Reflection Maps
DigitalPictures
Join Date: 2009-12-27 Member: 69791Members
Is there a special material parameter that Spark uses to make reflection maps. Like for the windows of a building or reflective metal? I only know of the metal property and thin_metal property. I'm not talking about an actual mirror of the game environment, but a preset map that's essentially a picture of the environment uses that as the reflection.
There was a similar <a href="http://getsatisfaction.com/unknownworlds/topics/_engine_material_type_reflective_cube_map_sphere_map" target="_blank">Get Satisfaction post</a> on this as well.
There was a similar <a href="http://getsatisfaction.com/unknownworlds/topics/_engine_material_type_reflective_cube_map_sphere_map" target="_blank">Get Satisfaction post</a> on this as well.
Comments
From What I know, there is:
<map type="texture"
<map type="bump"
<map type="opacity"
<map type="specular"
Is there a reflection map type name? I'm guessing <map type="reflection" ?
<a href="http://getsatisfaction.com/unknownworlds/topics/_engine_material_type_reflective_cube_map_sphere_map" target="_blank">http://getsatisfaction.com/unknownworlds/t..._map_sphere_map</a>
It was posted before this topic and has already had some support.