Phase Gate | Viewable Destination
SgtThompson
Join Date: 2005-01-18 Member: 36340Members
I haven't played NS2 yet, so if this is already being done or if it's irrelevant I apologize in advance.
I recall in the old days of NS1 that the phase gate was a bit of a gamble. You know it takes you somewhere closer to the battle, but you aren't sure if the aliens are waiting for their meal to be delivered to them on the other side. So, if the engine allows for such things, I think it would be pretty awesome to have a portal appearing above the phase gate (or on top of it) showing, in real-time, what is on the other side of the gate. This way, you can have a plan of action before jumping through it.
I recall in the old days of NS1 that the phase gate was a bit of a gamble. You know it takes you somewhere closer to the battle, but you aren't sure if the aliens are waiting for their meal to be delivered to them on the other side. So, if the engine allows for such things, I think it would be pretty awesome to have a portal appearing above the phase gate (or on top of it) showing, in real-time, what is on the other side of the gate. This way, you can have a plan of action before jumping through it.
Comments
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=113844&hl=Phase+Gate" target="_blank">http://www.unknownworlds.com/ns2/forums/in...p;hl=Phase+Gate</a>
Also, if frames are an issue, maybe the portal will become viewable within a certain proximity. Far away it looks like the pictures in the thread above, but closer it begins to show what's on the other side.
If your commander is smart he'll put the phase gate a little out of the way and cover it with a sentry, that way you should come out with a good view of the field and shouldn't get murdered instantly. Ask your commander to put the gates in good positions, a lot of comms don't really think about positioning in their base structures.
However it would be cool if it was in the game.
Depending on how this works, this could be exactly what the PG needed, or it could turn out not doing much of anything.
The problem with the phase gate is not which side you come out, but what direction you are facing when you come out.
If this changes the direction of the marine to always face the "arrow" coming out of the PG regardless of what direction he was facing going into it, then excellent...this is exactly what it needed.
If this simply changes the current "arrow-side in, no arrow-side out" to "always arrow-side out", then this won't fix the main problem...but it could help in some situations.
Which ruins a bit of fun phasegates have.
Also people would try to shoot through it.
If this is not fixed by 180, then submit it as a bug on getsatisfaction. (Maybe you can even submit the fix :)