INfantry Portal

FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
<div class="IPBDescription">Should kill aliens again and have no animation!</div>I really miss the PG/IP kills form NS1. Always laughted when a Fade blinked over a PG/IP and get killed by a spawning Marine! It would cost the highes price for and Aliens with no attention.

In NS2 a spawning Marine has no chance to flee when a Skulk or two sit on it biting (ok not always and it is hard!). Also i would suggest that the IP shouldn't have an animation! It is to easy for the Aliens running from IP to IP in the correct way.
I.e. I kill the Commander who just jumped out of CC I know at which IP he spawns so i will bite that one and in early game the Commamder has no chance to flee or often even react.!

Even a little knockback would be fine instead of a spawnkill.

Comments

  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    There is a way to be almost immune to spawnkills.

    While waiting to respawn, hold a strafe button and spam space. As soon as you spawn, you will just sideways out of their reach. Then you have to manage turning around and kill them before they kill you. Which usually is pretty hard (2v1 is meant to be an easy kill for aliens, so nothing wrong there).
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    That is right but the IP has that console (btw that thing ain't neede anymore) that blocks almost 1/4, and if it build close to something or another IP 1/2 of the way to escape is blocked with a skulk on it even 3/4. So where do I strafe?
  • azimaithazimaith Join Date: 2011-07-03 Member: 107686Members
    So are you going to instantly kill people who shoot eggs that are hatching as well?
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    <!--quoteo(post=1864995:date=Jul 31 2011, 12:44 AM:name=azimaith)--><div class='quotetop'>QUOTE (azimaith @ Jul 31 2011, 12:44 AM) <a href="index.php?act=findpost&pid=1864995"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So are you going to instantly kill people who shoot eggs that are hatching as well?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Nah i said over the IP never saw a Marine sitting on a egg! And as Marine you can't see any difference in the eggs.
  • azimaithazimaith Join Date: 2011-07-03 Member: 107686Members
    <!--quoteo(post=1865000:date=Jul 30 2011, 02:00 PM:name=Floodinator)--><div class='quotetop'>QUOTE (Floodinator @ Jul 30 2011, 02:00 PM) <a href="index.php?act=findpost&pid=1865000"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nah i said over the IP never saw a Marine sitting on a egg! And as Marine you can't see any difference in the eggs.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Marines don't need to sit on eggs, they can just shoot all of them, eggs die faster than infantry portals and spawn camping is spawn camping. Why is it alright for marines to spawn camp but not aliens?
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    Getting skulks etc. off the infantry portals is all about teamwork, its fine as is.
    Baserushing as aliens should still be a vaild tactic.
    Giving IPs/PGs trigger_death is really unnessesary, and would be frustrating gameplay wise.
    Either removing the console or making it work sounds great, but that might be something we won't see in the near future.
  • RichardRahlRichardRahl Join Date: 2011-06-15 Member: 104594Members
    I say lets go back to the ns1 spawn system.
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited July 2011
    Since there's already a knock-back effect in game, when not add that to the Infantry Portal when spawning marines? I've been having nightmares after being spawn inside another Marines so many times.

    I think it could be added to give Marines exiting Phase Gates a little push as well.

    (Edit:) Aliens could simply have more decoy eggs.
  • azimaithazimaith Join Date: 2011-07-03 Member: 107686Members
    Alright, but how does that solve the problem of being base camped as aliens? All I see is punishing the aliens for IP camping but leaving the marines alone while killing all the eggs.

    I honestly think its either got to change totally or stay as it is.
  • SyknikSyknik InversionNS2.com Join Date: 2002-11-01 Member: 2064Members, Constellation, NS2 Map Tester, Reinforced - Supporter, Reinforced - Shadow
    edited July 2011
    <!--quoteo(post=1865021:date=Jul 30 2011, 10:05 PM:name=twiliteblue)--><div class='quotetop'>QUOTE (twiliteblue @ Jul 30 2011, 10:05 PM) <a href="index.php?act=findpost&pid=1865021"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Since there's already a knock-back effect in game, when not add that to the Infantry Portal when spawning marines? I've been having nightmares after being spawn inside another Marines so many times.

