Shotgun secondary idea
Kalabalana
Join Date: 2003-11-14 Member: 22859Members
<div class="IPBDescription">Cloak flashlight</div>Now before you complain, just give me a chance.
I think a recharging, one shot "flash" on shotgun would be a nice secondary.
It's quick, and like a real flash from a camera, makes everything very bright white to the viewers.
So what it does, is it shows cloaked aliens in that flash area, and also temporarily (it will have to be a fairly short period, less then a second for sure) blinds any aliens in alien vision.
The drawbacks are a significant recharge time, maybe 40 seconds, and the flash brightness will make everything that flashy shade of white so that it will be difficult see cloaked aliens' silhouettes in that flash.
I think a recharging, one shot "flash" on shotgun would be a nice secondary.
It's quick, and like a real flash from a camera, makes everything very bright white to the viewers.
So what it does, is it shows cloaked aliens in that flash area, and also temporarily (it will have to be a fairly short period, less then a second for sure) blinds any aliens in alien vision.
The drawbacks are a significant recharge time, maybe 40 seconds, and the flash brightness will make everything that flashy shade of white so that it will be difficult see cloaked aliens' silhouettes in that flash.
Comments
This idea is completely independent of those threads and their evolution. Also I didn't want to branch off on a tangent in those threads.
Plus it's very different from other weapons in the game, so I think it would be fun and unique.
<b>With that out of the way, this isn't exactly an overpowered ability.</b> A flashbulb like alien cloak reveal could be pretty neat, especially if it's taking up a shotgun shell. Blinding alien vision, eh, either way, I don't use alien vision almost ever, never found it dark enough to need, and the contrast boost feels like cheating to me (plus it makes the game look ugly and unimmersive.) Alternately instead of a single flash bulb, it could strobe, which I think makes for a more impressive looking reveal than just a flash bulb. When actual translucency is in the game we'll see how necessary it actually is.
agree with you completely
<b>With that out of the way, this isn't exactly an overpowered ability.</b> A flashbulb like alien cloak reveal could be pretty neat, especially if it's taking up a shotgun shell. Blinding alien vision, eh, either way, I don't use alien vision almost ever, never found it dark enough to need, and the contrast boost feels like cheating to me (plus it makes the game look ugly and unimmersive.) Alternately instead of a single flash bulb, it could strobe, which I think makes for a more impressive looking reveal than just a flash bulb. When actual translucency is in the game we'll see how necessary it actually is.<!--QuoteEnd--></div><!--QuoteEEnd-->
Odd, I don't think everyone tries to balance out weapons with recharge times, and I haven't seen someone do it yet? The point of the recharge time is to make sure marines can't hover near an armory, or use ammo packs to spam it. I think you guys are overvaluing a strobe like flash that is only available once every half minute or so. I think the game engine would look great with it though.
<!--quoteo(post=1868322:date=Aug 11 2011, 06:16 AM:name=Iacto)--><div class='quotetop'>QUOTE (Iacto @ Aug 11 2011, 06:16 AM) <a href="index.php?act=findpost&pid=1868322"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This idea has already been suggested in more depth in <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=114498" target="_blank">this thread</a><!--QuoteEnd--></div><!--QuoteEEnd-->
Nope this idea is quite different from the ideas I worked on in that thread.
I mean come on now, at least know what's going on in a thread if you link it to someone who was in it's direction.
1: (Shotgun Stun Idea) "Just a idea, but what if the shotty was also a stun gun? Maybe like 1.5 - 2 sec stun or purge even. And to h<b>elp balance it make it a 3-4 sec cd time."</b>
2: (Skulk Paralysis Wail) "What if the ability worked on a <b>cool down timer? This would mean that a Skulk would have to wait for maybe 10-20 seconds before he could use this ability again."</b>
1: (Shotgun Stun Idea) "Just a idea, but what if the shotty was also a stun gun? Maybe like 1.5 - 2 sec stun or purge even. And to h<b>elp balance it make it a 3-4 sec cd time."</b>
2: (Skulk Paralysis Wail) "What if the ability worked on a <b>cool down timer? This would mean that a Skulk would have to wait for maybe 10-20 seconds before he could use this ability again."</b><!--QuoteEnd--></div><!--QuoteEEnd-->
Cooldown and recharge functions work in FPS games. Not everything has to be ammo based. I like the diversity, makes a better game imo.