about Pathfinding Waypoints

SkwareSkware Join Date: 2006-10-31 Member: 58125Members
<div class="IPBDescription">I want to point my marines to things</div>While i find that this is really good as is, a key feature that I'm missing from NS1 as a commander is that when an alien is nearby, i used to issue that marine a waypoint and tell him 'skulk here'

i recently found out that there is a new implementation to the waypoint system where it helps the marines find their way through corridors to the waypoint. like i said, it's a great idea buy maybe it can be implemented in another way, like through the minimap, or have the end waypoint displayed a brighter blue with the path finding points with a more transparent look to indicate its part of the path.

It's obviously not a super important issue, but having something like this would be a lot more convenient than saying/typing 'marine at double, there's a lerk around the corner to your left'

or is this an idea that only would really benefit myself?

Comments

  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    We definitely need more ways to translate Comm intelligence into player knowledge.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited June 2011
    I gathered a whole bunch of ideas about the comm and interface (some of it might be outdated now, or already in place) that may be relevant to you, see the last page of <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=112500&view=findpost&p=1834670" target="_blank">the thread in my sig'</a> for a summary.
Sign In or Register to comment.