Cyst prototype update
ZycaR
Join Date: 2002-11-12 Member: 8263Members
<i>First, this post was in General discussion (and I think it's not a good section, because it's suggestion) </i>
It looks like cysts do an only one way trail (like original prototype) !!!
<img src="http://img823.imageshack.us/img823/2723/ns2infest.png" border="0" class="linked-image" />
What about cysts to be more connected? not just one link, but many between each other nearest.
And also links between cysts will works in both ways (to be able connect tow or more hives).
That will prevent from broking whole link when just "one" cyst is destroyed.
<a href="http://is.gd/cRjJv7" target="_blank">Here is updated prototype, to see what I mean.</a>
<img src="http://img121.imageshack.us/img121/7120/ns2cysts.png" border="0" class="linked-image" />
Recent games I do Khaa commander. I was create path of infestation from one hive to another, and marine kill just one cyst near by source hive ... the result was .. that whole path of infestation die :(
<b>Harimau</b> create a pretty hectic network going, and think it looks great:
<img src="http://i.imgur.com/efCSk.png" border="0" class="linked-image" />
I'm very confident in UWE architect / programers quality. :)
I hope they will see the value of multiply "link/vine" design and use it.
.. as marines got power pack (unconnected from CC/power nodes) they can be well defended as centric source of energy for building.
.. the Khaa needs count to survive ... (it reminds me starcraft's "ZERG RUSH")
BTW: 4 hive constellation ... for fun:
<img src="http://imgur.com/J8Sww.png" border="0" class="linked-image" />
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EDIT: it looks like LOS (<b>L</b>ine <b>O</b>f <b>S</b>ight) vote thread now. then we can go with it ... please write:
<b><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->+<!--colorc--></span><!--/colorc-->/<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->-<!--colorc--></span><!--/colorc--> 1 LOS </b> .. when you think the LOS is <!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->good<!--colorc--></span><!--/colorc-->/<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->bad<!--colorc--></span><!--/colorc--> idea.
It looks like cysts do an only one way trail (like original prototype) !!!
<img src="http://img823.imageshack.us/img823/2723/ns2infest.png" border="0" class="linked-image" />
What about cysts to be more connected? not just one link, but many between each other nearest.
And also links between cysts will works in both ways (to be able connect tow or more hives).
That will prevent from broking whole link when just "one" cyst is destroyed.
<a href="http://is.gd/cRjJv7" target="_blank">Here is updated prototype, to see what I mean.</a>
<img src="http://img121.imageshack.us/img121/7120/ns2cysts.png" border="0" class="linked-image" />
Recent games I do Khaa commander. I was create path of infestation from one hive to another, and marine kill just one cyst near by source hive ... the result was .. that whole path of infestation die :(
<b>Harimau</b> create a pretty hectic network going, and think it looks great:
<img src="http://i.imgur.com/efCSk.png" border="0" class="linked-image" />
I'm very confident in UWE architect / programers quality. :)
I hope they will see the value of multiply "link/vine" design and use it.
.. as marines got power pack (unconnected from CC/power nodes) they can be well defended as centric source of energy for building.
.. the Khaa needs count to survive ... (it reminds me starcraft's "ZERG RUSH")
BTW: 4 hive constellation ... for fun:
<img src="http://imgur.com/J8Sww.png" border="0" class="linked-image" />
--------------------------------------------------------------------------------------------------------------------
EDIT: it looks like LOS (<b>L</b>ine <b>O</b>f <b>S</b>ight) vote thread now. then we can go with it ... please write:
<b><!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->+<!--colorc--></span><!--/colorc-->/<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->-<!--colorc--></span><!--/colorc--> 1 LOS </b> .. when you think the LOS is <!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->good<!--colorc--></span><!--/colorc-->/<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->bad<!--colorc--></span><!--/colorc--> idea.
Comments
- 1 LOS
-1 LOS
Los, los! Raus du kleiner Scheißer!
( Idk what I do when I vote "- LOS" because im not sure if you mean Line Of Sight or the "los" germanword :P)
-1 LOS (means: +your idea)
... :D
I love LOS, and I like the multi-connect node idea of the OP. So, just place more cysts in the same room (within LOS of each other). Then they will connect to multiple places, making the death of one or two cysts less destructive to the alien team.
Oh, and in order to do this, they need to be cheaper to build, but that's a different topic.