NS2_Moonbase

MaGicBushMaGicBush Join Date: 2002-12-02 Member: 10378Members
edited July 2011 in Mapping
<div class="IPBDescription">Working Name</div>Well I have been designing a new map to make in between playing around with Spark, and was just wanting some opinions on my design so far. The map will be set on a moon(not decided what planets moon yet) in a small drilling/refinery plant of raw materials. I ended up using the Spread Offense layout with some small tweaks to it. I would also like any opinions on part of the map being actually outside on the surface(in a bio-dome area in the middle of the map which will be in-cased in glass and you would be able to see other parts of the map somewhat), which was where the miners grew plants for food/oxygen. Thanks for any comments/critiquing!

[attachment=36005:ns2_moonbase1.png]

(Note : Map is obviously not to scale, and is a very quick-rough draw up things will change as I build the map)

Comments

  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
    Looks pretty cool, but I wish people started working on bigger maps, everything announced so far seems pretty small.
  • MaGicBushMaGicBush Join Date: 2002-12-02 Member: 10378Members
    edited July 2011
    This is my first map since TF2(about 4 years ago), so starting small. Most people are trying to learn the ropes of Spark at the moment which is most likely why authors are creating smaller maps to start with(plus the engine/server lag would make a bigger map implossible right now really). This map will have some big open rooms in it though, especially the central "Dome Room" the outline above is not to scale at all.
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    I would expect the Globe room, to have a view outside, and to include various terraform projects. Terra-forming is not easy, so good luck to ye!
  • MaGicBushMaGicBush Join Date: 2002-12-02 Member: 10378Members
    edited July 2011
    <!--quoteo(post=1863479:date=Jul 25 2011, 09:07 PM:name=UncleRay)--><div class='quotetop'>QUOTE (UncleRay @ Jul 25 2011, 09:07 PM) <a href="index.php?act=findpost&pid=1863479"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would expect the Globe room, to have a view outside, and to include various terraform projects. Terra-forming is not easy, so good luck to ye!<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yea this was my plan, the dome will have plant life(though mostly dead, as marines would have been called in after the aliens arrived thus the workers are gone/dead) and terraforming experimentation inside of it. You will also be able to view the outside of other parts of the complex, along with being able to actually see inside at a few spots(so owning the dome would help with observation of the map and provide a small advantage as well). Of course this will be limited so as to not unbalance it drastically if owned(probably just a few windows so you could see if someone was passing by or similar).
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    <!--quoteo(post=1863612:date=Jul 26 2011, 01:43 PM:name=MaGicBush)--><div class='quotetop'>QUOTE (MaGicBush @ Jul 26 2011, 01:43 PM) <a href="index.php?act=findpost&pid=1863612"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yea this was my plan, the dome will have plant life(though mostly dead, as marines would have been called in after the aliens arrived thus the workers are gone/dead) and terraforming experimentation inside of it. You will also be able to view the outside of other parts of the complex, along with being able to actually see inside at a few spots(so owning the dome would help with observation of the map and provide a small advantage as well). Of course this will be limited so as to not unbalance it drastically if owned(probably just a few windows so you could see if someone was passing by or similar).<!--QuoteEnd--></div><!--QuoteEEnd-->

    Be sure to include no_culls otherwise the map would probably lag badly. Keep the distance view to a minimum. As a player, I would like to have a sense of something kept from me. I don't want EVERYTHING shown to me at once. Kind of like baking a cake, you don't mush everything in at once, there are certain ingredients after one another, as well as waiting times. Let me know if you have any questions!
  • MaGicBushMaGicBush Join Date: 2002-12-02 Member: 10378Members
    edited July 2011
    <!--quoteo(post=1863777:date=Jul 26 2011, 11:47 PM:name=UncleRay)--><div class='quotetop'>QUOTE (UncleRay @ Jul 26 2011, 11:47 PM) <a href="index.php?act=findpost&pid=1863777"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Be sure to include no_culls otherwise the map would probably lag badly. Keep the distance view to a minimum. As a player, I would like to have a sense of something kept from me. I don't want EVERYTHING shown to me at once. Kind of like baking a cake, you don't mush everything in at once, there are certain ingredients after one another, as well as waiting times. Let me know if you have any questions!<!--QuoteEnd--></div><!--QuoteEEnd-->


    Thanks for all the advise, I will definitely take it into account. I agree the map would get boring quickly if you knew everything going on, so instead of a few rooms I figured it might make it interesting if there was a view into the "Docking bay(revised/added some main room names to the outline)." Which is the oddly connected room to the right of the dome with a rt, I wont allow view into the techpoint room below that though. The rest of the base you would just mainly be viewing the outside walls, also note that since the dome is in the middle of this complex that would limit your view outside as well. One more thing to note, this is on a moon so the outside will be pretty barren other than some machinery(and at possibly some point a ship connecting to the docking bay or something).
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    Exactly! Use this as an example,

    <a href="http://img508.imageshack.us/img508/1126/spawn2a.jpg" target="_blank">http://img508.imageshack.us/img508/1126/spawn2a.jpg</a>

    It's there, you can see it, but you can't get there. Automatic sad face! Makes you feel like you're not wanted JUST for that one second.

    I know it's a bit old, but this probably helped me a lot :]

    <a href="http://www.amazon.com/Mind-Play-Psychology-Video-Games/dp/0465046096/ref=sr_1_1?ie=UTF8&qid=1311770131&sr=8-1" target="_blank">http://www.amazon.com/Mind-Play-Psychology...0131&sr=8-1</a>
  • MaGicBushMaGicBush Join Date: 2002-12-02 Member: 10378Members
    <!--quoteo(post=1863850:date=Jul 27 2011, 07:34 AM:name=UncleRay)--><div class='quotetop'>QUOTE (UncleRay @ Jul 27 2011, 07:34 AM) <a href="index.php?act=findpost&pid=1863850"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Exactly! Use this as an example,

    <a href="http://img508.imageshack.us/img508/1126/spawn2a.jpg" target="_blank">http://img508.imageshack.us/img508/1126/spawn2a.jpg</a>

    It's there, you can see it, but you can't get there. Automatic sad face! Makes you feel like you're not wanted JUST for that one second.

    I know it's a bit old, but this probably helped me a lot :]

    <a href="http://www.amazon.com/Mind-Play-Psychology-Video-Games/dp/0465046096/ref=sr_1_1?ie=UTF8&qid=1311770131&sr=8-1" target="_blank">http://www.amazon.com/Mind-Play-Psychology...0131&sr=8-1</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    Looks like a interesting book, will have to check it out thanks :).
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