Texture/entity issue
RichardRahl
Join Date: 2011-06-15 Member: 104594Members
in Mapping
So i'm having an issue with spark, for some reason when I go into the entity or paintcan tool there are some previews that show up as a red box with a white X in it, the model/texture works fine, but I can't see the preview so I don't know what i'm selecting. is there a way to fix this? if so, how.
Comments
but the thing is there used to be a picture for it, I mean theres like 90% of the previews missing.
\Users\USER\AppData\Roaming\Natural Selection 2\Editor\cache
If you see the error thumbnail the editor is either in the process of creating them (takes a while for all textures and props) or maybe has some trouble accessing above directory!?
You could try deleting the cached thumbnails and then open your texture and props browser to re-create them.
Someone in the forums also uploaded the thumbnails to put them in that directory, but there are probably some new ones not included.
\Users\USER\AppData\Roaming\Natural Selection 2\Editor\cache
If you see the error thumbnail the editor is either in the process of creating them (takes a while for all textures and props) or maybe has some trouble accessing above directory!?
You could try deleting the cached thumbnails and then open your texture and props browser to re-create them.
Someone in the forums also uploaded the thumbnails to put them in that directory, but there are probably some new ones not included.<!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks that did the trick, I wonder if maybe you can answer another one of my questions, i'm new to making maps so sorry :)
i'm trying to create a ship map which requires some angled areas I was wondering why when I put a line segment like so it doens't make a solid surface.
<a href="http://imageshack.us/photo/my-images/846/whyh.jpg/" target="_blank"><img src="http://img846.imageshack.us/img846/9328/whyh.jpg" border="0" class="linked-image" /></a>
Hold ctrl and select all line that boarder the face you want then use ctrl+F to create face. Sometimes it creates the face facing the wrong way, in that case you will need to flip the face (ctrl+F).
Seems to not do it automatically if there are more than 3 vertices or if a strait line has any vertices between end points so you have to use above method.
Seems to not do it automatically if there are more than 3 vertices or if a strait line has any vertices between end points so you have to use above method.<!--QuoteEnd--></div><!--QuoteEEnd-->
oooooo thanks Wolf, all this stuff is really confusing at first haha.
So I tried that, and it didn't work, highlisted all the 3 sides blue of the face I wanted to make hit create face, no face, checked underneath to see if it had been flipped but it wasn't =\
In this case there would be two vertices on the same spot between the two short lines on the face you are trying to create and thus you can't create a face.
Either weld the two vertices, which ties your squares kinda together and leads to messy geometry or just copy&paste another square and move one of its vertices to achieve the shape of the face you want.
That sounds really complicated, but I could demonstrate it in seconds using a video. So you just have to figure out what I meant with words.... ###### it heres a picture:
<img src="http://i.imgur.com/vUIVn.jpg" border="0" class="linked-image" />
Basically, the editor needs a lot of help to figure out what its supposed to do. You have to break things into smaller triangles so it has a clearer idea.
That sounds really complicated, but I could demonstrate it in seconds using a video. So you just have to figure out what I meant with words.... ###### it heres a picture:
Basically, the editor needs a lot of help to figure out what its supposed to do. You have to break things into smaller triangles so it has a clearer idea.<!--QuoteEnd--></div><!--QuoteEEnd-->
Oh I see, i'll go try that.
so I tried it in two different fashions
<a href="http://imageshack.us/photo/my-images/220/whyg.png/" target="_blank"><img src="http://img220.imageshack.us/img220/1281/whyg.png" border="0" class="linked-image" /></a>
that didn't work, and as you can see on the side areas theres only places where the line segments should have created faces but didn't and i'm not sure why.
1. You see that triangle you created on the top left of your picture? That is good, that is the correct first step. Now do you see the triangles you created on the top right? Take the general idea of that but do it on the left.
2. So, split the triangles you have created on the top left in the fashion you did on the right.
3. If you're still confused, try to take another look at the picture I posted. That red arrow between the demonstrates the two steps above, not two separate processes.
Tldr: create two triangles. Split one of the triangles but NOT along the outermost hypotenuse, along the inner one! It's hard to put such things in words... once you have split the inner hypotenuse, delete the 4 created lines one at a time.
1. You see that triangle you created on the top left of your picture? That is good, that is the correct first step. Now do you see the triangles you created on the top right? Take the general idea of that but do it on the left.
2. So, split the triangles you have created on the top left in the fashion you did on the right.
3. If you're still confused, try to take another look at the picture I posted. That red arrow between the demonstrates the two steps above, not two separate processes.
Tldr: create two triangles. Split one of the triangles but NOT along the outermost hypotenuse, along the inner one! It's hard to put such things in words... once you have split the inner hypotenuse, delete the 4 created lines one at a time.<!--QuoteEnd--></div><!--QuoteEEnd-->
I did that yet the faces still won't hit. I also checked from the bottom of the level to make sure the faces wernt getting reversed, but they were not.
<a href="http://imageshack.us/photo/my-images/42/whyc.png/" target="_blank"><img src="http://img42.imageshack.us/img42/1546/whyc.png" border="0" class="linked-image" /></a>
also thanks for all the help guys I appriciate it greatly, if I ever get this map done you're all goign to be in the credits for sure :)
as you can see =\
<a href="http://imageshack.us/photo/my-images/42/whyc.png/" target="_blank"><img src="http://img42.imageshack.us/img42/1546/whyc.png" border="0" class="linked-image" /></a>
also thanks for all the help guys I appriciate it greatly, if I ever get this map done you're all goign to be in the credits for sure :)
as you can see =\<!--QuoteEnd--></div><!--QuoteEEnd-->
Here is the proper way to do it, sorry for all the vagueness, I didn't have access to the editor
<img src="http://i.imgur.com/xQTop.jpg" border="0" class="linked-image" />
and, the application:
<img src="http://i.imgur.com/U9GXl.jpg" border="0" class="linked-image" />
Now, if you don't want all those boxes inside the larger shape, you can apply this whole concept to your whole shape and get one larger face:
<img src="http://i.imgur.com/QDVnu.jpg" border="0" class="linked-image" />
<a href="http://imageshack.us/photo/my-images/508/whye.png/" target="_blank"><img src="http://img508.imageshack.us/img508/6885/whye.png" border="0" class="linked-image" /></a>
now I can begin making walls, texturing lighting and propping the room :)
<a href="http://imageshack.us/photo/my-images/508/whye.png/" target="_blank"><img src="http://img508.imageshack.us/img508/6885/whye.png" border="0" class="linked-image" /></a>
now I can begin making walls, texturing lighting and propping the room :)<!--QuoteEnd--></div><!--QuoteEEnd-->
:)