Macs & Mines
Sewlek
The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
hey there,
i had recently an idea how to possibly add back in mines to the game:
what would you think about an option to drop mines with a mac? each mine
cost p.res or t.res (depending on future res models of course) placed by
the commander. A researchable upgrade in the robotics factory unlocks the ability.
you would have then the option to drop mines behind a turret, or behind an rt, around ips
etc. i liked the option to place mines in ns1 and it would be even better if you could
place them yourself as commander.
tell me what you think, and sorry if the same idea already appeared before!
i had recently an idea how to possibly add back in mines to the game:
what would you think about an option to drop mines with a mac? each mine
cost p.res or t.res (depending on future res models of course) placed by
the commander. A researchable upgrade in the robotics factory unlocks the ability.
you would have then the option to drop mines behind a turret, or behind an rt, around ips
etc. i liked the option to place mines in ns1 and it would be even better if you could
place them yourself as commander.
tell me what you think, and sorry if the same idea already appeared before!
Comments
<img src="http://img84.imageshack.us/img84/5641/2011070600002v.jpg" border="0" class="linked-image" />
<img src="http://img89.imageshack.us/img89/4874/2011070600001.jpg" border="0" class="linked-image" />
I agree, i would rather have the ability as a troop on the ground to place the mines as i see fit, rather than have the mac plod it's way around the place planting mines in what would fast become very predictable areas.
marines and commanders should be able to place them, albeit I think each should be different, maybe the commander ones are larger and more destructive?
and also: they should be remote mines, which you can later research to make proximity triggered also.