Redemption upgrade

SkipjackSkipjack Join Date: 2005-04-13 Member: 48323Members, Constellation
Hey guys!

I was shocked when I read <i>Implement "Redemption" upgrade</i> on the development progess page.
Redemption has never been viable in any possible situation.

1. Unreliable
2. Frustrating for both sides (!)
3. There were much better options (since you had to chose between carapace, regeneration and redemption)

You are deliberately adding a RNG into a FPS game and everybody hates RNGs.
The skill level is already pretty low with lacking movement options and Redemption is just another "noob upgrade".


The idea I had is making Redemtion a castable buff for the alien commander (like in savage 2) which costs energy and lasts 2-3 seconds.

Comments

  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    Redemption can just work by reviving aliens at the same location, on death (with limited health for balance). Thus giving aliens the possibly of two lives, rather than potentially infinite lives. Compared to NS1 Redemption, this new design will also allow Skulks to benefit from it.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    Redemption needs serious work, as it was in NS1, it wasn't a very good mechanic.

    Not sure how you would do it well though.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Could make it so redemption only applies to aliens who haven't scored any points. With a 100% chance of redemption, and redemption only happens once.

    Making it like a lifeform insurance. So if you evolve, go into battle to die instantly. You respawn at a hive egg with your current lifeform and abilities.

    Would help with new players and make less people angry if they evolve into something to suddenly die before putting it to use.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    What about instead of teleporting you back to the hive, for every kill you make, you get 10% of your total cost back when you die, up to 70% of your total cost.

    So, if you have a fade with a few upgrades, costing say 60 res, if you kill five marines with it, you get 30 res back, and you could make redemption cost say 10 res to upgrade with so it is a risk, but if you're carrying around a high value lifeform like an onos that is likely to survive a few kills, it's probably worth it.

    Now this is assuming that marines will have things like exos and suchlike so they will be harder to kill, and also that redemption will prevent you getting something else valuable, but it is far less annoying than marines being denied their kills, it still serves some of the purpose of the skill, and it is probably not unbalanced as you're just trading reduced chance of dying for reduced penalty of dying, which are similar things.
  • HakujinHakujin Join Date: 2003-05-09 Member: 16157Members, Constellation
    Redemption in NS1 was pretty unrewarding for both sides in practice. I very very very sincerely hope it is not implemented anything like NS1.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    <!--quoteo(post=1863132:date=Jul 25 2011, 12:04 AM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Jul 25 2011, 12:04 AM) <a href="index.php?act=findpost&pid=1863132"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What about instead of teleporting you back to the hive, for every kill you make, you get 10% of your total cost back when you die, up to 70% of your total cost.

    So, if you have a fade with a few upgrades, costing say 60 res, if you kill five marines with it, you get 30 res back, and you could make redemption cost say 10 res to upgrade with so it is a risk, but if you're carrying around a high value lifeform like an onos that is likely to survive a few kills, it's probably worth it.

    Now this is assuming that marines will have things like exos and suchlike so they will be harder to kill, and also that redemption will prevent you getting something else valuable, but it is far less annoying than marines being denied their kills, it still serves some of the purpose of the skill, and it is probably not unbalanced as you're just trading reduced chance of dying for reduced penalty of dying, which are similar things.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I don't know. In general I think it's quite good that you know you really hurt the alien team by killing lifeforms. If anything, I'd say there are already too many lifeforms too quickly - no need to make killing them make even less of a difference.

    Maybe such system would work if NS2 decides to be even more of a class based shooter rather than RTS, but right now it doesn't feel such a good idea.

    I don't really know, I have no idea how redemption could contribute to the game right now.
  • SomeMiceDrinkingTeaSomeMiceDrinkingTea Join Date: 2011-06-11 Member: 103818Members
    How about this?

    <b>Redemption:</b> If an alien life form that has 10% health or less kills a frontiersman, his/her health is restored up to 50%. This does not effect the alien's armour. Frontiersmen buildings do not count.

    Well?...
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    im wondering in general how alien upgrades will be implemented. will there be a choice between upgrades of the same cathegorie (like in ns1) or can
    you have every upgrade at the same time (if enough resources). I liked the fact in ns1, that upgrades where for free (only chamber costs), but i remember
    that it was not always the case.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    <!--quoteo(post=1863273:date=Jul 25 2011, 11:37 AM:name=Schimmel)--><div class='quotetop'>QUOTE (Schimmel @ Jul 25 2011, 11:37 AM) <a href="index.php?act=findpost&pid=1863273"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I liked the fact in ns1, that upgrades where for free (only chamber costs), but i remember
    that it was not always the case.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think the 'microtransactions' (1-2 res) with upgrades might be good for NS2 res model. It's at least one thing to make the 'lesser' lifeforms stronger rather than everybody heading directly to higher lifeforms. Redemption as we know sounds hardly like an upgrade for lesser lifeforms though. I really wonder what the idea behind this is.
  • SyknikSyknik InversionNS2.com Join Date: 2002-11-01 Member: 2064Members, Constellation, NS2 Map Tester, Reinforced - Supporter, Reinforced - Shadow
    <!--quoteo(post=1863260:date=Jul 25 2011, 04:42 AM:name=SomeMiceDrinkingTea)--><div class='quotetop'>QUOTE (SomeMiceDrinkingTea @ Jul 25 2011, 04:42 AM) <a href="index.php?act=findpost&pid=1863260"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How about this?

    <b>Redemption:</b> If an alien life form that has 10% health or less kills a frontiersman, his/her health is restored up to 50%. This does not effect the alien's armour. Frontiersmen buildings do not count.

    Well?...<!--QuoteEnd--></div><!--QuoteEEnd-->


    Doesn't seem like it'd ever be a viable upgrade option for any alien. For a few reasons.

    1- If you are a fade and you're attacking marines, fades are out before they get close to 10% or shoudl be, around 220hp they should be blinking away to heal.
    2- Aliens have an upgrade which already heal up the aliens after they get a kill.
  • SomeMiceDrinkingTeaSomeMiceDrinkingTea Join Date: 2011-06-11 Member: 103818Members
    <!--quoteo(post=1863294:date=Jul 25 2011, 01:17 PM:name=Frhoe)--><div class='quotetop'>QUOTE (Frhoe @ Jul 25 2011, 01:17 PM) <a href="index.php?act=findpost&pid=1863294"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Doesn't seem like it'd ever be a viable upgrade option for any alien. For a few reasons.

    1- If you are a fade and you're attacking marines, fades are out before they get close to 10% or shoudl be, around 220hp they should be blinking away to heal.
    2- Aliens have an upgrade which already heal up the aliens after they get a kill.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Right, then how about an alien with the Redemption upgrade will have a reduced respawn rate.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1863240:date=Jul 25 2011, 08:56 AM:name=Bacillus)--><div class='quotetop'>QUOTE (Bacillus @ Jul 25 2011, 08:56 AM) <a href="index.php?act=findpost&pid=1863240"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't know. In general I think it's quite good that you know you really hurt the alien team by killing lifeforms. If anything, I'd say there are already too many lifeforms too quickly - no need to make killing them make even less of a difference.

    Maybe such system would work if NS2 decides to be even more of a class based shooter rather than RTS, but right now it doesn't feel such a good idea.

    I don't really know, I have no idea how redemption could contribute to the game right now.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I would actually tend to agree, redemption is kind of an unneccesary skill I think at the moment, mainly because personal res makes alien lifeforms quite prolific, if you cut the alien res flow (which would not be an unwise decision I think) redemption in that form would be far more useful.

    But the 70% max refund is to make it so that you can always kill the alien, and doing so will always hurt them.
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