed, I quickly punch into public chat "anyone care to give a girl a hand? I have a slight assassin problem." little realising what that simple, joking line would start...
Bodies lay everwhere. The smoking remains of the city's security bots were scattered all over the streets and the assassin was long gone, having escaped in the chaos.
It turns out that a lot of people felt that helping me would be fun and a sizeable portion of the city readied their weapons to come to my aid. It seems nobody remembered that drawing your gun is a big no-no in this city and its security systems don't take kindly to people breaking said rule. As you can already imagine, this could lead to some havoc, but that's far from the full picture. You see, the security bots aren't too bright and never bother checking if there's people between their gun barrel and the target they're trying to shoot. Now imagine literally dozens of people getting gunned down before anyone even realizes what's happening. If people start getting slaughtered around you it's a fairly natural reaction for those left standing to pull their own weapons out in defence... and these new law breakers must be punished! and so the dominos fell and the great cascade began.
Gunfire and lasers scorch the city in a matter of seconds: it all goes to hell in a handbasket and weaponized death fills the air. When the smoke clears there's less than 24 of the 800 odd people who had been in the city left standing. Luckily I'm one of them as the cacophony, the chaos and the large crowd firing lead in the would-be assassin's direction had scared off my only threat. My friend is fine too, he was the first back on the scene and he probably would have killed the assassin if he hadn't suddenly had to deal with the security bot that stormed in on the scene attracted by the previous gunfire :p
So... yeah. There you go. That was the day I turned a major city into a mass grave and made the whole complex's defence system attempt the genocide of it's own inhabitants :3
I think that most of them in a single phrase though. Veni, vidi, vici.
Not all that epic in scale, but made me feel very proud.
They grow up so fast ay, our little newbies :')
Gold in this here thread, keep em' coming!
I'm playing that game right now, and the physics can be really crazy. Something just happened that I wish I caught on youtube. I broke a support holding up some barrels. They fell on a guard, and one of them bounced off the guard's skull and rocketed straight up in the air about 50 feet. In that time, another couple guards ran over to the corpse to investigate. Of course, the barrel perfectly came straight down flattening one of them. It was like something out of <a href="http://www.youtube.com/watch?v=l8MCj74tMuw&playnext=1&list=PLF8E2B4A3B1C4F3F3" target="_blank">Skate</a>.
PS: I could watch those Skate clips all day.
The game was played on maps that were 1:1 scales of real-life locations. The terrain was pretty blocky, but you could play on a map consisting of the entire Maroon Bells. Here's something to give you an idea of just how mind-bendingly huge these maps were. Simply put, walking was not an option. Ever.
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When you started the game, you spawned in a set corner of the map. Spawning could only be done in two conditions - if your "switch" was deployed and powered. If either of these conditions weren't met, you couldn't respawn, yet while the switch was powered, it was also invincible. The entire point of the game was to destroy your enemy and their 'switch' (called so because the graphic for it was... the switch), which meant you had to find the generator first. So you spawn on this little naked patch of earth with your team. Vehicles were created via deployables, no VPad needed. Scattered around the map (you can see them in the video) are great big empty buildings. The place you spawn is completely indefensible (since it's outside) so you load up a Havoc transport, everyone grabs some starter gear (generator, switch, turrets...) and you decide on a base to occupy and go there.
Everything else that happened in the game was completely free-form.
So we started out the match and immediately decided to move to Waria, a somewhat defensible base, not the most predictable one. While our convoy was en-route, a few hostile Shrikes tried to intercept us, trying to get an early-game win by knocking out the dropship, which would cost valuable minutes trying to get a gunship back up and keep moving. Another useful tactic here was to quietly tail the enemy and see what base they were moving in to. I was flying Shrike defense and we tangled up into a brief dogfight, during which we changed our base (as they knew where we were going) to the Abandoned City (visible at 0:33 in that video), very defensible but it had its flaws, namely the big mountain directly next to it.
