Flamethrowers & Lerk Gas
Tim
Join Date: 2011-07-24 Member: 111958Members
Hi,
Probably not the best suggestion, but I thought it would be interesting if lerk spores were set on fire by marine flamethrowers.
It could really be a double-edged blade where the spores would become even more dangerous for a second (since they're now on fire) but would be extinguished/burnt out quite quickly.
Could path the way for some interesting looking effects and add further strategies and mechanics behind lerk spores.
If used correctly it could be a great way for aliens to counter flame throwers or a great way for marines to prevent being blocked/scattered.
Would add more interesting interaction between how both sides adapt to this change when it comes to flamers and gas spam.
Probably not the best suggestion, but I thought it would be interesting if lerk spores were set on fire by marine flamethrowers.
It could really be a double-edged blade where the spores would become even more dangerous for a second (since they're now on fire) but would be extinguished/burnt out quite quickly.
Could path the way for some interesting looking effects and add further strategies and mechanics behind lerk spores.
If used correctly it could be a great way for aliens to counter flame throwers or a great way for marines to prevent being blocked/scattered.
Would add more interesting interaction between how both sides adapt to this change when it comes to flamers and gas spam.
Comments
To balance this idea though, maybe have spore also put out aliens that are on fire?
I think the flamethrower would be much cooler as a "flaregun" or magnesium rod gun, that fires a burning magnesium rod like a projectile (mode 1) for long range heavy damage attacks. Or shrapnel/flak (mode 2) as an incendiary short range shotgun. Magnesium creates a lot of cool sparks and would DEFINATELY set fire to most things :)
The spores aren't really gas though, but tiny "organic" seeds. If I understand the authors. So they could potentially "burn" and turn into ash/cinder and be rendered less harmful. But in order for it to have any use, I almost suggest the lerk spore range, duration and area be upped so the flamethrowers don't render the lerk completely useless :)
I think the flamethrower would be much cooler as a "flaregun" or magnesium rod gun, that fires a burning magnesium rod like a projectile (mode 1) for long range heavy damage attacks. Or shrapnel/flak (mode 2) as an incendiary short range shotgun. Magnesium creates a lot of cool sparks and would DEFINATELY set fire to most things :)
The spores aren't really gas though, but tiny "organic" seeds. If I understand the authors. So they could potentially "burn" and turn into ash/cinder and be rendered less harmful. But in order for it to have any use, I almost suggest the lerk spore range, duration and area be upped so the flamethrowers don't render the lerk completely useless :)<!--QuoteEnd--></div><!--QuoteEEnd-->
Well given that the spores would be set on fire for a couple of seconds I can imagine that these would harm both Marines and Aliens.
Sure you'd clear out the gas but you'd also have to face the risk of covering your team in flames.
I could see skulks and fades being hestitant of running through gas if someone had a flamethrower as well. Would be an interesting gameplay dynamic.
but the part where you can burn your own team mates should be removed (griefing)
Otherwise I would for sure shoot on every spore cloud I see, especially if marines standing in it :)
an easy solution for this is just make the spore cloud deal more damage (to the marine who set it on fire) and change the color of the cloud cinematic (to indicate burning)
but one question remains:
FT should counter spores, or spores FT?
I would say spores counter FT. Spores should stop the flame, so you could not should "through" spores