pSyk0mAnNerdish by NatureGermanyJoin Date: 2003-08-07Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
I am actually surprised, because there is no mention of it in the mapping guidelines and I assumed the Gorge to be the same size as the Skulk while I was creating Summit. Kinda hard to build a map with so many different player sizes especially regarding stuck spots :/
<!--quoteo(post=1856461:date=Jun 26 2011, 09:17 PM:name=pSyk0mAn)--><div class='quotetop'>QUOTE (pSyk0mAn @ Jun 26 2011, 09:17 PM) <a href="index.php?act=findpost&pid=1856461"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I am actually surprised, because there is no mention of it in the mapping guidelines and I assumed the Gorge to be the same size as the Skulk while I was creating Summit. Kinda hard to build a map with so many different player sizes especially regarding stuck spots :/<!--QuoteEnd--></div><!--QuoteEEnd-->I was trying to bile from the vent in generator and i couldn't fit through :/ which is what inspired this thread.
Fades are *huge* compared to those smaller lifeforms (and hell, Marines), and have some pretty flexible mobility options in the form of Blink. I don't think they need to be able to scoot down vents, too.
<!--quoteo(post=1856552:date=Jun 26 2011, 05:16 PM:name=NurEinMensch)--><div class='quotetop'>QUOTE (NurEinMensch @ Jun 26 2011, 05:16 PM) <a href="index.php?act=findpost&pid=1856552"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Gorges and skulks and lerks should fit into the same vents imo. Crouching fades too.<!--QuoteEnd--></div><!--QuoteEEnd-->
Crouching fade in a vent is a little too horrifying for me.
<!--quoteo(post=1856760:date=Jun 27 2011, 01:01 PM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Jun 27 2011, 01:01 PM) <a href="index.php?act=findpost&pid=1856760"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I loved the ns1 vent style where everything aside from onos could go through vents.
Made being near an open vent a scary place. And crawling through vents as a marine was a very claustrophobic and intense experience.<!--QuoteEnd--></div><!--QuoteEEnd-->
^FTW Even jetpacks and heavies could get in that vent, even though it didn't make the most "sense." If you were stuck in a vent without a jp as a marine, you KNEW you couldn't run from anything that caught you, and that was fun :3
We are looking into this now. It looks like the collision box for the gorge is taller then his actual 3rd person model, so once we adjust that, it should allow him to fit into vents. Fade crouch is also being fixed, and both crouching fades and marines will be able to fit into vents now, as well.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited June 2011
<!--quoteo(post=1856928:date=Jun 28 2011, 05:14 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Jun 28 2011, 05:14 PM) <a href="index.php?act=findpost&pid=1856928"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We are looking into this now. It looks like the collision box for the gorge is taller then his actual 3rd person model, so once we adjust that, it should allow him to fit into vents. Fade crouch is also being fixed, and both crouching fades and marines will be able to fit into vents now, as well.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd--> Is the size in SparkE of the player/unit/building models representative of their actual size? If this is the case, we could add it to the <a href="http://www.unknownworlds.com/ns2/wiki/index.php/Basic_Mapping_Guidelines#Models" target="_blank">"models" section on the NS2 wiki</a>
<!--quoteo(post=1856946:date=Jun 28 2011, 06:36 PM:name=Saint Raw)--><div class='quotetop'>QUOTE (Saint Raw @ Jun 28 2011, 06:36 PM) <a href="index.php?act=findpost&pid=1856946"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Spider Gorge, Spider Gorge, Does whatever a Spider Gorge does, Can he swing, from a web, No he can't, he's a Gorge, If he can, he's Spider Gorge!<!--QuoteEnd--></div><!--QuoteEEnd--> Indeed, another reason why he needs webs :D
<!--quoteo(post=1856928:date=Jun 28 2011, 06:14 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Jun 28 2011, 06:14 PM) <a href="index.php?act=findpost&pid=1856928"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We are looking into this now. It looks like the collision box for the gorge is taller then his actual 3rd person model, so once we adjust that, it should allow him to fit into vents. Fade crouch is also being fixed, and both crouching fades and marines will be able to fit into vents now, as well.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
While you're messing with the hitboxes, could you make the lerk one a bit bigger? It's really hard to hit while flying.
