Before You Rant About A Commander....
Paladin-X Join Date: 2002-11-15 Member: 8807Banned Posts: 13
edited November 2002 in Frontiersmen Strategy
Quick checklist you should read.....Alright, I've seen people complain, moan, groan, and cuss out commanders without realizing a few simple things, which put the commander in the right. So, I decided to make a little checklist of "Things To Make Sure You Did Before You Complain." Here we go:
Did you ask for a weapon and he said no? - Alright, I was a Comm and we were doing well, I was giving out proper requests, and I was busy helping my good marines take a hive. Meanwhile, a new guy was yelling "Give Me Shootgun!" We weren't exactly low on resources, but they were being spent on taking that hive, and I said "We can't afford it right now, go help out at the hive." Well, this guy thought "Hey, the Commander isn't doing what I say, lets boot him!" So he votes for me to be booted, and three other punks vote for it too. I get booted, totally surprised, and the veteran marines are screaming on the mikes "What the *BEEP* are you doing!?" while they are struggling to keep the hive secure. The newbie commander enters the comm station, and buys four shotguns. Meanwhile, we go though two more commanders before a good one gets in, goes to build that factory at the hive that could have been built seven minuets earlier, and lo and behold! We lost it, and three other resource points. Haha, guess what?! We lost the map!
Moral - Do not complain when a commander doesn't give you something you do not need.
Did you ask for heath or ammo, but didn't use the in-game GUI comm system? - Okay, we know you need health, but do you know how many marines we have? Do you know how big the map is? "I need health" just doesn't cut it. I would love, as a commander, so save your life, but, you need to use the in-game GUI system. That way, I can just hit my jump key, and go right to you.
Moral - If there is an in-game way of saying in, use it!
Did you not go to those blue points that kept coming up? - Before you can blame a commander, you have to do everything he says. If your whole team does everything he says to the best of your abilities, and you still lose, you can blame him. But, if your off playing "Rambo" not following orders, don't expect to get health or weapons from him. Not because he doesn't like you, but he is busy trying to get objectives accomplished with less people.
Moral - Go to waypoints, its your job.
My commander was some power hungry freak! Just kept giving orders - Hmmm, whats that title? Commander? Go look it up in a dictionary if you don' know what it means. Now, I'm not saying he should order you guys to do 100 jumping jacks, but when he says something, you need to do it. Remember, your only one player, you don't see what he sees. Do you know how much longer it would take to give out orders if he had to reason with you guys? "I need to you to move here, because there is a resource spot there, and if we take that one, we can take the other one just down the hallway from it, and it prevents the aliens from getting it, and gives us a better defensive position because...." Get my drift? Follow his orders, if he doesn't give out orders, should be complaining about that!
Moral - Listen, marine, and we should win.
He won't build a stupid <instert structure here> when I ask him too! - First of all, you should know the price list of everything. Weapons and Armor range between 20-35 resources, which you might not have, or the future resources already have been spent in the commanders mind for turrets and resource points. There are times when a commander does something stupid, or you got a newb in the chair, but sometimes you got a good one who knows what he is doing.
Moral - Patience, he can't do everything at once.
(Note To Comms: The word "Roger" is sooo critical in your part. If I ask for something, saying "Roger, on my way" or "Roger that, give me a minuet" lets them know you realize their request.)
Did you use the dreaded "H" word? - This word should be banned from Natrual Selection in my opinion, at least when talking to a commander. No, its not hell, its "here." Do you have any idea how useless this word is? "I need ammo here." "Need a resource extractor here." "Need a turret here." A commander sees the whole map, so "here" doesn't do any good. Use your in-game request order button. Be specific about your requests. A "put the turret right infront of these windows" works ten times better and faster then "here."
Have you ever been a Commander? - If you haven't ever been, then shut up. I know you have played StarCraft, but the comm system isn't as easy at those ones. Your Terrans also never yelled back at you with their problems. Players are a breed of people with little patience for error. Calm down, you won't win every game. Every Commander has a first time, I had mine. Believe it or not, your first time as a commander you learn a lot! (One thing being how unforgiving marines can be ;D) Just calm down, breath, and just play.
Moral - Unless you absolutly know you can do better, with experience to back it up, just calm down.
Now, you can complain if your are flawless in those areas. Yes, most players were not ment to command. Sometimes I wonder if I'm a good commander or not. Its hard. Everytime your in a huge battle with some fades, realize there are other battles going on, and that the commander has to focus on all of them.
Other quick tips:
- Just because we didn't hear you die, means you have to emulate it over voice com. "Uhhhh"s "Ahhhh"s "Ah Crap!"s and "Man! Where the heck did he come from?"s. Honestly, when I play, I say that a lot, but I don't hold down my "Voice Com" key.
- When calling in for something, don't be running around like an idiot around it to try and get a Comm's attention. Realize that we could, on accident, drop it on you, and you can get stuck.
- Be productful at ALL times. Think about what you are doing. Is it helping the team? Or are you a waste of a slot? Just because the Commander hasn't given you an order you have the right to run around or just sit at base. Go out and claim a resource point and relay your position, along with making a request through the GUI In-Game system. Your goal is to win, the commander helps guide you through it, but if you see a weakness, take it, don't wait for the commander to realize it too. Everyone on the team should be thinking, and productful comments only help a commander.
Anyways, just my two cents worth.
"We shall not fail or falter; we shall not weaken or tire. Neither the sudden shock of battle nor the long-drawn trials of vigilance and exertion will wear us down. Give us the tools and we will finish the job." - Winston Churchill