Display building power requirements when placing
Kalabalana
Join Date: 2003-11-14 Member: 22859Members
Join Date: 2003-11-14 Member: 22859Members
Comments
Agreed, but after I saw someone make the post concerning a game timer, which of course I see no reason why it wouldn't be implemented, I figured, may as well make the thread just in case.
This is very annoying when it happens as their isn't always a clear distinction between powered/unpowered areas. In particular, I'm thinking of the intersection of reactor, crossroads, and surface access on summit. Part of that hallway is lit/always powered and the other is lit/unpowered.