    I think it could be added to give Marines exiting Phase Gates a little push as well.

    (Edit:) Aliens could simply have more decoy eggs.<!--QuoteEnd--></div><!--QuoteEEnd-->


    I completely agree that there should be a knock back whenever marines spawn.

    For example if the aliens are right on the IP biting at it, since they're close to where the marine who's phasing in it should knock them back like 3m, with the same type of disorientating effect as getting bashed.

    For the phase gate, I don't think it should be that big of a nudge off though. maybe just a slight nudge and the bash effect, so that a marine can actually phase in, and have a chance to shoot and not die whenever he phases in because he can't even see what's happening before he dies.
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    <!--quoteo(post=1865041:date=Jul 31 2011, 05:53 AM:name=azimaith)--><div class='quotetop'>QUOTE (azimaith @ Jul 31 2011, 05:53 AM) <a href="index.php?act=findpost&pid=1865041"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Alright, but how does that solve the problem of being base camped as aliens? All I see is punishing the aliens for IP camping but leaving the marines alone while killing all the eggs.

    I honestly think its either got to change totally or stay as it is.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You can still camp IPs as Alien but you shouldn't sit on it! That woul be a dead Alien then.

    So you all talk about the 1. Suggestion. Whats with the 2. One?
    No animation for IPs?
  • RichardRahlRichardRahl Join Date: 2011-06-15 Member: 104594Members
    as for marines camping aliens, if you're down to one hive you should be getting egg camped, if marines are killing all your eggs in one hive you have 1-2 other hives to spawn at which solves your problem.
  • kaffaljidhmakaffaljidhma Join Date: 2011-07-14 Member: 110392Members
    Infantry portals should make a mutant alien/marine hybrid like in The Fly
  • RichardRahlRichardRahl Join Date: 2011-06-15 Member: 104594Members
    <!--quoteo(post=1865226:date=Jul 31 2011, 05:32 PM:name=kaffaljidhma)--><div class='quotetop'>QUOTE (kaffaljidhma @ Jul 31 2011, 05:32 PM) <a href="index.php?act=findpost&pid=1865226"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Infantry portals should make a mutant alien/marine hybrid like in The Fly<!--QuoteEnd--></div><!--QuoteEEnd-->

    If i were on my computer and not my iphone with crap signal i would link a picard facepalm
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    <img src="http://i.acdn.us/image/A9314/931409/300_931409.jpg" border="0" class="linked-image" />
  • IactoIacto Join Date: 2010-11-23 Member: 75209Members
    <!--quoteo(post=1865226:date=Jul 31 2011, 09:32 PM:name=kaffaljidhma)--><div class='quotetop'>QUOTE (kaffaljidhma @ Jul 31 2011, 09:32 PM) <a href="index.php?act=findpost&pid=1865226"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Infantry portals should make a mutant alien/marine hybrid like in The Fly<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes. Put this in the game. Right now
  • azimaithazimaith Join Date: 2011-07-03 Member: 107686Members
    <!--quoteo(post=1865210:date=Jul 31 2011, 10:49 AM:name=RichardRahl)--><div class='quotetop'>QUOTE (RichardRahl @ Jul 31 2011, 10:49 AM) <a href="index.php?act=findpost&pid=1865210"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->as for marines camping aliens, if you're down to one hive you should be getting egg camped, if marines are killing all your eggs in one hive you have 1-2 other hives to spawn at which solves your problem.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Watch this:
    "as for aliens camping marines, if you're down to one command center you should be getting IP camped, if aliens are killing all your marines in one infantry portal you have 1-2 other infantry portals at different command centers to spawn at, which solves you're problem."

