New Lerk is actually not that bad

RTVRTV Join Date: 2008-06-09 Member: 64417Members
edited July 2011 in NS2 General Discussion
<div class="IPBDescription">after you get used to it!</div>Lerk idea:
secondary attack for the cloud attack.
Why not let the lerk put clouds around him? this would be very helpfully.


Edit:
I delete the old text.

Edit2:
In my mind, the new lerk flying is a improvement, its not anymore that hard, if you play it a while you habituate to the new flysystem.
I enjoy it, sometimes its very hectic but if you play the lerk a long time, you can handle it.

<!--fonto:Arial Black--><span style="font-family:Arial Black"><!--/fonto-->edited title --Zaggy<!--fontc--></span><!--/fontc-->
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Comments

  • RisingSunRisingSun Rising California Join Date: 2004-04-19 Member: 28015Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    edited July 2011
    (Sorry, i have to disagree.) Original post was edited --

    The new Lerk flight is quite good. I would like to see some changes but it is 100 times better than the old version.

    Things i would like to see:

    - A gradual downward glide path that allows you to glide at a constant slow pace when looking straight ahead (loosing altitude the more you glide requiring you to flap), but when pitch downwards you accelerate depending on how far you look down. It will give you a swooping feeling that allows you to gain speed.

    But truly a HUGE improvement and if it stayed as is i would deal with it =) It does feel cheap to flap once at the height i want and maintain an easy speed and altitude with no effort on my part except directing the mouse to what direction i want to go.

    Awesome Job UWE!

    (NS1 Flight ftw!)
  • UzrbitalUzrbital Join Date: 2011-07-04 Member: 107858Members, Reinforced - Shadow
    Yes, the new lerk flight SUCKS. It's too hard to gain height with this new one. I loved the previous one :(
  • SkipjackSkipjack Join Date: 2005-04-13 Member: 48323Members, Constellation
    The new flight is even worse than the "old" filght imo. And the old flight was horrible.
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    new flight is good.

    One thing that is not obvious (because different to before), try to "jump" without holding forward. while holding forward you won't gain height.
  • UzrbitalUzrbital Join Date: 2011-07-04 Member: 107858Members, Reinforced - Shadow
    <!--quoteo(post=1859096:date=Jul 9 2011, 09:54 AM:name=Asraniel)--><div class='quotetop'>QUOTE (Asraniel @ Jul 9 2011, 09:54 AM) <a href="index.php?act=findpost&pid=1859096"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->new flight is good.

    One thing that is not obvious (because different to before), try to "jump" without holding forward. while holding forward you won't gain height.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah, I know about that one, and I do know some people just love the new flight, but people who got used to old flight just loves it. I loved the old flight, and I want it back. Therefore, a good solution to this problem is to add a option that allows the user to change between what kind of flight he wants for the lerk.
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    not going to happen. seriously, options for movements don't exist in any games i know.

    I'm impressed how resistant people are to changes..
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    edited July 2011
    Its certainly taking some getting used to after having learned to work with the old lerk flight. I think it will all work out once we all re-adjust.

    Is it just me or is the top speed lower with this new flight?
  • RisingSunRisingSun Rising California Join Date: 2004-04-19 Member: 28015Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    Seriously... The old Lerk flight was horrible. They are changing the lerk from a ranged sniper into a short - medium range assualt/support. The only advantage you had to the old flight is the ability to go straight up in the air to spore or "gopher".

    Just because you "got used to it" doesnt make it a good flight model. This is a beta and i thought people know things would change and some times drastically.

    For those complaining about the new Lerk flight, did you play NS1? I dont understand what you dont like about the the flight because all you are saying is "i dont like it"

    Also as said before they wont add an option for "old" and "new" flight. If they did that there would be a million such options since it is a beta.
  • twincannontwincannon Join Date: 2011-06-14 Member: 104459Members
    you have to act like you're a hang glider. Dip and pull up. It's actually way, way easier to control and maintain speed (especially along tight corridors) with the new flight. Give it time.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    edited July 2011
    This is still a first pass at the lerk 2.0 version. Flight is still continuing to be adjusted, its definitely not considered done, but it seems to be a step in the right direction, if you give it some time to learn. Also trailing spores is still going to be implemented and spikes are also still going to get more adjustments as well.