My team got to work setting up sensor networks and defenses while a small decoy team moved on to Waria and built a teleporter and a few garbage sensors and solar panels around. If the enemy came sniffing, they'd defend it long enough to throw them off - hopefully, at least. We sent out our own patrols - I was already in a Shrike and checked a few of the obvious locations. Unfortunately this took quite some time, as some of the larger bases it was common to turtle inside, to quietly hide while the enemy patrolled overhead, and when they left for lack of activity, you'd quickly spring your base up as it would be a long while before they made it back to double-check. So what you had to do was park your Shrike, jump out, and explore a base fully on foot.
In my case, the enemy wasn't so good - I found them at the Snow Base, defensible only in the sense that it was on the peak of a mountain, hidden in the clouds. The base itself and surrounding structures were not very well defended, but some walls and forcefields had been set up to deal with it as well as a complicated turret network. I'm not too proud to say that several missiles and crippling AA fire later, I had been shot down and died.
The game proceeded as normal from there - bombers, strike teams, dropships and tanks would move out in flanking actions. Empty bases would be occupied to create forward supply points, connected via teleports and to enhance sensor coverage. Small sensor-jammed teams would move on foot (a daunting task, but in Tribes with skiing, terrain is everything), deploy a quick field base, load up some tanks and begin to attack from another direction, gunships would move deep through valleys where sensors couldn't see and spring up behind ridges... the whole thing was very unpredictable.
We had just suffered an especially devastating failed offensive (about 2/3rds of my team was killed) and when we arrived back at base, the place was being rocked with mortar explosions, most of the external defenses had been destroyed, including our sensors. Going outside, it was evident why - high up at the mountain peak, the enemy had set up an artillery base. With tanks and HA mortars and a few cleverly-placed beacons inside our base they were able to rain fire with impunity. Once we were thoroughly pushed inside, their entire team skied down the mountainside (which meant they were going, oh, Mach 4 by the time they got to the base) making them hard to pick off until they were there. With turrets, power, full-blown inventory stations, vehicles, and a teleport on top of the peak, as well as entrenched defenders, it was almost impossible to fight our way all the way up to the top.
However, our teleport to Waria was still intact, our little contingency plan. While the skirmish was happening outside, we deconstructed most of our base, to include the switch and generator. These we moved via teleporter to our secondary base, and quickly built everything up. The defenders at Abandoned City were to hide-and-seek with the enemy as long as possible, while we loaded up a Gunship full of heavies. We slowly made our way around the city and maneuvered directly behind the fire base on top - it was a slaughter. The gunship flew circles with mortars pouring out the sides - nothing survived. We counted the base at the bottom of the mountain a loss, and prepared for a vicious counter-offensive. Everyone loaded up in as many Shrikes, Thunderswords, and Havocs we could. The Havocs were loaded halfway to cut losses if one got shot down, and we waged a full-blown aerial offensive on their mountaintop hideout.
We stuck to high above the clouds, clustered around the Thundersword bomber which was carrying a sensor jamming system. Our base was left almost totally undefended except for the automated turrets. When we got to the right position we struck.
The Shrikes dropped from the sky like leaden weights and screamed towards their target. Free of the sensor jamming, the turrets were free to engage us - lances of fire cut out through the clouds and sliced into the formation. We pierced deep into the cloud cover and, without warning the base itself loomed into view. The Shrikes immediately focused on taking out the anti-aircraft defenses, clearing a way for the Thunderswords to move in. The handful of defenders (the rest of their team was searching for our new base) quickly tried to rally a defense, but it would take several minutes for them to fly all the way back from wherever they were. Two Shrike teams flew through a breezeway in the base itself and jumped out, carrying satchel charges. They tangled with the base defenders, looking, listening for the distinctive hum of the generator. Meanwhile the Thundersword unleashed a payload of bombs and took out most of their solar panels and sensor network - they were blind. Which was time for the Gunships to strike. Two Havocs performed a vertical dive and pulled up short of the ground, hovering in place to unleash a load of Heavy Armors. The rest of the Shrikes flew CAP as the first responders came back from the field in their own Shrikes.
Explosions rocked the inside of the base as grenades blew holes through their spider turret defense. I was on the inside, carrying a satchel charge, one of the few things that could damage the generator - I was also in a squishy medium armor, taking cover behind the linebacker defense of shield-toting heavies.
And eventually we found it, the gentle hum of power, cleverly deployed in a small wedged crack.
