Gorge jump height
Quovatis
Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
A warping, jumping Gorge is almost impossible to kill. Is it just me or does the gorge seem to jump incredibly high for a 4-legged creature? And it just looks weird (bad) with the animations. Hope this is addressed along with the mentioned marine jumping spam. Unless the marine has a shotgun and is right on top of you, you'll never die if you just spam healspray. I tried this as a gorge and had a 10-0 k/d until the marines had shotguns, and even then I was still killing a few. Something needs to be done.
Comments
Gorges could evolve 4 more legs and run up walls like the gorge :D
SpiderGorge
!!!!!!!!
uuuhhggg!!,...TOOLTIP: Use your "USE" key to jump railing. although when i think about it, it may be the solution to ladders.
I'm fine with most things having stamina usage, but lerk flapping tiring you out is a royal pain in the ass. Flight is <i>basic</i> mobility for Lerks, like wallrunning is basic for skulks, and I'm really not a fan of letting off a few attacks and then finding I've got enough adrenaline to bounce up and down a bit, then have to chicken-waddle the rest of the way out of the hallway.
I hope the jumping/crouch jumping returns to the classic style.
It seems like you fall faster if you hit crouch in midair.
eh, a good lerk flaps only once with the current flight model. You can glide forever.
Not always. If I'm facing a single marine or maybe 2 as a lerk, I love flapping around them in an unpredictable disorientating way and use my primary spikes (especially effective with swarm upgrade now). If I do it right and they're not too pro, they are unable to hit me even with shotguns, only flamethrowers are a problem.