Collision boxes aren't the same as hitboxes. Except in NS1.04, but that got fixed. <!--quoteo(post=1856744:date=Jun 27 2011, 05:59 PM:name=Shrike3O)--><div class='quotetop'>QUOTE (Shrike3O @ Jun 27 2011, 05:59 PM) <a href="index.php?act=findpost&pid=1856744"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Fades are *huge* compared to those smaller lifeforms (and hell, Marines), and have some pretty flexible mobility options in the form of Blink. I don't think they need to be able to scoot down vents, too.<!--QuoteEnd--></div><!--QuoteEEnd--> <img src="http://i51.tinypic.com/hs9cw5.jpg" border="0" class="linked-image" />
SewlekThe programmer previously known as SchimmelJoin Date: 2003-05-13Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
<!--quoteo(post=1856974:date=Jun 28 2011, 03:45 PM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Jun 28 2011, 03:45 PM) <a href="index.php?act=findpost&pid=1856974"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Jetpack users were planned to be able to go through vents. So it's not that far to guess marines should fit in vents as well.
Nothing wrong with less restrictions.<!--QuoteEnd--></div><!--QuoteEEnd-->
yeah, there is nothing wrong with less restriction. but currently im ok how things play out (no marines in vents). i dont miss it
Comments
Kinda hard to build a map with so many different player sizes especially regarding stuck spots :/
Kinda hard to build a map with so many different player sizes especially regarding stuck spots :/<!--QuoteEnd--></div><!--QuoteEEnd-->I was trying to bile from the vent in generator and i couldn't fit through :/ which is what inspired this thread.
Crouching fade in a vent is a little too horrifying for me.
Made being near an open vent a scary place. And crawling through vents as a marine was a very claustrophobic and intense experience.
Made being near an open vent a scary place. And crawling through vents as a marine was a very claustrophobic and intense experience.<!--QuoteEnd--></div><!--QuoteEEnd-->
^FTW
Even jetpacks and heavies could get in that vent, even though it didn't make the most "sense." If you were stuck in a vent without a jp as a marine, you KNEW you couldn't run from anything that caught you, and that was fun :3
--Cory
Thanks Cory!
Does whatever a Spider Gorge does,
Can he swing, from a web,
No he can't, he's a Gorge,
If he can, he's Spider Gorge!
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Is the size in SparkE of the player/unit/building models representative of their actual size? If this is the case, we could add it to the <a href="http://www.unknownworlds.com/ns2/wiki/index.php/Basic_Mapping_Guidelines#Models" target="_blank">"models" section on the NS2 wiki</a>
<!--quoteo(post=1856946:date=Jun 28 2011, 06:36 PM:name=Saint Raw)--><div class='quotetop'>QUOTE (Saint Raw @ Jun 28 2011, 06:36 PM) <a href="index.php?act=findpost&pid=1856946"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Spider Gorge, Spider Gorge,
Does whatever a Spider Gorge does,
Can he swing, from a web,
No he can't, he's a Gorge,
If he can, he's Spider Gorge!<!--QuoteEnd--></div><!--QuoteEEnd-->
Indeed, another reason why he needs webs :D
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
While you're messing with the hitboxes, could you make the lerk one a bit bigger? It's really hard to hit while flying.
<!--quoteo(post=1856744:date=Jun 27 2011, 05:59 PM:name=Shrike3O)--><div class='quotetop'>QUOTE (Shrike3O @ Jun 27 2011, 05:59 PM) <a href="index.php?act=findpost&pid=1856744"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Fades are *huge* compared to those smaller lifeforms (and hell, Marines), and have some pretty flexible mobility options in the form of Blink. I don't think they need to be able to scoot down vents, too.<!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="http://i51.tinypic.com/hs9cw5.jpg" border="0" class="linked-image" />
Nothing wrong with less restrictions.
Nothing wrong with less restrictions.<!--QuoteEnd--></div><!--QuoteEEnd-->
yeah, there is nothing wrong with less restriction. but currently im ok how things play out (no marines in vents). i dont miss it
as they should.