The charge was tossed. It deployed. It began its gentle warm-up hum. Outside the base, all they would hear was a gentle beeping, followed by the titanic explosion as the generator killed everyone in the room. But on our side, it was a symphony of angels singing. Six and a half hours later - it was over.
There's some pretty crazy stuff with little bits of dialogue adapting to your play. For example:
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I think I've told this one a couple of times before, hopefully not here.
So, I'm playing Thief. The mission is the Haunted Cathedral. I'm supposed to sneak through a haunted part of the city and into the cathedral and steal some mysterious 'eye'.
Before I reach the catheral I'm getting chased by a sizeable horde of zombies. I end up getting cornered quite badly and my only escape route goes through a locked door. I start picking the lock on the door, well aware of the approaching zombie groans behind my back. The picking takes awfully lot of time, I hear the zombies closing in.
Finally the lock gives a sound clack and gives up. I push the door open, not even bothering to check how close the zombies behind me were. The room behind the door seems empty. I draw my sword anyway, expecting that to be forced to cut through my way out anyway. As I charge into the room...
*BLAMMO* *Yell of pain*
*My view drops to the floor and fades to black*
I stepped right into some medieval steampunk mine contraption. The relief of seeing an empty room followed by the sudden explosion and death was so shocking that it took me a couple of minutes to calm down and stop my hands from trembling. That's the only time I've been absolutely shocked in any game.
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As a bit of bonus if someone hasn't seen me mentioning this yet...
The mood in ventrilo was quite awesome when we planned the C12 mine push, not to speak of the actual result. By the time our opponents were at least top 3 team in Europe, no way we would've got anything done with any usual approach. Sitting in the CC and watching it all unfold was hilarous too.
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I remember being 8 or 9. It's my older brother who is maybe 11, and my younger brother who is probably 5. We are putting on our brave faces because holy crap nazis. We live in a creaky old farm house. And our parents are out some where, to this day I don't know what. This is one of the first times we have been able to stay home without a baby sitter.
We are going to fight Nazis We have our hands on wolf 3d, which I can remember my dad playing with us. But, we are going to kick Nazi ass without him. Kid power and all that. So, we get to the third level. And we are doing super well, when we get ambushed by Nazis. Nearly get killed, we are slowly going back to find health cause our guy doesn't look good.
I say we here but it's all my big brother playing.
The other two of us are nervously watching him play over his shoulder, both deeply concerned that the Nazis are gonna get us.
We round a corner and there is a Nazi, one of the misty blue eyed ones in the brown coals who look shocked when they see you. the basic bad guy. he shoots us straight in the face. Things are looking grim. My brother kills him dead but we have 9% health and our gut looks decidedly bad. For those of you who haven't played wolf3d your guy's face is in the middle at the bottom, and he looks less and less healthy over time. I recall eyes bleeding. The youngest brother bails at this point.
We keep looking for health back through the level. but we get back to the beginning and there is nothing. So we go back through the whole level now vacant bleeding out of the face. desperately hoping that another blue eyed innocent looking Nazi will not pop out of no where and shoot us. Things are tense.
Predictably, this is when the wind picks up and the farm house starts to make scary noises. We freak out.
Long story short, we never finished level 3 of wolf 3d that night and instead patrolled the house with the metal tubes from the hand extension to the vacuum cleaner as clubs in case any Nazis came to take our 9% health.
"hmm, you hear footsteps mate?"
"No, Shut up and snipe."
I run back out, scared of the better equipped, more overwhelming soldiers with functioning shoulders. I see green helmets over the river and muzzle flashes. A body and a machine gun falls out of the church, thanks God.
I sneak up the steps of the church, and i mount the MG on the floor right behind them. "Do they make those shirts for men?" I inquire. They never answered.
Diablo 1 on LAN with 3 players. We were somewhere on the very deepest hell areas of the game. One of us discovers a huge pack of some human sized larva wielding razorsharp knives. He tries to retreat to the staircase, misclicks and dies. All his equipment is littered <b>behind</b> the staircase.
The huge pack of larvaworm is still hanging around the staircase and there's no way you can fight them off, especially when any attempt of falling back in the level leads you to more undiscovered areas and most likely more huge packs of monsters.
