Some questions about creep/flamethrower

SeraphaceSeraphace Join Date: 2011-04-26 Member: 95644Members
With the resource models how they are, what are marines supposed to do against late game overinfestation? Maybe I'm missing something, but if you buy a flame thrower, and take out 2 patches of infestation.. how do you get more ammo? You have to go buy another flamethrower right?

Correct me if I'm wrong, but then are we supposed to spend 30 resources each time we want to burn off 2 patches, when that takes approximately 30 seconds for 2 hives to put right back again? Flamethrowers in their current state I think are too expensive. Make them cheaper and slightly less effective against stamina loss?

Comments

  • TrueVeritasTrueVeritas Join Date: 2006-10-20 Member: 58082Members
    <!--quoteo(post=1856594:date=Jun 26 2011, 07:29 PM:name=Seraphace)--><div class='quotetop'>QUOTE (Seraphace @ Jun 26 2011, 07:29 PM) <a href="index.php?act=findpost&pid=1856594"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->With the resource models how they are, what are marines supposed to do against late game overinfestation? Maybe I'm missing something, but if you buy a flame thrower, and take out 2 patches of infestation.. how do you get more ammo? You have to go buy another flamethrower right?

    Correct me if I'm wrong, but then are we supposed to spend 30 resources each time we want to burn off 2 patches, when that takes approximately 30 seconds for 2 hives to put right back again? Flamethrowers in their current state I think are too expensive. Make them cheaper and slightly less effective against stamina loss?<!--QuoteEnd--></div><!--QuoteEEnd-->

    You can get more ammo at an armory or by a commander dropping it. Also, infestation dies if it's not connected to a hive, meaning if you follow it really far and cut it off from the hive it'll die after a minute or so.
  • SeraphaceSeraphace Join Date: 2011-04-26 Member: 95644Members
    Yeah not sure why i didn't think of that, cutting it off higher up. Will remember that. Now when you say I can get more ammo at the armory, do you mean just by standing there? I don't think that's worked for me before. I don't want to have to rebuy a weapon, and if it IS like that, there should be a half price cost for owning the weapon already and only needing ammo.
  • TrueVeritasTrueVeritas Join Date: 2006-10-20 Member: 58082Members
    <!--quoteo(post=1856596:date=Jun 26 2011, 07:40 PM:name=Seraphace)--><div class='quotetop'>QUOTE (Seraphace @ Jun 26 2011, 07:40 PM) <a href="index.php?act=findpost&pid=1856596"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah not sure why i didn't think of that, cutting it off higher up. Will remember that. Now when you say I can get more ammo at the armory, do you mean just by standing there? I don't think that's worked for me before. I don't want to have to rebuy a weapon, and if it IS like that, there should be a half price cost for owning the weapon already and only needing ammo.<!--QuoteEnd--></div><!--QuoteEEnd-->

    When you stand next to an armory facing it you regain health/ammo. Your health/armor first fully replenishes and then your ammo for whatever gun you're holding replenishes. Your ammo will not go up if you aren't at full health.
  • SeraphaceSeraphace Join Date: 2011-04-26 Member: 95644Members
    :O! I wish I knew that rofl, I always take off early. This makes the game infinitely less lame for marines. Thanks lol
  • SteinhauerSteinhauer Join Date: 2010-07-17 Member: 72493Members
    <!--quoteo(post=1856597:date=Jun 26 2011, 07:48 PM:name=TrueVeritas)--><div class='quotetop'>QUOTE (TrueVeritas @ Jun 26 2011, 07:48 PM) <a href="index.php?act=findpost&pid=1856597"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Your ammo will not go up if you aren't at full health.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Charlie told me that's already changed for the next patch :P

    You will be able to get health and ammo simultaneously
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1856609:date=Jun 26 2011, 07:29 PM:name=Steinhauer)--><div class='quotetop'>QUOTE (Steinhauer @ Jun 26 2011, 07:29 PM) <a href="index.php?act=findpost&pid=1856609"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Charlie told me that's already changed for the next patch :P

    You will be able to get health and ammo simultaneously<!--QuoteEnd--></div><!--QuoteEEnd-->

    Awesome! That has bugged me for a while.

    Wrt the op,
    1. DI must connect to a hive to survive, so find a single patch in between the room you want to clear and the hive its connected to and burn that (but don't get too close to the hive or else you'll spend more time fighting off aliens than burning DI)
    2. Currently, it takes a significant amount of flamethrower ammo (roughly 3 clips) to kill a single DI patch.
    3. The flamethrower ammo indicator doesn't work, so you either have to count your reloads or fire until the its fully out of ammo. Ammo can be replenished by facing the armory or comm-dropped ammopacks.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    soon the whole mechanic will change and pustules (or cysts?) will be introduced.

    pic:

    <img src="http://img828.imageshack.us/img828/9138/cystt.jpg" border="0" class="linked-image" />

    you will not be able to kill infestation patches directly, only the pustules/cysts (which will be the source of infestation)
    flamethrowers will be able to set the infestation on fire, leading the flames to the pustules where they deal some
    amount of damage by burning them. alternatively you can take you gun / grenade launcher and shoot the pustule
    directly.
  • Ender_74Ender_74 Join Date: 2011-01-28 Member: 79329Members
    It looks cool. I can't wait to see it in-game. It will change lots of things as marines will be able to counter infestation form the start.
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