Easier waypointing as marine comm

subshadowsubshadow Join Date: 2003-04-21 Member: 15710Members
For me, the waypointing system isn't very intuitive or fast, so here's my idea.

I would like to see the following:

-you select one or more marines
-you click on a destination
-a halo with buttons appears around your cursor with the following (or other) commands:
Attack here, defend here, build here, gather/wait here, cancel

With this system you can give specific orders faster then with the system that's currently implented. Yes it requires 2 clicks of a button, but IMO it will be just as fast as using hotkeys for experienced commanders.

Comments

  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    It is called a radial menu, and I like the idea.

    Simply rightclicking should use the appropriate order (move as default, build if used on unbuilt structure), and if you hold the button, you can drag the mouse to select a specific order.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    What exactly takes time about pressing A/D on the keyboard for attack/defend?
  • HakujinHakujin Join Date: 2003-05-09 Member: 16157Members, Constellation
    Yeah I have to agree with Align here. I don't think a radial menu is any more effective than pressing a single button. Though it would be faster if the implementation were:

    1: select marine(s)
    2: clicking on a destination brings up the menu (menu stays open while button is pressed)
    3: menu item is selected and order transmitted on button release

    So then you are only clicking ONCE. I think it could work, actually. But would it be enough of an improvement over the current system? I'm not so sure.
  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    Yes, especially as I will change the keybinds for commanders as soon as its in options. I want to move with wasd :P
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