    --Cory
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    edited July 2011
    I actually like the new lerk flight, it feels more as it was in ns1. BUT while flying its not as smooth as it should be, it jerks sometimes feels sometimes rough.

    as for other lerk changes....very very very bad, that crap needs to revert back to how it was OR completely remade.


    if charlie wants the lerk to be close combat fighter which are why the recent lerk changes happened.
    Well, bring back lerk bite! shooting those spikes up close like is just way to messy, it feels completely awkward. (aside from them always aiming at the floor)
    Its like you took a gun, and made it into a bow, then you took that bow and gave me small rock - "we don't want you to shoot from distance or even have good aim but with this rock you can make your shot count" come on really, lol.

    honestly, bring back lerk bite - whats the problem, really?

    my idea:

    slot 1
    primary attack: bite
    secondary attack: spores

    slot 2
    primary attack: spikes
    secondary attack: zoomed in spikes

    I would also like to see lerks get umbra back, its most needed ability on the field which hardly or not at all being used.
  • UzrbitalUzrbital Join Date: 2011-07-04 Member: 107858Members, Reinforced - Shadow
    <!--quoteo(post=1859116:date=Jul 9 2011, 10:47 AM:name=luns)--><div class='quotetop'>QUOTE (luns @ Jul 9 2011, 10:47 AM) <a href="index.php?act=findpost&pid=1859116"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I actually like the new lerk flight, it feels more as it was in ns1. BUT while flying its not as smooth as it should be, it jerks sometimes feels sometimes rough.

    as for other lerk changes....very very very bad, that crap needs to revert back to how it was OR completely remade.


    if charlie wants the lerk to be close combat fighter which are why the recent lerk changes happened.
    Well, bring back lerk bite! shooting those spikes up close like is just way to messy, it feels completely awkward. (aside from them always aiming at the floor)
    Its like you took a gun, and made it into a bow, then you took that bow and gave me small rock - "we don't want you to shoot from distance or even have good aim but with this rock you can make your shot count" come on really, lol.

    honestly, bring back lerk bite - whats the problem, really?

    my idea:

    slot 1
    primary attack: bite
    secondary attack: spores

    slot 2
    primary attack: spikes
    secondary attack: zoomed in spikes

    I would also like to see lerks get umbra back, its most needed ability on the field which hardly or not at all being used.<!--QuoteEnd--></div><!--QuoteEEnd-->

    ^ This. If we're gonna keep this kind of flight model, we need that.
  • jergodzjergodz Join Date: 2011-05-20 Member: 99745Members
    The new lerk flight sucks indeed.

    Here's how it should be, double tap jump to start hovering then use jump to go higher or crouch to go lower wasd to fly in any direction also shift for glide, double tap the crouch key to start walking again. Way better then the garbage controls we got now.
  • RisingSunRisingSun Rising California Join Date: 2004-04-19 Member: 28015Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1859118:date=Jul 9 2011, 10:55 AM:name=jergodz)--><div class='quotetop'>QUOTE (jergodz @ Jul 9 2011, 10:55 AM) <a href="index.php?act=findpost&pid=1859118"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The new lerk flight sucks indeed.

    Here's how it should be, double tap jump to start hovering then use jump to go higher or crouch to go lower wasd to fly in any direction also shift for glide, double tap the crouch key to start walking again. Way better then the garbage controls we got now.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I completely disagree =) I want to feel like a flying creature not a hovering robot (robot meaning static up and down movement as if we were in a 2d game)
  • vlncvlnc Join Date: 2010-09-07 Member: 73921Members, Squad Five Blue
    well IMO the new lerk is good.

    Why ? cause now you can increase your speed easier but unpress forward then quick hit jump to gain height is strange.

    I know the lerk is still in improvements cause lerk 2.0 is not added yet.
  • basti1337basti1337 Join Date: 2011-05-13 Member: 98538Members
    The 180 lerk flight is very weird... To gain height you have to release the w button and press space. When you are hit or stuck and want to increase your speed you have to press w again while pushing space. This sucks, because it's almost impossible to fly curves in combat situations...
    I loved the old lerk flight. With the old one you were able to fly around marines in a very easy way. You just had to spam or hold space to control your flight level.