So, what happens is me and friend 'dive' down the staircase, try to grab some loot that is hiding behind the staircase, then draw the larva a bit away from the staircase - enough to allow another diver to enter without getting instantly surrounded - and TP away.
As a result we did probably 15+ panicked rushes to the room and tried to grab something with blind clicking (everything is still hiding behind the staircase). I can tell you it's quite exhilarating to try to find a ring sized object blind while being chased by those larva, knowing that death will result in you getting all your stuff also littered behind the staircase.
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One of my favorites was a battle in NS1. The Marines had mined the floors and most of the walls in a marrow hallway and were defending a phase gate, trying to get the TF up outisde a hive. A few skulks had already died to the mines and LMGs, and we were still on 1 Hive. I jump into the fray alone, biting and jumping off the walls, taking down the 3 defending Marines. I then commence to boast, "And that's how we do this!" and walk over to the TF to die to a mine.
One of my favorites was a battle in NS1. The Marines had mined the floors and most of the walls in a marrow hallway and were defending a phase gate, trying to get the TF up outisde a hive. A few skulks had already died to the mines and LMGs, and we were still on 1 Hive. I jump into the fray alone, biting and jumping off the walls, taking down the 3 defending Marines. I then commence to boast, "And that's how we do this!" and walk over to the TF to die to a mine.<!--QuoteEnd--></div><!--QuoteEEnd-->
Mines are awesome.
There's somewhere a HLTV demo of an ENSL match where we had some random mine clump at Orbital Generator hive catwalk during a hive rush. The following happened all within some quarter of a second:
Toothy's fade finishes healing up at alien main hive. He teleports to Generator for defence. While he's still on the main hive, some of our player tosses a hand gren to the hive room as a part of our rush. Toothy teleports right into the middle of mines, gets instantly hit by the nade. All 4 mines and the nade blow up a full HP fade in a fraction of a second.
I don't think any of our players even realized the fade dying until we checked the HLTV demo. That's how quick it happened.
--Scythe--
--Scythe--<!--QuoteEnd--></div><!--QuoteEEnd-->
Those kills are the best. Skulking the vent in the double res room in .. ah.. I forget the map. The one with sat and reactor room and waste. Nothing maybe? I always get it and Tanith (the one with viaduct) mixed up. Anyway this double res room as large canisters going from the ceiling to the floor. Marine's on the lower level facing the main entrance. I walk the celing, para as I fall, bite his left side so he turns that way then run up the canister to his right trying to stay out of his peripheral vision. Then at about mid way up I cut back towards him and death from above. Wan't the most spectacular kill ever, but was immensely satisfying to have a quick plan and have it work.
Really loved that game, success never felt better better in any game.
Really loved that game, success never felt better better in any game.<!--QuoteEnd--></div><!--QuoteEEnd-->
Haha yeah.
Anyone remembers the After Montignag mission?
Basically the chances are that the previous mission goes bad and you end up alone in the enemy territory woods. You're instructed to get to a rendevouz point, but there's a big open area with lots of enemy patrolling between you and the rendevouz. No further instructions, just get to the rendevouz with any way you can think of.
I ended up crawling from bush to bush to avoid getting spotted. After a pretty long while of nerve wrecking hiding and crawling I saw a UAZ sitting somewhere pretty close to my present hiding spot. I decided to go for it. I simply sprinted towards the UAZ. The bullets started flying around me, but I got to the car somehow and managed to get it going.
I picked the direction somewhere towards the assumed rendevouz point and floored the pedal. The enemy fire was still pretty heavy and I was seriously risking getting hit. At that point I was so busy looking behind and trying to see the enemies chasing me that I crashed my UAZ into some random lone tree I never saw coming. The car broke down. For a few seconds I tried to get it going again, but I ended up leaving it there and running away towards the edge of the forest. Somehow I actually made it all the way to the rendevouz without getting hit. I must have been the luckiest soldier ever.
Afterwards thinking it was quite hilarious how I managed to pull of both the cliches of crashing my car at the worst moment and then cursing at it and trying to get it restart while the enemy was closing by behind me.