NS2_Daimos

AnnihilatorzaAnnihilatorza Join Date: 2007-01-07 Member: 59490Members
<div class="IPBDescription">New Maps</div>Hey guys

Here is the new layout of my map, after much discussion with ppl and some more very help full hints from Taxen0.
I am more than willing to take more hints and help on the map, so please feel free.
The map name is the greek god of terror.

Damn it forgot some text, the orange diamonds are the power nodes

<img src="http://i1213.photobucket.com/albums/cc478/Annihilatorza/ns2_temp1-1.png" border="0" class="linked-image" />

Comments

  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    that much usage of the rock wall props = laziness. but if you're gonna do it, keep it to like 3 different props. the engine is good at instancing props.
  • AnnihilatorzaAnnihilatorza Join Date: 2007-01-07 Member: 59490Members
    Well its kinda hard to do in paint but a lot of the rocks have a lot of metal reinforcing in them, like the bridge a section is going to be made out of catwalk.
    Also using the props and getting them to align exactly as I want is a huge pain in the ass, as I am a bit of perfectionist.

    What exactly do you mean by instancing props, I am still kinda new to spark.
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    <!--quoteo(post=1857549:date=Jul 1 2011, 02:04 PM:name=Annihilatorza)--><div class='quotetop'>QUOTE (Annihilatorza @ Jul 1 2011, 02:04 PM) <a href="index.php?act=findpost&pid=1857549"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well its kinda hard to do in paint but a lot of the rocks have a lot of metal reinforcing in them, like the bridge a section is going to be made out of catwalk.
    Also using the props and getting them to align exactly as I want is a huge pain in the ass, as I am a bit of perfectionist.

    What exactly do you mean by instancing props, I am still kinda new to spark.<!--QuoteEnd--></div><!--QuoteEEnd-->

    the spark engine got a performance improvement where it started instancing props awhile back. meaning everytime you have more than one of the same prop in your level, spark actually only loads that prop into memory once and then calls that same prop over and over again when it draws your level for the player... or something like that.

    so if you have a room with 8 different rock props, it has to reference 8 things in memory, whereas if you have 8 of the same rock prop, it's only having to reference 1 thing in memory. so it increases performance.

    i think that's how it works. so if you can get away with using the same rock prop, do so.
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    I think when everyone see's the name "NS2_Daimos" they will be thinking it's an updated version of "co_Daimos". That's the first thing that came to my mind when i seen the thread.

    I went sort of Prop crazy in my level and i really don't notice any difference in performance in areas with repeated props vs several different props at this point in the beta. It will still have to read x,y,z on each prop for scaling so the model render shouldn't be an issue after all optimizations are in.
  • AnnihilatorzaAnnihilatorza Join Date: 2007-01-07 Member: 59490Members
    Well should I change the name to something else , good to know about the prop
  • JanosJanos Join Date: 2002-08-02 Member: 1050Members, Constellation, NS2 Playtester
    Perhaps ns2_phobos? considering daimos is the name of one of mar's moons, phobos being the other.
  • AnnihilatorzaAnnihilatorza Join Date: 2007-01-07 Member: 59490Members
    Hmmm I did consider Phobos as well, Well I will make some of the map and then decide a name, I had to restart everything from scratch on my map but I does not bother me much.
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