Problem with 179 if firing...why?
RTV
Join Date: 2008-06-09 Member: 64417Members
Hello, last time i play was something about Version 16X.
Now i try to play the new map with 179 and it runs very slow.
The weird thing is, i buy a new CPU.
MY PC:
Mainboard Asus M4N78 SE
CPU : AMD Phenom II X4 955e @ 3200 MHz
RAM : 3072 MB
Graphiccard : AMD Radeon HD 6850 Series @ 1 GB
Drivers:Catalystâ„¢-Version 11.5 and nvidia physx drivers.
OS: Win XP
I also can barely see the text, its so blurry if i choose my alltime used res (1680x1050).
Now the game runs ok but if i fire, i have like 1-4 fps, this doesn't happend to any version, even not 16X.
But now 179 it does.
screens:
<img src="http://img4.imageshack.us/img4/1351/56778746.jpg" border="0" class="linked-image" />
without firing its ok
<img src="http://img825.imageshack.us/img825/6726/21283973.jpg" border="0" class="linked-image" />
but if i fire it goes down
<img src="http://img641.imageshack.us/img641/7527/13611349.jpg" border="0" class="linked-image" />
still if i reload
<img src="http://img832.imageshack.us/img832/7112/19874441.jpg" border="0" class="linked-image" />
then it calm down and its fine
Every other game runs fine, brink, gta iv, red faction and on!
Any ideas why its running that bad?
EDIT:
The new fade blink is so awesome!
Now i try to play the new map with 179 and it runs very slow.
The weird thing is, i buy a new CPU.
MY PC:
Mainboard Asus M4N78 SE
CPU : AMD Phenom II X4 955e @ 3200 MHz
RAM : 3072 MB
Graphiccard : AMD Radeon HD 6850 Series @ 1 GB
Drivers:Catalystâ„¢-Version 11.5 and nvidia physx drivers.
OS: Win XP
I also can barely see the text, its so blurry if i choose my alltime used res (1680x1050).
Now the game runs ok but if i fire, i have like 1-4 fps, this doesn't happend to any version, even not 16X.
But now 179 it does.
screens:
<img src="http://img4.imageshack.us/img4/1351/56778746.jpg" border="0" class="linked-image" />
without firing its ok
<img src="http://img825.imageshack.us/img825/6726/21283973.jpg" border="0" class="linked-image" />
but if i fire it goes down
<img src="http://img641.imageshack.us/img641/7527/13611349.jpg" border="0" class="linked-image" />
still if i reload
<img src="http://img832.imageshack.us/img832/7112/19874441.jpg" border="0" class="linked-image" />
then it calm down and its fine
Every other game runs fine, brink, gta iv, red faction and on!
Any ideas why its running that bad?
EDIT:
The new fade blink is so awesome!
Comments
Here's a post made by <a href="http://www.unknownworlds.com/forums/index.php?act=findpost&pid=1853653" target="_blank">Mkk_Bitestuff</a>, or you could only edit out the lines <a href="http://www.unknownworlds.com/forums/index.php?act=findpost&pid=1853725" target="_blank">I suggested here </a>, which is not a surefire way of fixing it as it works on my system, but not on some others. I just didn't want to lose the flame effect and lucky only the smoke cinematics make my FPS drop...
RIGHT!
If i use flamethrower or other player did, i got weird visible effects:
<img src="http://img811.imageshack.us/img811/4743/yxct.jpg" border="0" class="linked-image" />
and this is harmless, if i use flamethrower i can barely see...
Horrible flamethrower:
<img src="http://img839.imageshack.us/img839/86/yxcsad.jpg" border="0" class="linked-image" />
the only weapon which is ok, is the shotgun.
realy i wait like 5 versions to get bugs fixed and now its worse :(
EDIT1:
thx Kouji_San i will try
EDIT2:
2500k @ 4,5ghz 16gb mem & Nvidia gtx 570 (drive 275.33)
<a href="http://aijaa.com/v.php?i=002498231955.jpg" target="_blank"><img src="http://i2.aijaa.com/t/00249/8231955.t.jpg" border="0" class="linked-image" /></a>
<a href="http://aijaa.com/v.php?i=008528231956.jpg" target="_blank"><img src="http://i7.aijaa.com/t/00852/8231956.t.jpg" border="0" class="linked-image" /></a>
Please acknowledge and fix this issue before tinkering too much with early game skulk vs lmg balance UWE!
I can guarantee this is a big part of it.
OBJECTION YOUR HONOR!
....pure speculation.
one side requires finite aim for a duration of time at distances, the other, spamming mouse1 at your feet.
:)
I don't get what's the deal with leap. There's absolutely no problem with it for both sides.
Decently fast server should be able to host 16 slots with tickrate 30 at the start and 15-20 at the end of the round. My guess is that several people host servers on multicore machines without setting affinity and ticks go to 5-10 even at start of the round not to mention the end.
Also, just a little thought... make sure you're not using the Clear-Type font built-in with Windows, as we've seen that causes issues, too. This may not be the problem with text, but it's an idea.
While a contributing factor, the FX are probably not the sole reason for that dramatic of a framerate drop, however. Some people have also said that this only became an issue in build 179 or became significantly worse, however there were no engine changes that should have effected that aspect of the game, so we need to do some more testing and digging around in regards to this issue.
--Cory
(not really hidden, but users could not distinct them).
you should maybe think about the rate of firing, thats the only thing that makes sense (to me atleast, im not involved to the whole engine to think deeper). the rapid
firing of actions (changing ammunition, changing ammo display, invoking particle spawns etc..., including unoptimised actions!) cause this drop. if one shot of
the lmg would fire 2 bullets, twice as slowly but twice as deadly, the perceived result would be the same (for the user) but the lag could significantly decrease?
just a suggestion
then i decided to clean my cooler
The Rifle appears to be firing slower than intended (according to Lua). My FPS is usually around 30 to 60, so I doubt it is a client side problem.
I had this issue earlier and figured it was due to bad scaling ratio between 16:9 and 16:10 aspect ratios for some built-in font.
Later I messed around with my driver settings(ATI Catalyst) regarding something completely unrelated. I think it had something to do with video(as in movie) settings or something similar at least, but don't quote me on that.
After that the problem was gone. I don't think there were any patches for NS2 in between the time I had the issue and when it was resolved.
I'm not at my home PC right now, so can't go through the driver settings to find the one that did the trick, but you could give it a go, just fiddling around with it.
If you want I could try to locate it once I get back home. If I remember this by that time:P
So i guess, maybe old files of one early build in "application data" could be the problem with the low fps while firing the rifle?
@Odda2k
Oh thanks, i always use window mode with 1440x900