    Notice any similarities?
  • ZurikiZuriki Join Date: 2010-11-20 Member: 75105Members
    <!--quoteo(post=1865249:date=Aug 1 2011, 12:15 AM:name=azimaith)--><div class='quotetop'>QUOTE (azimaith @ Aug 1 2011, 12:15 AM) <a href="index.php?act=findpost&pid=1865249"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Watch this:
    "as for aliens camping marines, if you're down to one command center you should be getting IP camped, if aliens are killing all your marines in one infantry portal you have 1-2 other infantry portals at different command centers to spawn at, which solves you're problem."

    Notice any similarities?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well said sir. Took the words right out of my mouth, metaphorically speaking.

    Anyway, for Aliens, having more eggs that regrow faster and are tougher should for the most part solve the camping issue; it would take more marines to clean up new eggs making it impractical to take them all out without compromising the hive assault. If you can't think of a solution, throw more eggs at the problem. That combined with the IP knock-back feature...
  • RichardRahlRichardRahl Join Date: 2011-06-15 Member: 104594Members
    edited July 2011
    <!--quoteo(post=1865249:date=Jul 31 2011, 07:15 PM:name=azimaith)--><div class='quotetop'>QUOTE (azimaith @ Jul 31 2011, 07:15 PM) <a href="index.php?act=findpost&pid=1865249"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Watch this:
    "as for aliens camping marines, if you're down to one command center you should be getting IP camped, if aliens are killing all your marines in one infantry portal you have 1-2 other infantry portals at different command centers to spawn at, which solves you're problem."

    Notice any similarities?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Actually no, because IPs auto spawn you at the earliest IPS created IIRC, there is no similarities at all. marines will still be getting spawned at the camped IPs while aliens will spawn at a completely different location, also as there is no need to have multiple CCs marines usually never have more than 1 base due to the fact of it being too hard to defend more than 1 as a marine. Also having more eggs that are harder to kill is a bad idea, aliens spawn almost instantly, unlike marines haven't to wait a wile to spawn, not only is there the spawn timer there is also the IP cycle time. You seem to be very alien biased towards balancing. Please try to stay objective when discussing balancing.
  • azimaithazimaith Join Date: 2011-07-03 Member: 107686Members
    <!--quoteo(post=1865262:date=Jul 31 2011, 02:39 PM:name=RichardRahl)--><div class='quotetop'>QUOTE (RichardRahl @ Jul 31 2011, 02:39 PM) <a href="index.php?act=findpost&pid=1865262"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Actually no, because IPs auto spawn you at the earliest IPS created IIRC, there is no similarities at all.<!--QuoteEnd--></div><!--QuoteEEnd-->
    No they don't. I've been spawned in different IPs constantly regardless of what is first and what is not.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->marines will still be getting spawned at the camped IPs while aliens will spawn at a completely different location, also as there is no need to have multiple CCs marines usually never have more than 1 base due to the fact of it being too hard to defend more than 1 as a marine.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Versus aliens with hydras? Come on now. Marines spawn at whatever portal is available, not just the first, that's why you build more than one, same goes for the aliens. You can defend your bases just like aliens defend theirs except your sentry gun is vastly superior to the alien whip, thus their defense comes soley from gorges with hydras, not to mention you have guns that shoot through walls and that can massacre buildings en masse with a 20 point upgrade.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Also having more eggs that are harder to kill is a bad idea, aliens spawn almost instantly, unlike marines haven't to wait a wile to spawn, not only is there the spawn timer there is also the IP cycle time. You seem to be very alien biased towards balancing. Please try to stay objective when discussing balancing.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Doesn't matter when all the eggs are wiped out, spawn camped is spawn camped, it doesn't matter how it comes about, they're both equally easy to do.

    I seem very biased toward aliens? Pot calling the kettle black I say. There's nothing biased about saying that aliens shouldn't be spawn camped any more than marines should be, if you're going to add knock back or instant kill to being on an IP while marines are spawning why the hell shouldn't you be forbidden in the same fashion from spawn camping aliens? Whose biased here, the person saying "its ok to spawn camp aliens, but no marines" or the one saying "neither side should be spawn camped if any side isn't spawn camped."
  • RichardRahlRichardRahl Join Date: 2011-06-15 Member: 104594Members
    <!--quoteo(post=1865338:date=Aug 1 2011, 06:30 AM:name=azimaith)--><div class='quotetop'>QUOTE (azimaith @ Aug 1 2011, 06:30 AM) <a href="index.php?act=findpost&pid=1865338"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No they don't. I've been spawned in different IPs constantly regardless of what is first and what is not.


