Need critique badly
Hi everyone. I'm creating my marine start and I would really appreciate any feedback you can give me on lighting and geometry. Thanks.
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Comments
In the picture with the two computer stations, those columns have offset textures. Fix those and I think you're good for that part.
In the fourth from the top picture, try and see if you can get those fat floor textures to align with the grey panels.
I've noticed a lot of the textures are offset or misaligned, improving that would probably help that irking feeling.
First shot needs trim around that ceiling fan over the comm station, and that hexagonal hole in the wall needs trim too.
As for the general feel of the room, it feels a bit square and flat. Maybe see if you could try to build sort of a ribcage out of of pillars and crossbeams, where the pillars pop out to give marines or aliens a small place to hide.
I like the center of the room, with that hole in the floor placing more computer terminals inside. Although I wonder about that catwalk that goes across it, as although it looks nice, it may get in the way for the commander too much. Especially since this is in the base, where he would be spending a lot of his time. I also like those big blue lights, although it looks as though they don't seem to cast any color on the geometry there.
The last screenshot the ceiling looks just completely out of place, like you have created a large ceiling then just placed a load of props onto it, perhaps creating more interesting architecture for the ceiling with prop placement in mind.
Granted there are a few things I like about it, there are some sections in each screenshot that remind me of Doom 3 heavily which is great.
Are you new to using the spark editor, or are you new to level design overall?
This shot shows the problem most clearly; the RT platform doesn't fit to the wall or the floor, and those strips going up the wall don't connect with anything on the floor or the ceiling.
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