Keep the rifle GL or new GL

oldassgamersoldassgamers Join Date: 2011-02-02 Member: 80033Members, Squad Five Blue, Reinforced - Shadow
Let's the NS2 community decide what we believe will be the best choice.

When buying granade launcher at the armory, it feels like it's not a new weapon, it feels more like a modification. Shouldn't it be more like alien menu when you drag it to the weapon to change the weapon input??? Instead of having it as a big icon for granade launcher.
I'm not saying that it should be like ns1, having a granade launcher shooting only granades ( i like the concept in ns2).

But don't anyone agree about this:

<b>Let all decide to let cory redesign the granade launcher and give it an epic look, a look that no one has seen before. We'll be blown away if cory did this. It would really be exstremly nice if the granade launcher wouldn't use the rifle skin, feels to repetable.</b>

Comments

  • IgelIgel Join Date: 2011-05-06 Member: 97403Members, Reinforced - Supporter
    <!--quoteo(post=1863852:date=Jul 27 2011, 02:44 PM:name=oldassgamers)--><div class='quotetop'>QUOTE (oldassgamers @ Jul 27 2011, 02:44 PM) <a href="index.php?act=findpost&pid=1863852"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Let's the NS2 community decide what we believe will be the best choice.

    When buying granade launcher at the armory, it feels like it's not a new weapon, it feels more like a modification. Shouldn't it be more like alien menu when you drag it to the weapon to change the weapon input??? Instead of having it as a big icon for granade launcher.
    I'm not saying that it should be like ns1, having a granade launcher shooting only granades ( i like the concept in ns2).

    But don't anyone agree about this:

    <b>Let all decide to let cory redesign the granade launcher and give it an epic look, a look that no one has seen before. We'll be blown away if cory did this. It would really be exstremly nice if the granade launcher wouldn't use the rifle skin, feels to repetable.</b><!--QuoteEnd--></div><!--QuoteEEnd-->

    Well i think that would be ok, just pimp the LMG Model up with the nade launcher. I think we dont need a COMPLETE new skin for the LMG GL, just a "upgraded" one.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    Actually it would be enough to redesign the module only, that it would cover the LMG a little bit instead of being attached through a small stick
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    You could change the rifle slightly as well as the GL. Call the weapon 'heavy rifle' and give the rifle an extended clip or explosive bullets as well as the GL, the GL should be secondary to the rifle, and the rifle could use a buff, so combine the two.

    You could even have the GL version of the rifle do heavy damage like the design log said the rifle might do.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Some gun nuts still literally <b>LOL</b> when I show screenshots of the current Grenade Launcher thing on the side of the rifle, so I'm with them on this as in actually thinking it looks ridiculous in it's current form judging usability and durability of the thing. Luger weapon is quite in the same boat as far as I'm concerned, but yeh it does have that odd distinguished thing going for it -> Oh wait that is NS2 right, I recognize the gun (when watching a screenshot of some random scenery)
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    You'd think they'd <b>LOL</b> more at the things it's shooting at, but whatever.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    Maybe design a whole new GL and let the current GL-attachment be the NS2-counterpart of NS1's handgrenade-upgrade. Make it shoot a couple of weak-ish grenades.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited July 2011
    <!--quoteo(post=1864037:date=Jul 28 2011, 12:42 AM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Jul 28 2011, 12:42 AM) <a href="index.php?act=findpost&pid=1864037"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You'd think they'd <b>LOL</b> more at the things it's shooting at, but whatever.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Nah not really, aliens be aliens. Weird things you shoot, because if you don't they come over and don't play nice...


    However shooting an unbalanced and strangely lopsided grenade launcher, which is attached with a fragile looking piece of metal. Well that will raise a few eyebrows if not indeed make some people <b>LOL</b>. Did I mention the Ipod lights on marine stuff, don't get those lot started on that :P
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    Aliens = BACTERIA

    Marines = NANITES
  • mokkatmokkat Join Date: 2009-08-30 Member: 68652Members
    A "fix" could simply be moving the icon for the GL in the armory menu underneath the rifle icon.
  • Katana-Katana- Join Date: 2008-11-25 Member: 65575Members
    this has to be the biggest non-issue I've ever seen posted....
  • oldassgamersoldassgamers Join Date: 2011-02-02 Member: 80033Members, Squad Five Blue, Reinforced - Shadow
    edited July 2011
    One thing that annoys me the must is that the granade launcher doesnt work well together with the regular rifle firing. If you empty a clip and wants immediately fire away a granade , it won't let you untill you reloaded your clip.
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    I would like it better if you could attach the grenade launcher to either the shotgun or the rifle. Ie, buy it as an attachment rather than a separate gun.

    That would open up the ability for other attachments as well ... bayonet, motion tracker, scope.
  • wulf 21wulf 21 Join Date: 2011-05-03 Member: 96875Members
    What? a shotgun with a grenadelauncher? So a single marine can go off and destroy alien bases as well as defending himself from attacking skulks --> no more teamwork required if enough skill and the whole team will have the grenade-shotgun, other weapons become useless. Total disagree.
  • SyknikSyknik InversionNS2.com Join Date: 2002-11-01 Member: 2064Members, Constellation, NS2 Map Tester, Reinforced - Supporter, Reinforced - Shadow
    I actually rather the GL be on the rifle, but also wouldn't mind if the GL was it's own separate weapon.

    The rifle/GL combination gives the marine more livability when he is wielding it. He is able to lob a grenade into an area and if by a chance he's other team mates die, he is able to fend for himself for a little bit till his team gets back to him, or until he gets back to base.

    On the second hand, GL is definitely more of a support weapon, shouldn't really be used to attack and kill aliens, hell if it does, good stuff but I always found it as a support weapon to destroy all the infestations and alien buildings.

