Reflection Maps

DigitalPicturesDigitalPictures Join Date: 2009-12-27 Member: 69791Members
edited August 2011 in Modding
Is there a special material parameter that Spark uses to make reflection maps. Like for the windows of a building or reflective metal? I only know of the metal property and thin_metal property. I'm not talking about an actual mirror of the game environment, but a preset map that's essentially a picture of the environment uses that as the reflection.

There was a similar <a href="http://getsatisfaction.com/unknownworlds/topics/_engine_material_type_reflective_cube_map_sphere_map" target="_blank">Get Satisfaction post</a> on this as well.

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited August 2011
    The material "properties" only affect the way it behaves when you walk on it or
  • DigitalPicturesDigitalPictures Join Date: 2009-12-27 Member: 69791Members
    My bad, I meant something else. What I am referring to is the "map types" in the material files.

    From What I know, there is:

    <map type="texture"
    <map type="bump"
    <map type="opacity"
    <map type="specular"


    Is there a reflection map type name? I'm guessing <map type="reflection" ?
  • ZurikiZuriki Join Date: 2010-11-20 Member: 75105Members
    Could you link to this in your first post.

    <a href="http://getsatisfaction.com/unknownworlds/topics/_engine_material_type_reflective_cube_map_sphere_map" target="_blank">http://getsatisfaction.com/unknownworlds/t..._map_sphere_map</a>

    It was posted before this topic and has already had some support.
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