Knock back and slow from leap

l3lessedl3lessed Join Date: 2010-06-07 Member: 71977Members
<div class="IPBDescription">A counterweight to rifle butt knock back</div>In the progress tracker, it appears they're adding a knock back to successfully hitting a leaping skulk with the rifle melee attack. I personally really like this. It adds a whole new dimension to combat that relies heavily on player skill. It also rewards a player for taking the risk of switching to a melee attack instead of going fully automatic on a leaping skulk.

However, I feel that if marines are going to have this possible mechanic then the aliens should have a counter mechanic. My idea is that if a skulk lands a direct leap hit on the center of a marine, the marine should be pushed back and movement completely slowed down as he tries to regain his footing. It wouldn't stop him from shooting or fighting back. It would just slow him down because he has too regain his balance. Couple this with a nice animation and I think it could create a great and immersive combat system. It would also reward players for being able to skillfully land these abilities.

Comments

  • assbdaassbda Join Date: 2011-05-02 Member: 96737Members
    I think the idea behind knocking back skulks is there because they dont want to remove skulk leap from the start of the game.

    And no i dont like the idea, marines will die easy enough once a skulk who knows how to aim his bites gets that close to him- And in time there will be plenty of them.
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