    The one who has the GL should always be the one who's in the back of the group being protected by any attacks. If the GL is used with teamwork like it should be, than there's isn't as much of a reason to have it as an attachment to the rifle, but sadly.. for the most part that is not the case.

    So like I said, it's cool that it is an attachment for the rifle, but if you're in a game and there's teamwork and such, there's no real need to have something to protect yourself, since you should have your team there to protect you.
  • jergodzjergodz Join Date: 2011-05-20 Member: 99745Members
    Have them remodel, retexture, reanimate and rescript a grenade launcher which is working just fine, while there is much bigger and more important things to be done at the moment. No, I dont think they are gonna change it anytime soon just because some people don't like its design..
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    UWE is a small team on a tight budget. It is very unlikely they have the spare money to have a GL model made. Every asset is time, all time is money. I doubt this will happen, even if someone from the community came up with something awesome.

    Feel free to try though, I'd like nothing more than to be proven wrong in this respect.

    --Scythe-
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    I don't think a specialised GL is the way to go anyway, it didn't work very well in NS2 as it relegated you to being the squad's secondary weapon.

    I also don't think grenades as a primary weapon make sense, as an effective antipersonnel grenade launcher is a noob tube, and nobody likes noob tubes.

    Therefore, the logical approach is what has been done, put the grenade launcher as a secondary function on a primary weapon, the problem is that the rifle is a very bad primary weapon, fix the rifle, and you fix the grenade launcher.
  • wulf 21wulf 21 Join Date: 2011-05-03 Member: 96875Members
    I think the rifle being so bad is more of an performance issue than an issue with the rifle itself. I have no problems killing skulks with a rifle if performance is good but it's becoming impossible to track them with low fps and/or lag. A lucky shotgun blast, however, is even possible with bad performance.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    edited July 2011
    The rifle works on skulks, but so does anything, it doesn't work very well on fades, or even lerks now that they are forced to be close range fighters. The shotgun is easier to aim and use in general, does more damage, and with most of the aliens finding way to bypass your range advantage, is probably better suited to the close quarters you will end up fighting in than the rifle.

    Basically the rifle lacks a perk, it's range bonus is rarely useful, something like doing heavy damage would make it an excellent counterpoint to the shotgun, and because this is the GL you're talking about it's a buyable weapon, so you can balance it with price.
  • StarkwindStarkwind Join Date: 2011-07-26 Member: 112394Members
    i like the idea of having the grenade launcher as an attachment rather then just solely for the rifle but yeah there may be balancing issues with it. (but it would be nice if it worked :P)
  • oldassgamersoldassgamers Join Date: 2011-02-02 Member: 80033Members, Squad Five Blue, Reinforced - Shadow
    <!--quoteo(post=1864458:date=Jul 29 2011, 03:48 AM:name=Starkwind)--><div class='quotetop'>QUOTE (Starkwind @ Jul 29 2011, 03:48 AM) <a href="index.php?act=findpost&pid=1864458"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i like the idea of having the grenade launcher as an attachment rather then just solely for the rifle but yeah there may be balancing issues with it. (but it would be nice if it worked :P)<!--QuoteEnd--></div><!--QuoteEEnd-->


    Maybe like in ns1, you had to research to get granades. So likely it would be like be able to research your weapons for attachment.

    If you're alien and have 2 hives, then you get 2 ability. If you get the third hive you'll get final abillity. (like in ns1)

    But haven't you notice about marines having more then 1 command center, hopefully it will be the same thing. When marines have 3 command centers then can use all their attachment for each weapon. :)
  • Fluid CoreFluid Core Join Date: 2007-12-26 Member: 63260Members, Reinforced - Shadow
    Well, how are we to distinquish LMG from HMG? Except that the later is bigger and better (and you perhaps run slower)?
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    No HMG in NS2, instead we get a minigun for the exos.
  • oldassgamersoldassgamers Join Date: 2011-02-02 Member: 80033Members, Squad Five Blue, Reinforced - Shadow
    <!--quoteo(post=1864622:date=Jul 29 2011, 04:03 PM:name=Align)--><div class='quotetop'>QUOTE (Align @ Jul 29 2011, 04:03 PM) <a href="index.php?act=findpost&pid=1864622"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No HMG in NS2, instead we get a minigun for the exos.<!--QuoteEnd--></div><!--QuoteEEnd-->

    what? no no, of course we gonna have HMG in ns2 right??? , why bother having heavy if we dont have hmg??? :(
  • IndustryIndustry Esteemed Gentleman Join Date: 2010-07-13 Member: 72344Members, Reinforced - Shadow, WC 2013 - Supporter
    edited July 2011
    <!--quoteo(post=1864638:date=Jul 29 2011, 04:36 PM:name=oldassgamers)--><div class='quotetop'>QUOTE (oldassgamers @ Jul 29 2011, 04:36 PM) <a href="index.php?act=findpost&pid=1864638"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->what? no no, of course we gonna have HMG in ns2 right??? , why bother having heavy if we dont have hmg??? :(<!--QuoteEnd--></div><!--QuoteEEnd-->

    The heavy is the Exo. And the HMG has been replaced by the Minigun and I believe they are developing a railgun for the Exo to use as well.
  • Lemming JesusLemming Jesus Join Date: 2010-04-13 Member: 71385Members
    <!--quoteo(post=1864638:date=Jul 29 2011, 09:36 AM:name=oldassgamers)--><div class='quotetop'>QUOTE (oldassgamers @ Jul 29 2011, 09:36 AM) <a href="index.php?act=findpost&pid=1864638"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->what? no no, of course we gonna have HMG in ns2 right??? , why bother having heavy if we dont have hmg??? :(<!--QuoteEnd--></div><!--QuoteEEnd-->
    What the hell? Did you only read half of what he said?
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