    So the combination of the new short range weapons and the new flight, the lerk is just unplayable.
  • thecowsaysmoothecowsaysmoo Join Date: 2008-02-02 Member: 63557Members
    <!--quoteo(post=1859108:date=Jul 9 2011, 04:27 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Jul 9 2011, 04:27 PM) <a href="index.php?act=findpost&pid=1859108"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is still a first pass at the lerk 2.0 version. Flight is still continuing to be adjusted, its definitely not considered done, but it seems to be a step in the right direction, if you give it some time to learn. Also trailing spores is still going to be implemented and spikes are also still going to get more adjustments as well.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->


    thanks! keep tinkering!
  • RTVRTV Join Date: 2008-06-09 Member: 64417Members
    edited July 2011
    <!--quoteo(post=1859095:date=Jul 9 2011, 03:52 PM:name=Skipjack)--><div class='quotetop'>QUOTE (Skipjack @ Jul 9 2011, 03:52 PM) <a href="index.php?act=findpost&pid=1859095"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The new flight is even worse than the "old" filght imo. And the old flight was horrible.<!--QuoteEnd--></div><!--QuoteEEnd-->

    /signed

    I don't understand whats the problem to change the Lerk flying to like : fly to the direction you look and hold space, if you want up = press Space, if you want down = press crouch!
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    edited July 2011
    Please keep the snipe as a upgrade!
    and on topic: What cory said; "it seems to be a step in the right direction, if you give it some time to learn"
    I got some decent scores with the lerk today, knowing the new changes. Its not that bad.
    The only thing i can say is that spores need a visible projectile, don't know if it's planned(but it was in NS1) and the 10m range is too close for flamethrower encounters. Try 15m?

    My idea for the lerk:

    slot 1
    primary attack: bite
    secondary attack: snipe spikes (upgrade)

    slot 2
    primary attack: spores
    secondary attack: umbra (upgrade)
  • HeymanHeyman Join Date: 2005-03-29 Member: 46895Members
    <!--quoteo(post=1859142:date=Jul 9 2011, 11:31 AM:name=basti1337)--><div class='quotetop'>QUOTE (basti1337 @ Jul 9 2011, 11:31 AM) <a href="index.php?act=findpost&pid=1859142"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The 180 lerk flight is very weird... To gain height you have to release the w button and press space. When you are hit or stuck and want to increase your speed you have to press w again while pushing space. This sucks, because it's almost impossible to fly curves in combat situations...
    I loved the old lerk flight. With the old one you were able to fly around marines in a very easy way. You just had to spam or hold space to control your flight level.

    So the combination of the new short range weapons and the new flight, the lerk is just unplayable.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You can't move your mouse while pressing w and space at the same time?
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    I think the main problem is that it seems like if you're holding W and flap, it doesn't propel you in the direction you're facing. It propels you in the horizontal component of the direction you're facing. So if you face basically straight up and flap, you don't go straight up. You go mostly horizontally and a little up (flapping propels you up slightly no matter what direction you're facing).

    For me at least, and possibly for others, the main problem with the new lerk is that if I bump into something and start losing altitude, or see a marine and want to flee, my first instinct is to keep W held down, look upwards, and mash jump. But with the current scheme that results in me continuing to fall and being propelled in a direction I'm not facing (horizontally rather than upwards).

    I think it would be much better control scheme if flapping propelled you in the direction you're facing (or slightly above where you're facing so if you're aiming down slightly to shoot at marines you maintain your height).
  • q1x9q1x9 Join Date: 2011-07-09 Member: 109271Members
    new lerk flying is bull######.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    edited July 2011
    <!--quoteo(post=1859183:date=Jul 9 2011, 09:25 PM:name=q1x9)--><div class='quotetop'>QUOTE (q1x9 @ Jul 9 2011, 09:25 PM) <a href="index.php?act=findpost&pid=1859183"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->new lerk flying is bull######.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Welcome to the forums, you may want to watch your language a bit.

    <!--quoteo(post=1859196:date=Jul 9 2011, 10:07 PM:name=Taxen0)--><div class='quotetop'>QUOTE (Taxen0 @ Jul 9 2011, 10:07 PM) <a href="index.php?act=findpost&pid=1859196"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->can you only flap a certain amount of times before you need to hit ground or something?<!--QuoteEnd--></div><!--QuoteEEnd-->

    When you glide, and you want to gain height, do this:
    Dont move your mouse, Release Space, Release W, Press(maybe two times if you want to gain more height) and hold Space, Press W, You can now glide in circles again.
  • Taxen0Taxen0 Join Date: 2010-07-30 Member: 73357Members
    I find the new lerk flight strange too, maybe I just have to get used to it (understand it at all) but the old one was better.
    when I was flying over the open area at summit I all of the sudden started to fall, and no matter how much I a spammed space or directional keys I just went down and died.
    can you only flap a certain amount of times before you need to hit ground or something?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited July 2011
    Weaving your view up and down slightly seems to do the trick to stay airborne and pick up speed. however you can't sudden change direction like you'd expect. Need to let go of the movement keys for that to work and then you only go up. Spinning around seems more effective, I tried a bit on tram (which is still laggy as hell on my rig), but I did seem to get a feel for it.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    edited July 2011
    I would prefer it if when I pressed the jump button I went up, given that that's what the jump button does in every other game in the world and every other class in NS2.
  • wulf 21wulf 21 Join Date: 2011-05-03 Member: 96875Members
    edited July 2011
    hmmm... actually I like the basic idea behind the flight changes. Agreed, it feels weird currently. But having the w key actually modifying the lerk movement IS a good idea imho. In build 179 it didnt really matter if you pressed w in the air and flapped at the same time or not, wasd just gave you an extremely slight acceleration. The forward speed you can currently gain from forward flapping is simply too slow, you should "feel" the effect. Currently, you can gain much more speed with gliding forward than with the forward flap. Imho it should be the other way round. Maybe the forward flap could make you move slightly up again and its a little too straight, and yes, the direction should be sensitive to where you are pointing the mouse.