    Versus aliens with hydras? Come on now. Marines spawn at whatever portal is available, not just the first, that's why you build more than one, same goes for the aliens. You can defend your bases just like aliens defend theirs except your sentry gun is vastly superior to the alien whip, thus their defense comes soley from gorges with hydras, not to mention you have guns that shoot through walls and that can massacre buildings en masse with a 20 point upgrade.


    Doesn't matter when all the eggs are wiped out, spawn camped is spawn camped, it doesn't matter how it comes about, they're both equally easy to do.

    I seem very biased toward aliens? Pot calling the kettle black I say. There's nothing biased about saying that aliens shouldn't be spawn camped any more than marines should be, if you're going to add knock back or instant kill to being on an IP while marines are spawning why the hell shouldn't you be forbidden in the same fashion from spawn camping aliens? Whose biased here, the person saying "its ok to spawn camp aliens, but no marines" or the one saying "neither side should be spawn camped if any side isn't spawn camped."<!--QuoteEnd--></div><!--QuoteEEnd-->


    I'm not being biased, it's a point of fact that if all alien eggs are dead you WILL spawn at another base which allows your forces to group up move in and massacre, this is not the same for marines, marines WILL keep spawning at the camped IPs, also i'm not biased, as I play mostly aliens and rarely marines.
  • azimaithazimaith Join Date: 2011-07-03 Member: 107686Members
    If the IP is spawning you will spawn at another base as well. They do not stack up and wait in lines unless you have no other base.
    I know for a fact you do not keep spawning at the same base over and over again unless you don't have more IP's.

    I find the camping of IP's to be happen in two times almost inevitably.
    1: The marines have basically lost the game.
    2: The marines never bothered to build an expansion beyond a couple sentry guns and a phase gate thus have no other IP's to spawn from when the aliens come.

    You don't want to be camped, build more IP's in different areas, unlike aliens it doesn't require a whole new CC to place them, and you can put them in any room that has power.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    <!--quoteo(post=1865358:date=Aug 1 2011, 01:05 PM:name=azimaith)--><div class='quotetop'>QUOTE (azimaith @ Aug 1 2011, 01:05 PM) <a href="index.php?act=findpost&pid=1865358"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You don't want to be camped, build more IP's in different areas, unlike aliens it doesn't require a whole new CC to place them, and you can put them in any room that has power.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes you do. You can only place IPs next to CCs.
  • azimaithazimaith Join Date: 2011-07-03 Member: 107686Members
    You're right. Phase gates you can place anywhere.

    In any case, "eggs can only be placed next to hives." Still seeing the same thing here.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    On the subject, I think it's fine the way it is right now. If you made it harder for aliens and marines to kill spawning enemies then the game would last for ages and the only way to take out the enemy base would be to go in guns blazing with a massive force. Try taking down a hive without killing any of the eggs; you won't last long. Try taking out the CC without chomping at the IPs, again you're gonna have a tough time.

    I like that you can stop enemies spawning as it makes their base a bit vulnerable and they can't just run off and leave it undefended. It also allows games to be ended quickly which I like. I'd hate it if there was only one way of finishing a game and that was after 2 hours of play.

    One thing they could add is, similar to the alien eggs, the marines could be in a sort of ghost mode for a few seconds just before they spawn. This would allow them to look around the IP and see where the enemies are, rather than just being spawned out of the blue.
  • azimaithazimaith Join Date: 2011-07-03 Member: 107686Members
    That's what I was thinking too, but I was more thinking "invincibility until you shoot or move" sort of idea. Ghost mode is probably better because without the model there at least it doesn't break atmosphere like an invincible egg (until it hatches)/marine standing there until he moves. I'd also really like to be able to pick where I spawn, including to the egg/portal.
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