Dynamic infestation spreading on its own

UzrbitalUzrbital Join Date: 2011-07-04 Member: 107858Members, Reinforced - Shadow
<div class="IPBDescription">Give it more freedom!</div>It would be totally neat if the infestation spread on its own. It would start spreading from alien start, and stop spreading if it hits a power node or a marine building. When the marine building(s) or power node is gone, the infestation continues spreading, allowing the aliens to expand even more. To remove the spreading infestation, someone must burn it. Also, as the infestation spreads, it will cover the power node, making it impossible to fix it if you don't burn the infestation off. This idea would make the flamer more useful and it would make infestation more awesome.

Feedback pls.

Comments

  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Yeah, was hoping it would be like this. And gorges would've been able to paint infestation networks.
  • JanosJanos Join Date: 2002-08-02 Member: 1050Members, Constellation, NS2 Playtester
    <!--quoteo(post=1859449:date=Jul 10 2011, 04:38 PM:name=Uzrbital)--><div class='quotetop'>QUOTE (Uzrbital @ Jul 10 2011, 04:38 PM) <a href="index.php?act=findpost&pid=1859449"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It would be totally neat if the infestation spread on its own. It would start spreading from alien start, and stop spreading if it hits a power node or a marine building. When the marine building(s) or power node is gone, the infestation continues spreading, allowing the aliens to expand even more. To remove the spreading infestation, someone must burn it. Also, as the infestation spreads, it will cover the power node, making it impossible to fix it if you don't burn the infestation off. This idea would make the flamer more useful and it would make infestation more awesome.

    Feedback pls.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It would also require more res to be spent for the node to be repaired which would imbalance the game, the aliens don't have to spend anything to destroy the node yet the marines are required to spend personal res to expand into the area.
  • UzrbitalUzrbital Join Date: 2011-07-04 Member: 107858Members, Reinforced - Shadow
    <!--quoteo(post=1859452:date=Jul 10 2011, 09:48 AM:name=Janos)--><div class='quotetop'>QUOTE (Janos @ Jul 10 2011, 09:48 AM) <a href="index.php?act=findpost&pid=1859452"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It would also require more res to be spent for the node to be repaired which would imbalance the game, the aliens don't have to spend anything to destroy the node yet the marines are required to spend personal res to expand into the area.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Mmm, the nodes could power up some sort of gassing system which would then gas the infection if the power node is fixed. You would just need to burn off the infection at the power node. If that would happen, the entire network of infection would die.
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