    The glide doesn't feel right as well, kind of like a bad flight simulator. You can gain speed by gliding down, but you can't do the opposite: gliding up and getting slower in the process. If you could do that, and gain enough speed with forward flaps, that would even solve a problem most people complain about. You could gain speed with (mouse direction sensitive) forward flaps and then glide up which would be a very effective way of controlling your height. This+forward (or strafe?) flap actually do acceleration and you could easily curve around in combat situations again. Being able to do almost instant direction changes while gliding is easy but doesn't feel right, too. I mean, it feels like gliding on a rail that you can instantly change the dircection of rather than gliding through the air. I would like to see it that way: Looking in a drection while gliding applies a force on you that wants to change your flight direction to the direction you are looking at (kind of like simulating air friction on your wings). The force should be big enough to still make quick direction changes (think of a real bird, it can do a 180 in the air in about 0,5-1 second). Swinging around your mouse faster than that should conserve your momentum in the direction you were flying at, so you would glide backward now if you do an instant 180 in the air. (think of that in combat: fly past a marin, shoot some spikes while gliding backwards, do a sudden direction change by forward or strafe flapping).

    I have no problem with the lerk having a flap button rather than a jump button. I mean the movement modifier and crouch do a different thing, too, depending if you are a marine or a skulk. Its kind of like the step button in an arcade running game. That is giving me yet another idea: Why not make the acceleration of a flap be distributed over the whole (but short!) time of the flap animation, rather than giving you an instant velocitiy change? That way you would achieve the greatest acceleration by pressing space in the right rythm rather than just mashing it.

    As for spikes vs bite: Do you remember you had spikes in NS2.0 but they were taken away in NS3.0? I remember a post by a dev on the forum saying the reason they gave the lerk the spikes back is that bite ended up for lerks to be the structure-destroy weapon and a lerk sitting on the ground chewing on an extractor just doesnt seem right, that's what skulks should do. Lerks should be, well, lurking around in vents or at the ceailing doing damage to structures or for ambushing marines.
    For real, who wants to fly straight to a marine to bite him risking a nearly instant-kill shotgun blast?

    That being said, I hope you get what I would like the lerk to be. It should feel natural (yes, natural, some guys seem to mix up engine exploits like bunnyhop with a natural feeling, thats what I don't want), intuitive to learn, yet having the potential to improve and master your flying skills.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited July 2011
    <!--quoteo(post=1859212:date=Jul 10 2011, 07:06 AM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Jul 10 2011, 07:06 AM) <a href="index.php?act=findpost&pid=1859212"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would prefer it if when I pressed the jump button I went up, given that that's what the jump button does in every other game in the world and every other class in NS2.<!--QuoteEnd--></div><!--QuoteEEnd-->
    That's how I hope the jetpack is going to work.

    Jump to go up, gravity pulls you down (just like jumping);
    move left, right, forward and backward with respect to the ground and the X & Z components of your view orientation (the same as walking).

    I'd prefer that the Lerk has greater freedom of movement in all of the three dimensions, tied more to his view orientation (X, Y & Z).
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited July 2011
    I think the lack of upward force when the Lerk flaps forward (forward + jump) while looking up is a developer oversight. It should be fixed next patch.

    BTW what does everyone thing about strafing while flying? Can it be implemented without breaking the game balance?
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    twiliteblue, are you saying that...
    Before, flapping forward would generate (compensatory) upward force, so for instance even if you were looking slightly below the horizontal you might still be gaining altitude - the problem being that the upward force was constant so it didn't allow you to properly control your motion in the medial direction.
    But now that they've removed the (compensatory) upward force entirely, so for instance if you are flying perfectly horizontally, you would still drop faster than you should be, so you still can't properly control your motion in the medial direction.
    ?
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